[FNZ] Super Role Madness Arcane Mafia

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Peroroncino

🅷🅰🅻🅰 🅼🅰🅳🆁🅸🅳


Enforcer Shield was activated on ???

Mimic was activated to take over ??? role

Ethereal Chains was activated to disable 2 Neutral Good roles from activating their ultimate abilities this cycle.

Gossips was activated.

90 Caliber Net was activated.

Cupcake traps were placed on posts ??? ??? and ???

??? has used a Neutral Good aligned version of @York 's Ultimate: Intimidating Gaze absorbed via Hextech Nuke to disable all protective and preventative abilities in this cycle except Neutral Good's abilities but it was stopped by Ethereal Chains.
@Worst :DanySquint:
 
(Chem-Barons) Target a living player and recruit them to the Chem-Barons cult. Has no effects on the Godfathers, Viktor, ???, and some indies. Players who are culted will join your private chat after 2 phases if you wish, upon which they will become unable to be reverted back to their original alignments. You can only have a maximum 3 culted players with you at any given time. Will stop working once you successfully cult a total of 4 players.

(Chem-Baron Heads) Culted players lose their old roles and become one of Finn, Renni, Chross, or Margot with abilities depending on what their old role was. A culted mafia player will privately know that they are culted, but will not be able to join your chat unless their previous team is dead. Culted members can share their items, inventions and/or Hextech Crystals with each other.

@Destroya for you, there was Smeech/Gad, then a cult happened last phase.
I have a kill that only works on Chem Barons. Are you saying I don't even get to use it??
 
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