Indie Hunter/Three's a crowd
[Passive - Independant Hatred] Your hatred for the third party alignment stems from long ago, when an indie soloed an entire town and cost you the game. Ever since then you have sworn to destroy all indies and prevent them from thriving. Whenever you target or are targetted by an indie you will become immune to their actions for a phase. Cannot cause successive immunities.
[Passive - A light shining in Darkness] At the start of the game, a census will be published, publically, detailing how many indies are in the game and their rough categorization.
[Passive - Indie Bane] You have developped a skillset that has become the bane of all indies. Whenever someone claims indie in the thread your vote power against them counts for 2.
[Passive - Indie Template] Part of what makes you so terrifying for indies is your deep knownledge of what they are capable of, whenever you target them with an ability you will learn of one of their abilities, if you target them again you will copy one of their abilities as a one shot.
[Passive - Indy ?] If you are in Lylo and there is an Indie left in the game, the indie cannot vote against you.
[Dowsing Noose] - Once per day, I may investigate another player and determine if they are indie or not. Bypasses immunity. If you obtain a positive result you will automatically start a duel with them the following day phase.
[Indie Jail] - At night I may target another player, if they are indie they will be rolecrushed/roleblocked. If they aren't, this ability does nothing
[Black Book of Indie Nonsense] You possess various one shots gathered from fallen indies across previous games:
- X1 Bulletproof, If you lose the vest you will lose your vote power the following day phase.
- X1 Arsonist, target a player and douse them. You may decide to ignited the following cycle. They will die of first degree burn 2 cycles later.
- X1 Neighbor chat, last a phase.
Wincon: Eliminate all threats to town.