General Mafia General Chat

Zemmi

GodMommie
I will be putting up a sign up on the 1st for an experimental ToS game in a day or so. I am going to list the changes here, in the sign ups and in the game thread since I don't want to change the guides yet in case some of these changes doesn't work out, I'm mostly worried about mafia becoming too OP. Most of them are changes the game made and a couple of them I worked on with Drago.

If you guys have any questions or concerns let me know.

I think most of the changes really will help mafia to be able to make better planned out strategies and give big boosts to a lot of 3rd parties.

I will need at least 15 people to host the game but I will take up to 18 play.

Disguiser - Can change own invest results, and allies invest results. Can now fool the Sheriff
New mechanic dealing with lookout - Look out results are not as reliable now. If the Disguiser, disguises Player A as Player B, & Player A visits Player C, and if the lookout visits Player C, The lookout will see Player B and not C.

Forger - When a forger forges someone not only can they change the will but they now can change the role of the person they forged in the grave yard


Framers - Frames will last until the target is investigated and not just the night of


Serial killers - Will attack their intended target along with anyone who roleblocks them

Serial killers can choose to play cauctious and not kill anyone who roleblocks them


Arsonist - Will now passively douse anyone who visits them.


Werewolf - After the 4th night every night is a fullmoon


Juggernaunt - Will also basic defense from the start of the game, all abilities will be gained a kill earlier


Lookout - Can only see 3 people visit their target, they will be told more visited, just not more than 3 names.


Retributionist - No longer revives just one player, they can pick a dead player and use their ability for one night, similar to the necromancer ability



Mafia will now be given a faction kill and choose which member does the kill.


Mafioso - Will be given an extra perk if they do the kill that they can not be roleblocked


Amnesiac - Can remember all roles now



Psychic - If among the last 3 players, your ability will no longer work.

  • If no other town or neutral Beigns are alive you will get the message “Town is too evil to find anyone good” on even nights

Sheriff - Can now be fooled by the disguiser.

New Invest Results -


Vigilante, Vetern, Mafioso, Pirate or Ambusher


Medium, Janitor, Retributionist, Necromancer, or Trapper


Survivor, Vampire Hunter, Amnesiac, Medusa or Psychic


Spy, Blackmailer, Jailor, or Guardian Angel


Sheriff, Executioner, Werewolf, or Poisoner


Framer, Vampire, Jester, Hex Master


Lookout, Forger, Juggernaut, or Coven Leader/Witch


Escort, Transport, Consort, or Hypnotist


Doctor, Disguiser, Serial Killer, or Potion Master


Investigator, Consigliere, Mayor, Tracker or Plaguebearer


Bodyguard, Godfather, Arsonist, or Crusader
 
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I will be putting up a sign up on the 1st for an experimental ToS game in a day or so. I am going to list the changes here, in the sign ups and in the game thread since I don't want to change the guides yet in case some of these changes doesn't work out, I'm mostly worried about mafia becoming too OP. Most of them are changes the game made and a couple of them I worked on with Drago.

If you guys have any questions or concerns let me know.

I think most of the changes really will help mafia to be able to make better planned out strategies and give big boosts to a lot of 3rd parties.

I will need at least 15 people to host the game but I will take up to 18 play.

Disguiser - Can change own invest results, and allies invest results. Can now fool the Sheriff
New mechanic dealing with lookout - Look out results are not as reliable now. If the Disguiser, disguises Player A as Player B, & Player A visits Player C, and if the lookout visits Player C, The lookout will see Player B and not C.

Forger - When a forger forges someone not only can they change the will but they now can change the role of the person they forged in the grave yard


Framers - Frames will last until the target is investigated and not just the night of


Serial killers - Will attack their intended target along with anyone who roleblocks them

Serial killers can choose to play cauctious and not kill anyone who roleblocks them


Arsonist - Will now passively douse anyone who visits them.


Werewolf - After the 4th night every night is a fullmoon


Juggernaunt - Will also basic defense from the start of the game, all abilities will be gained a kill earlier


Lookout - Can only see 3 people visit their target, they will be told more visited, just not more than 3 names.


Retributionist - No longer revives just one player, they can pick a dead player and use their ability for one night, similar to the necromancer ability



Mafia will now be given a faction kill and choose which member does the kill.


Mafioso - Will be given an extra perk if they do the kill that they can not be roleblocked


Amnesiac - Can remember all roles now



Psychic - If among the last 3 players, your ability will no longer work.

  • If no other town or neutral Beigns are alive you will get the message “Town is too evil to find anyone good” on even nights

Sheriff - Can now be fooled by the disguiser.

New Invest Results -


Vigilante, Vetern, Mafioso, Pirate or Ambusher


Medium, Janitor, Retributionist, Necromancer, or Trapper


Survivor, Vampire Hunter, Amnesiac, Medusa or Psychic


Spy, Blackmailer, Jailor, or Guardian Angel


Sheriff, Executioner, Werewolf, or Poisoner


Framer, Vampire, Jester, Hex Master


Lookout, Forger, Juggernaut, or Coven Leader/Witch


Escort, Transport, Consort, or Hypnotist


Doctor, Disguiser, Serial Killer, or Potion Master


Investigator, Consigliere, Mayor, Tracker or Plaguebearer


Bodyguard, Godfather, Arsonist, or Crusader
Forger and amnesiac too OP
My hate for psychic didn’t fade yet I guess, I wish it dies
 
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