Super Role Madness Mafia: SANDBOX MODE ( Pilot )

Worst

Custom title
#1
⚠️ EXPERIMENTAL & UNBALANCED GAMEPLAY WARNING ⚠️ This game is a heavily experimental sandbox meant purely for casual fun. Expect broken mechanics, absurd roles, and total chaos. Do NOT expect tight balance or competitive play—just drop in, break the game, and enjoy the madness!

Host - @Worst
Co-Host - Send me your Resume/CV ( like for real idk what i'm doing )
Start date - Give or take 24hrs after Fuji's game

Starting participants ( this would not be possible without these guys, these are the sacrificial lambs that will determine if this was the best idea that will make forum mafia a mainstream game that will potentially beat GTA 6 in sales or it was a complete waste of everyone's time )

1. @bittersweet
2. @Fujishiro
3. @Ali v2
4. @Xlaw
5. @Saber
6. @Naomi
7. @The Orca
8. @EkkoLoJinx
9. @Yoho
10. @Yo Tan Wa

Rules -
  • Vote towards a lynch by typing Vote lynch <name>, where <name> is the name of the player you are voting for. You do not need to type Unvote, or [Change] alongside a newer vote. I will always accept votes even with a wrong format as long as I see it, however, it is not my responsibility if I miss them by mistake. Failure to vote results in nothing but shame. Please do not tag me when voting or unvoting, it is unnecessary as I have to read every post already.
  • No requirements on posts count.
  • If you don't get along with someone, please try to avoid drama, instead spite-kill each other like normal adults, this is an option i not only approve but encourage!
  • If you believe that I have made a mistake, just know that it's my first time hosting a game, @Zemmi helped me balance things a bit, she said everything is perfect and totally balanced all the hosts should take example, if you have any complaints file them to her i'm just here to process your actions. You might also file your complaints to any of the coaches of the WG mafia community who knew this was a bad idea but let me do it anyway.
  • Have fun
Game Style -

  • Subbing - You don't have to be among the starting participants, you can sub it at any point during the game if you want to, by crafting a new role, asking the host to craft one for you or get a random one from a previously played game!
  • Re-Subbing - When you die, the game is not over! You can queue back and join in with a new role/alignment next cycle!
  • Mafia/Mafia-Tmi Re-Subbing - If you're a mafia/mafia sided player you can queue back in but will join only when all of your previous team members or mafia members you have TMI about are dead
  • Mafia-Roll-In - Because of the points based system the mafia team is never wiped out, when a member of the mafia dies / gets lynched a random town/indie player will be rolled into the mafia team ( potentially with a new role or small adjustments to their current one, it will be announced in a write up )
  • Win Condition: High-Score Mode! Town/Town side indies earns points by lynching/killing Scum/Scum side indies; Scum/Scum side indies earns points by killing/lynching Town/Town sided indies. Pure neutral indies kills/lynches give no points. The faction with the most points at the end of Night 5 wins!
  • Traditional Setup - This game will prominently feature an uninformed majority against an informed minority.
  • Closed Communication - After reception of their role PM, players will not be allowed to discuss it outside of the game thread or during Night phases, except as specifically dictated in individual Role PMs.
  • Open Claiming - This game will feature restrictions on neither role claiming nor character claiming, except as specifically dictated in individual Role PMs. Flavor is NAI.
  • Day Start - This game will begin with a Day phase. I will try my best to keep the deadlines consistent but don't count on it!
  • Plurality Lynch - The player with the most votes at the end of the Day phase will get lynched. In the event of a tie, one of the tied players will get lynched at random. No-lynch is an option.
  • Phase Length - The game is divided into cycles. Each cycle consists of 2 phases, a day phase, and a night phase. Each phase will last 24 hours.
Gameplay -
  • I mean it's another mafia game, just submit your actions and sh**

-- DO NOT POST --
 
Last edited:

Worst

Custom title
#2
- The Artifacts -


Starting artifacts

Ryomen Sukuna's Fingers


Over a millennium ago, Ryomen Sukuna, the King of Curses, accepted Kenjaku's offer to live on after death by splitting his soul into twenty cursed objects created from his severed, mummified fingers. Each finger contains his soul and fragmented power, their cursed energy equivalent to that of a special grade cursed spirit. The fingers are indestructible and can only be sealed, but this does not stop them from being an incredible threat, as they continue to attract curses and grow stronger day by day.


[The Twenty Fingers] - At the start of the game, 20 of Sukuna's fingers are randomly assigned to post numbers across the game thread. When a player posts on a number containing a finger, they automatically collect it. Each collected finger grants the player [Cursed Energy].
--- [Finger Discovery] - Each phase, Sukuna's will to incarnate grows stronger. Starting from Night 1 at the start of each phase, all players who possess at least one finger receive a vague "pull" from the cursed energy. They are informed of the rough post range where another finger was recently found (e.g., "You sense a finger somewhere between posts 50-80"). After one full cycle, the pull becomes clearer, and they learn which specific players hold fingers (but not how many). This radar effect is automatic and cannot be prevented.
--- [Death & Reroll] - When a player dies, any fingers in their possession are immediately rerolled into new post numbers. The fingers are indestructible and persist throughout the game.

As a player accumulates fingers, they unlock Sukuna's techniques. These abilities are added to the player's existing role and do not replace it.

[Unlock - 5 Fingers: Cleave & Reverse Cursed Technique] - Upon collecting 5 fingers, the player unlocks two abilities:
--- [Cleave] - Sukuna's standard slashing attack. Once per cycle, the player may target another player and perform a regular kill. The attack is a sharp, precise slash that adjusts to the target's toughness.
--- [Reverse Cursed Technique] - The player gains the ability to heal themselves. Once per cycle, they may cleanse themselves of all debuffs, role-blocks/role-crushes, and negative effects and refills 1 shot of an action of their choice.
[Unlock - 10 Fingers: Dismantle] - Upon collecting 10 fingers, the player unlocks:
--- [Dismantle] - Sukuna's more powerful slashing attack. Once per cycle, the player may target another player and perform a super-kill that bypasses standard immunities. Unlike Cleave, Dismantle adjusts its power based on the target's cursed energy level (alignment and role strength).

[Unlock - 15 Fingers: Divine Flame (Fuga)] - Upon collecting 15 fingers, the player unlocks:
--- [Divine Flame] - Sukuna's ultimate pyrotechnic technique. Once per game, the player may activate Divine Flame after having used both Cleave and Dismantle in the same cycle (the preparation phase). Upon activation, the player selects a target and omega-kills them (bypasses all immunities, protections, death-negation, and resurrection abilities). The target's role is janitored (reduced to ash). The attack manifests as a devastating fire arrow that incinerates everything in its path. The player must announce: "Fuga!" in the game thread. [1-shot]

[Passive - The King's Return] - Upon collecting all 20 fingers, the player may choose to initiate the Reincarnation. Sukuna's full power awakens, and the player's role is replaced with a [Redacted]. The player's original alignment is retained, but all original abilities are lost and replaced by the Sukuna role's abilities.
--- [The Cage Attribute] - Certain players may possess the [Cage] attribute (as determined by their role or Host assignment). If a player with the [Cage] attribute collects all 20 fingers, they may CHOOSE whether to Reincarnate or not. They may reject the transformation and retain their original role, keeping the 20 fingers as a passive power source (they gain a permanent +2 voting power).
--- [Forced Incarnation] - If a player without the [Cage] attribute collects all 20 fingers, they are forcibly incarnated. At the end of that phase, their original role is permanently replaced with the [Redacted]. They lose all original abilities, passives, and win conditions. Their alignment remains unchanged, but they are now a vessel for the King of Curses. The Host will announce: "Sukuna has fully incarnated!" This announcement cannot be prevented or altered.

Azrael's Blade



Bloody Hell, it worked! I guess it can cut through anything, even the world itself.

Azrael's Blade ( the flaming sword of Eden ) is a divine weapon created by God, the most powerful weapon in the Universe and the most powerful and dangerous weapon in all of existence. The weapon has the power to cut through anything, including the gates of Heaven and even the fabric of reality itself.

[Active - Eradication] - Azrael's Blade does not merely kill. The Flaming Sword has the ability to eradicate any being it kills, whether they are Celestial Beings and Humans. Meaning that the soul anyone killed by this blade will be completely erased from existence, rather than going to Heaven or Hell. Any target struck by this blade is eradicated (bypasses all immunities, protections, death negation, resurrection abilities, and any form of survival or revival this includes passives explicitly designed to be "unbypassable" or "absolute." ).

- The target's role is janitored (reduced to ash, erased from all records).
- If a target's ability was copied it will also be erased.
- The target cannot be revived, resurrected, or brought back by any ability, including those that specifically bypass immunity to revival.
- The target cannot be protected, shielded, or saved by any passive or active ability, regardless of wording or intent.
- The sword's effect is absolute. It does not care about loopholes, immunities, or "bypass immunity to bypass" mechanics. It is the final word.

Target a player and Eradicate them [1-shot]

[Passive - Divine judgment] - The flaming sword of Eden is a divine, supernatural entity. It was handed to the cherubim (angels) to guard Paradise and ban humanity from ever returning. Because it represents absolute divine judgment and holiness, it is beyond mortal reach. If the wielder holds the sword for an entire phase without using it, the divine pressure becomes unbearable. At the end of that phase, the wielder is omega-killed. If the wielder holds the sword for a cycle without using it, the accumulated strain becomes lethal. At the end of that cycle the wielder is Eradicated.

[Conditional Passive - Exhaustion] - Divine power is not granted freely. Once the wielder has successfully eradicated a target, the immense strain leaves them utterly depleted. For the following phase, the wielder becomes Vanilla (bypasses all immunities, this includes passives explicitly designed to be "unbypassable" or "absolute." )
Akuma no Mi


Devil Fruits are supernatural fruits that each grant a unique power when eaten, at the cost of removing the eater's ability to swim. A Devil Fruit power can only be held by one individual at a time, but will reappear in a new fruit after they die.

[Active - Consumption] - Once per game, the player may eat the Devil Fruit. Upon consumption, the under the Host supervision a brand new role will be crafted for the player. This new role is added to the player's current role, and its abilities become available immediately. The player retains their original role and alignment.
--- [Second Life] - The Devil Fruit's power manifests as a second life. If the player would die (by any means, including lynches, kills, omega kills, or modkills), they instead survive and are restored to full health at the start of the following phase. The player's original role is revealed upon death, but the Devil Fruit's new role is hidden until revealed by other means. The player may continue playing with their new role and abilities.
--- [Incarnation] - Should the user die a second time, the Devil Fruit does not vanish. Instead, it respawns at a new post number location. The player who finds the fruit will gain the benefit of [Second Life], but the role they receive will NOT be a new one. The will of the previous user now lives on inside the Devil Fruit, and the new player inherits the exact same role that was originally created for the first user

[Passive - Sea's Curse] - The eater of a Devil Fruit loses the ability to swim or interact with the sea. While this has no direct mechanical effect in a standard mafia game, you will not be able to swim IRL ever again :(

[Conditional Passive - Awakening] - [redacted]

More to be announced as the game progresses.
 
Last edited:
Top