Death is but a trivial matter...
For after all...
Existence precedes... essence...
Jean Paul
Congratulations, you are Jean Paul, Machine Lifeform aligned!
A philosophical enigma of a Machine Lifeform, you are incapable of conducting regular communication with Pascal, or any other unit in his village, without being overly philosophical. Your favorite topic - Essence preceding existence - is the only thing that occupies your mind as you reject handful of female Machine Lifeforms, including Simone, that are seeking to gain your favor and value you as the greatest Machine to ever exist...
In this game, you have the following ability(ies):
(Passive) Existence precedes essence... - You must use philosophical quotes, make theories, and/or discuss conspiracies somewhere in all of your posts. How you approach this restriction is up to you, however breaking it multiple times will result in warnings at first, then consequences of various severity as repeated offences occur. If you uphold this post restriction faithfully, perhaps one day you may journey to learn the true philosophy of the world!
(Passive) Rust Status - As your body is slowly rusting, you are aware that it does not affect your philosophy. You will happily ramble about for years to come regardless of how much of a piece of rusted junk you become...
I never quiet realized...
how beautiful this world really is...
YoRHa Type A No. 2 (A2)
Congratulations, you are YoRHa Type A No. 2 (A2),Pearl Harbor Descendaligned!
A prototype YoRHa attacker model, you were among the first models created in project YoRHa, whose data was then later on used to create the future battler type models. You were betrayed by the Command during the Pearl Harbor Descend mission, leading to your entire squad being wiped out by the Machines with the exception of you and another member, Anemone. Ever since, you've swore to take no sides in this conflict, and instead vowed to eliminate Machines and YoRHa alike with no discrimination...
In this game you have the following roles:
(Passive) Prototype Android - You are a YoRHa prototype Android created prior to the official battler type units. You will be treated as YoRHaaligned for the purposes of all role interactions. Effective only when you are alive.
(Passive) Survival Instincts - As an old YoRHa mode that survived many close encounters alone, you've developed survival skills seldom present in the newer models. You will survive the first otherwise successful kill against you, regardless of its strength, and will have total immunity to any harmful status effect that would otherwise last longer than one cycle on you. You will not be informed if this bulletrpoof is consumed. At the end of each night, you will also learn the number of players that visited you that night, but not their identities or what they did.
The Command Betrayed You - After being betrayed by the Command and losing your entire squad to the Machines in the Pearl Harbor Descend, you vowed to swear allegiance to neither the Androids nor the Machines in this war. You have access to a nightly regular factional kill that you can use each night, and will win the game if you are the last player left alive in it, or when nothing can stop that outcome from happening.
3x Skilled Attacker - Once per night, you can target a player and learn whether they possess the ability to kill other players or not, as well as taunt them for the duration of the following cycle. This will notify the target that they have been inflicted with the following taunted status effect. You may elect to taunt the target without applying the second item in the status effect if you wish. You may also elect to visit the target without applying the taunt status to them all together.
This status effect is treated as a passive added to your role. Lasts for one cycle. You will not know who the taunter is.
Any visiting action you take will automatically fail unless you exactly target the taunter.
The strength of your kills against the taunter will be increased by 1 level.
The taunter will have the strength of their kills against you increased by 1 level.
1x Berserker Mode - You can activate this ability at night to go into berserker mode, greatly increasing your speed stats at the cost of your defensive ones. When activated, your Survival Instincts passive will be disabled that night, however your The Command Betrayed You factional kill will gain a ninja modifier and will janitor the target's role if successful. The janitored flip will only show the objective of the janitored player, and will be fully revealed upon your death.
Special Blackbox Detonation - Once per night, you can target a player with your Blackbox. If that player owns a Blackbox as well, you will force them to visit you with it, triggering a full on detonation, taking both of your lives and regular killing all of your visitors as well as the other players that you visit that night, if any. This ability is immune to all forms of redirection. If this detonation results in yourself and all remaining players in the game dying, you will still be considered as successfully achieving your objective.
Objective - Eliminate everyone.
YoRHa No. 4 Type S (4S)
Congratulations, you are YoRHa No. 4 Type S (4S), YoRHa aligned!
A cheerful scanner type unit, you've fled from the drop once the Bunker was destroyed and stationed yourself in the Forest Zone, spending your time there gathering as many Unit Data as you can get your hands on. You are a close friends with other scanner type models, particularly 9S, whom you call 'Nines', a sign of close familiarity between the two of you...
In this game you have the following roles:
(Passive) Reconnaissance Squad - At the end of each night, you will learn the number of players that visited you that night, but not their identities or what they did.
2x Unit Data - Specialized in gathering Unit Data to form a database, once per night, you can target a player and learn whether they possess the ability to kill other players or not. If you target a YoRHa aligned player with this ability, you will also automatically and unbeknownst to you visit them with your Blackbox Detonationthat night, if able. (Note: Blackbox Detonation is also considered as an ability to kill).
Blackbox Detonation - Once per night, you can target a player with your Blackbox. If that player owns a Blackbox as well, and visits you with it in the same night, you both will trigger a full on detonation, taking both of your lives and regular killing all of your visitors as well as the other players that you visit that night, if any. This ability is immune to all forms of redirection.
Objective - Reclaim the Earth back for humanity...
=============
Day 4 has ended!
It is now Night 4
You have a little less than 16 hours to send in your actions. Night will end sooner if all actions are locked.
Since less than half the players remain, all upcoming day phases will be about 24 hours or less.
Congratulations, you are Kierkegaard, Machine Lifeform aligned!
A Machine Lifeform leader and a religious thinker, you formed a colony of Machines in the abandoned factory whose members started worshipping you as their founder. Eventually, you've ceased functioning and dropped dead, a gesture your colony has takes as a proof that you've truly became a god...
In this game, you have the following ability(ies):
3x Machine Cult Invitational - Once per night, you can target a player and add them to a permanent neighbor chat. All players you target with this ability will be added to the same chat. This neighbor chat does not reveal any information about your flavor, and is disbanded upon your death.
1x We must die and become as gods! - Once at night, you can activate this ability to initiate a self-destruction ritual, taking your life and and regular killing all players in your neighbor chat (including the one being added tonight, if any) who said the phrase "become as gods" or "become as Eve" somewhere in either the neighbor chat or the game thread.
(Passive) Rust Status - As your body is slowly rusting, you are aware that you are becoming inert, and will not be able to activate We must die and become as gods! after cycle 4 is over.
Objective - Destroy the enemy...
Hey can I take a finger or 2...
you know.. for science...
Jackass
Congratulations, you are Jackass, YoRHaaligned!
A science and explosions freak, you are an easygoing yet a very committed jack-of-all-trades member of the Resistance Camp. You possess a multitude of explosives that you use to open blocked paths in the desert and conduct strange experiments using Androids and Machines alike... some of which have yielded rather devastating results...
In this game, you have the following ability(ies):
3x Explosives - Once per night, you can target a player and detonate explosives at their location, destroying any passive kill protection they have and/or any active kill protection type ability used on them this cycle, rendering it ineffective that night.
1x Mackerel - Once at night, you can target a player and give them a Mackerel fish in the form of an item. Your target can then elect to either pass the fish to another player or to consume (use) it the following night. This will not reveal your flavor or identity. The players receiving the fish will be given this note about it: "This item is said to cause adverse effects when used by YoRHa aligned players. In the following night, you must decide to either pass this item to another player or to use it. Not making a decision will result in the item being permanently lost."
(Passive) Blackbox Detonation - You are not a YoRHa combat unit, therefore do not carry a Blackbox.
Objective - Reclaim the Earth back for humanity...
All I desired...
a family...
YoRHa No. 21 Type O (21O)
Congratulations, you are YoRHa No. 21 Type O (21O), YoRHaaligned!
A calm and skilled operator, you were originally stationed at the Bunker with the other operators of YoRHa, but as more manpower was needed against the Machines during the drop, you elected to transfer your chip to a battler type and enter the battle fray, a decision that soon proved bitter, to much of your dismay...
In this game, you have the following ability(ies):
3x Operator 21O - Once per night, you can watch a player, learning the names of all player(s) who visited them that night.
(Day) 1x Convert to Battler Type - Once at any point during the day, you can elect to forgo your operator's role permanently in favor of becoming a battler type, replacing your Operator 21O ability's effect with a new effect that can once per night target a player to roleblock them that night. The new ability's effect will have the same number of leftover shots from the old effect.
Blackbox Detonation - Once per night, you can target a player with your Blackbox. If that player owns a Blackbox as well, and visits you with it in the same night, you both will trigger a full on detonation, taking both of your lives and regular killing all of your visitors as well as the other players that you visit that night, if any. This ability is immune to all forms of redirection.
Objective - Reclaim the Earth back for humanity...
=================
Day 5 has started!
You have a little more than 20 hours to discuss lynch.
With 8 alive, it is 5 votes required to achieve majority.
To my fellow Yorha, to my loyal Yorha
We've rooted out a traitor with last night's banishment but there's still one among us! One name Anemone! We must find this traitor and make an example out of them! And to you vile Machines! Perhaps we should call a temporary truce until this person is bought to justice after all they're after us both! Now which one of you Yorha's are a wolf in sheep's clothing!
Analysis: Enemy is a dual combined Spherical Type Goliath Spider Machine.
Proposal: Divide and conquer.
Ko-Shi & Ro-Shi has marked @hime and @KWEH for death. One of the marks is fake while the other is real. The following laws apply to the real mark at the end of the cycle:
- If the real marked player is not visited by any other player this cycle, they will be super-killed at the end of Night 5.
- If only one unique player visits the real marked player this cycle, that visitor and the real marked player will both be regular killed at the end of Night 5.
- If two or more unique players visit the real marked player this cycle, the mark will weaken completely and disappear.
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