Pokemon Trainer Pot Goblin
Lanturn (Water/Electric)
Water Absorb: You will nullify the first water type ability targetting you in the game.
Aqua Tail: Target a player at night and rolecrush one of their pokemon if you have type advantage.
Electro Ball: Target a player and give them +1 vote power.
(1 shot)
Amnesia: Locked. Unlocks cycle 2.
Talonflame (Fire/Flying)
Gale Wings: Your flying type abilities are resolved in the next batch of actions and before any other action, only works during the day.
Feather Dance: Target a player and render them unable to use offensive actions during the day for a phase.
(2 shots)
Steel Wing: Target a player and if you have type advantage roleblock their next action.
(2 shots)
Flame Charge: Target a player, you will burn one of their visitors. Destroying one of their x-shots.
(2 shots)
Toxicroak (Poison/Fighting)
Anticipation: In the event of your death, you will have made preparation and will survive for one more phase.
Mud Bomb: Target a player and give them a 75% chance to miss their next action.
(3 shots)
Poison Jab: Target a player and poison one of their visitors, they will die in 2 cycles unless healed.
(1 shot)
Lilligant (Grass)
Own Tempo: You cannot be confused or redirected.
Sleep Powder: Target a player and you have a 75% chance of making them sleep, effectively delaying their action for a cycle.
(2 shots)
Entrainment: Target a dead role and copy one of its abilities as a one shot.
(2 shots)
Axe Kick: Locked.
Banette (Ghost)
Cursed Body: Whoever targets you has a 50% chance of losing one of their x shots.
Mean Look: Target a player and prevent them from swapping their lead pokemon the next cycle.
(2 shots)
Spite: Target a player and their first ability used that cycle will become unusable the next cycle.
(2 shots)
Trevenant (Ghost/Grass)
Ghostly Reunion: In the event of your death you will allow for night talk. As well you will
Redacted.
Wincon: Eliminate all threats to town.