[FNZ] Role Madness Policy Academy Crazy Quadrupoley Insanity Dethy Parity Bastarady Mafiay

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Keep in mind fellas that lynches are mandatory in this game. I think with everything that we know Pero is the optimal lynch today.

But if you fellas don't want to lynch Pero then who do you want to lynch?
:choppawhat:
I reckon we need to think differently in this game when compared to normal games. Lynches give us absolutely no information whereas investigations do (or, at least, will once we have enough of them). If we see someone as worthy of being solved, the best way to do that is with investigations.

Not sure if that should be considered a townie thing to do. Town should want as many results to study as possible, and if someone's lying then there's a chance to be caught out in a lie later.
My point is I don't think scum would be bold enough to stand up and put the attention on themselves by flat-out denying to do what town has universally agreed to do.

I don't agree with his stance but it reeks of stubborn town and not of scum.
 
I disagree. I didn't claim for a reason either.

Scum can deduce far more from claims because they know who's town.

That info can be used to punish town through night actions.

I'd personally lynch Rott today. I think he slipped with tmi as pointed out and his eagerness to get claims doesn't sit well with me

vote lynch: rottkins
im not sure i understand your point here lol.

But while it definitely does benefit scum to know our actions, it benefits us far more to have our actions out in the open as we otherwise have absolutely no way of solving this game lmao.
 
im not sure i understand your point here lol.

But while it definitely does benefit scum to know our actions, it benefits us far more to have our actions out in the open as we otherwise have absolutely no way of solving this game lmao.
I guess, but vanilla games exist, so I'm not sure why you're completely dismissing play?

What's the difference
 
Unless we have a plan but so far nothing has been coordinated to a legitimate end so it just feels like we are hoping for the best while providing scum with bags of info.

Does it not feel like this to anyone else?
 
I 100% think we should lynch an inactive today. I think tomorrow there will be enough to start trying to actually solve people, but until then I honestly think a shot in the dark is the best bet.

Lynching Pero makes no sense because we can actually use him for information - ie to determine different cops' alignments, or to simply determine his odds of being town/scum more accurately.
 
I guess, but vanilla games exist, so I'm not sure why you're completely dismissing play?

What's the difference
I'm not completely dismissing play. I'm refuting the idea that ideas being out in the open helps scum more than town.

I also think its critical for us to start getting actual info as it is this info and the play around it that will give us the most reads.
 
Exactly. Effectively, as Ratchet said, this game is a big puzzle and we need to get as much info as possible to help us solve it.

Because we don't get info from Pero's flip, the best thing to do is use him as a medium to test other stuff - in this case, Haza and my cop alignments.

Through doing that we'll also get a better choice of his alignment.
 
Exactly. Effectively, as Ratchet said, this game is a big puzzle and we need to get as much info as possible to help us solve it.

Because we don't get info from Pero's flip, the best thing to do is use him as a medium to test other stuff - in this case, Haza and my cop alignments.

Through doing that we'll also get a better choice of his alignment.
We arent gonna get info from any flip tho, so I wanna lynch on play atm . Not that peros play has been particularly inspiring in of itself :heston
 
We arent gonna get info from any flip tho, so I wanna lynch on play atm . Not that peros play has been particularly inspiring in of itself :heston
If you have an active scum read then sure, lynching on play is ideal.

The game is pretty inactive though and I imagine due to how the game runs, scum is gonna act differently to a normal game so its about teasing out how that works out in practice.

Nothing pinging me. List-making is null (I'm making my own list of player actions in a spreadsheet too) and everything else feels kinda like what I'd expect someone to be doing in a game like this ie poking random ideas out there and being confused in general.
 
wait yo is it confirmed that people suicide every time their partner is lynched?

in that case we should honestly probably lynch between people who already have their partner dead cos it means fewer shot-in-the-dark casualties while we collect info.
 
wait yo is it confirmed that people suicide every time their partner is lynched?

in that case we should honestly probably lynch between people who already have their partner dead cos it means fewer shot-in-the-dark casualties while we collect info.
This is a good and honestly pretty towny post.

Unless all your scummates are partnered up still kek
 

Pot Goblin

Heisenbunny
Do you think pero is optimal purely because it's a 33% chance of being scum based on what we know. Or another reason? I think I'd rather use Invests to unravel that
Personally, it's because his play fits Blue's scan
Ratchet died, he said he scanned Ratchet because he was a top poster this game.
And it's a better lynch than Rottkins since Ol' Rotty doesn't have any scan results on him.

The one other person I can potentially think of as a better lynch is Ultra. No partner which means no risk of losing 2 players. Variety of results so he can help solve a lot of players. Play fits the bill since he wanted to outright lynch MUUGEN for not sharing results when that would've been the worst thing to do Day 0.

I'm fine with being more careful with scan results going forward. But losing a player before they can provide their piece of the puzzle day 0 would've made this game a lot harder to solve.

That's the way I currently see things, Pero or Ultra today.
 
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