Town of Salem - Role Guides

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Zemmi

GodMommie
.
#21
Role Name: Godfather (Unique)

Alignment:
Mafia Killing

Priority: 5

Abilities: You may choose a target to attack each night.

Immunities:

Night Immunity
Detection Immunity
Attack: Basic
Defense: Basic

Attributes:
  • You can pick a target to kill every night, your target overrides the mafioso if they pick a different target. If you are role blocked the mafioso target will be used instead.
  • The mafioso will kill the player of your choice but if the mafioso is role blocked, you will be the one who handles the kill.
  • You are visible to the lookout visiting if you carry out the kill.
  • If you are not role blocked and the mafioso is controlled they will still kill your target over the witch's or Coven Leader's target.

How you are Investigated:

Sheriff:
You're target is not suspicious!
Investigator: Bodyguard, Godfather, Arsonist, or Crusader.
Consigliere:
Your target is the Godfather.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#22
Role Name: Mafioso (Unique)

Alignment:
Mafia Killing

Priority: 5

Abilities: You may choose a target to attack each night.

Immunities:

Attack: Basic


Attributes:
  • You can choose someone to kill each night, however, if the godfather is in the game and is not role blocked you will kill his target instead.
  • If you are role blocked the godfather will do the killing.
  • If you die the godfather will take on the killing role (No one will be promoted to mafioso)
  • If there is no godfather and you die, a random mafia member will become mafioso. (rng)
  • If the godfather dies you will be promoted to godfather, no one will be promoted to mafioso.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaut or Ambusher
Consigliere: Your target is the Mafioso.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#23
Role Name: Blackmailer

Alignment: Mafia Deception

Priority: 3

Abilities: You may pick a player to blackmail each night.

Immunities:

None


Attributes:
  • When you blackmail someone they are not allowed to speak for the entire day phase, they only can vote 3 times.
  • If your target gives a defense it can only say "I am blackmailed"
  • Your target will be unable to whisper
  • A Mayor can still reveal if blackmailed.
  • They will still be able to make a death note.
  • You will be sent all whispers.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator:
Spy, Blackmailer, Jailor or Guardian Angel

Consigliere: Your target is the Blackmailer.

Win conditions:

Wins with:
Mafia
Survivor
Witch
Pirate


Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf
Juggernaunt
 

Zemmi

GodMommie
.
#24
Role Name: Consigliere

Alignment: Mafia Support

Priority: 4

Abilities: You may pick a player to invest each night.

Immunities:

None


Attributes:
  • You will get the exact role of the player you invested.
  • If your target is doused you will get they are the arsonist.
  • If your target is hexed you will get they are the hex master.
  • You still get the exact role of a framed person.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Investigator, Consigliere, Mayor, Tracker, or Plaguebearer
Consigliere: Your target is the Consigliere

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#25
Role Name: Consort

Alignment: Mafia Support

Priority: 4

Abilities: You may pick a player to role block each night

Immunities:

Role block immune.


Attributes:
  • If you role block a serial killer or werewolf (during the full moon) they will stay home and attack you instead.
  • If you role blocked a serial killer you will told you were killed by the serial killer you role blocked, you will not get a special message for the werewolf if you role blocked them.
  • You can be protected by a doctor or bodyguard from these attacks.
  • You will not role block roles that are role blocked immune.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Escort, Transporter, Consort, or Hypnotist.
Consigliere: Your target is the Consorts.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#26
Role Name: Disguiser

Alignment:Mafia Deception

Priority: 5 (low)

Abilities: You may choose a target to disguise as

Immunities:
None


Attributes:
  • You pick a living player and if you die when you are disguised as them you will show up as that role (you will not learn the role you are disguised as)
  • Even disguised you still show up guilty to the sheriff.
  • If you are invested while disguised you will who up under the results you were disguised as.
  • Your disguise doesn't fool the witch, coven leader or a consigere.
  • If the person you disguise as is framed you will show up as framed, same as if they are hexed or doused.
  • If you do not pick a person to disguise as or if you are role blocked you will show up under your results.
  • You can disguise as unique roles.
  • If you die and show up as a town role, a retirbutionist can attempt to revive you. It will fail but will not use their revive. The retributionist will not get notice of it failing.
  • If you die and show up as town and the amnesiac tries to remember the role you died as, they will come back as the disguiser instead.
  • If you are doused or hexed you will still show up under those results even if you are disguised.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Doctor, Disguiser, Serial Killer, or Potion Master.
Consigliere: Your target is the Disguiser.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#27
Role Name: Forger

Alignment: Mafia Deception

Priority: 3

Abilities: You may rewrite your target's last will (3 uses)

Immunities:

None


Attributes:
  • Choose a player and you can edit their death note. If that person dies your death note will show up instead of theirs.
  • You lose a forgery even if your target doesn't die.
  • You can leave their death note blank if you wish.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Lookout, Forger, or Witch/Coven Leader.
Consigliere: Your target is the Forger.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#28
Role Name: Framer

Alignment: Mafia Deception

Priority: 3

Abilities: You may frame one target each night.

Immunities:
None


Attributes:
  • Framing a target makes them show up as suspicious for the night, it takes priority over doused and hexed targets.
  • Your target will show up as suspicious to the Sheriff
  • Investigators will see your target as Framer, Vampire, Jester, or Hex Master.
  • Your frame only lasts the night you use it.
  • You will not fool witches, coven leader or consiglere.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Framer, Vampire, Jester, or Hex Master.
Consigliere: Your target is the Framer.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
Role Name: Framer

Alignment:[/B] Mafia Deception

Priority: 3

Abilities: You may frame one target each night.

Immunities:

None


Attributes:
  • Framing a target makes them show up as suspicious for the night, it takes priority over doused and hexed targets.
  • Your target will show up as suspicious to the Sheriff
  • Investigators will see your target as Framer, Vampire, Jester, or Hex Master.
  • Your frame only lasts the night you use it.
  • You will not fool witches, coven leader or consiglere.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Framer, Vampire, Jester, or Hex Master.
Consigliere: Your target is the Framer.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#29
Role Name: Janitor

Alignment:Mafia Deception

Priority: 3

Abilities: You may pick a player to clean each night. (3 uses)

Immunities: [/B]
None


Attributes:
  • If you successfully clean a person on the night that they die they will have their role show up as "cleaned" and their death note will not be revealed.
  • Even if your target doesn't die, you will lose one use of your ability.
  • The cause of death will be revealed
  • Amnesiacs can not remember cleaned roles
  • Retributionist can not revive cleaned roles.
  • If you successfully clean someone you will get their exact role and their death note
  • Cleaned will appear over being stoned by Medusa. You can still see their death note and know their role.
  • You do not lose your ability if your target is jailed.

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Medium, Janitor, Retirbutionist, Necormancer or Trapper.
Consigliere: Your target is the Janiotr.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#30
Role Name: Hypnotist

Alignment: Mafia Deception

Priority: 3

Abilities: Plant a memory in a player's mind

Immunities:

None

Attributes:
  • Make a player see a message every night.
  • These are the messages that can be sent
    • You were transported.
    • You were role blocked!
    • You were attacked but someone fought off your attacker!
    • you were attacked but someone nursed you back to health.
    • You were controlled!
    • You were poisoned! You will die tomorrow!
    • You were attacked but someone protected you!
    • You were poisoned but someone nursed you back to health!
    • Someone tried to poison you but someone fought off your attacker!
    • You triggered a trap!
    • You were attacked but a trap saved you!
    • A trap attacked you but someone nursed you back to health!

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Escort, Transporter, Consort, or Hypnotist.
Consigliere:
Your target is the Hypnotist.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#31
Role Name: Ambusher (Unique)

Alignment:
Mafia Killing

Priority: 1

Abilities: Wait to ambush someone outside of your target's house.

Immunities:

Attack: Basic

Attributes:
  • You will deal a basic attack to a random visitor of your target. You will not attack any mafia members that visits your target's house.
  • All visitors to your target will learn your name.
  • You can be promoted to mafioso
  • You can not ambush your house or another mafia members house.
  • You will not be attacked by any bodyguards or traps on your target.
  • You do not receive notice if you attack someone who is immune

How you are Investigated:

Sheriff:
You're target is suspicious!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaunt or Ambusher
Consigliere: Your target is the Ambusher.

Win conditions:

Wins with:

Mafia
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence
Arsonist
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#32
Role Name: Amnesiac

Alignment: Neutral Benign

Priority: 6 (lowest)

Abilities: You may remember a dead role in the dead list.

Immunities:
None


Attributes:
  • You may not remember unique town roles but you can remember unique anti town roles.
  • If two amnesiac pick the same unique role on the same night, the first to send in their action will get the role and the other's action will fail.
  • If you pick a town role from the dead list and they were actually a dead disguiser, you will become the dead disguiser instead.
  • You can not pick cleaned or stoned targets.
  • If you remember a role with a defensive ability and you are killed the same night you pick the role, you will still die.
  • If you are killed the night you pick a role, you will die as your new role.
  • It will be announced in the game the amnesiac picked a role and what that role was "The Amnesiac remember they were Doctor"

How you are Investigated:

Sheriff: You're target seems innocent!
Investigator: Survivor, Vampire Hunter, Amnesiac, Medusa, or Psychic.
Consigliere: Your target is the Amnesiac

Win conditions: Wins with the role they picked win conditions.
 

Zemmi

GodMommie
.
#33
Role Name: Arsonist

Alignment:
Neutral Killing

Priority: 3 (dousing) 5(Ignition)

Abilities: You may douse targets or ignited already doused targets

Immunities:
Detection Immunity

Attack: Unstoppable
Defense: Basic

Attributes:
  • You can pick a target to douse each night or Ignite already doused targets.
  • Only other arsonists will be informed they were doused, no other role will know they were doused.
  • All Doused players will show up under the arsonist investigation results.
  • You may also clean gasoline off yourself at night if you were doused by another arsonist. You will not be able to douse or ignite anyone else.
  • A guardian angel can clean a doused person
  • A revived target will not be doused anymore.
  • A veteran will still be doused on alert, but you will be killed.
  • An arsonist igniting will ignite all doused players, even those of other arsonists.
  • No town protective roles have effect on your douse nor your ignite.

How you are Investigated:

Sheriff:
You're target seems innocent.

Investigator: Bodyguard, Godfather, Arsonist, or Crusader

Consigliere/Witch/Coven Leader: Your target is the Arsonist


Win conditions:

Wins with:

Arsonist
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence

Mafia
Serial Killers
Werewolf

Juggernaunt
 

Zemmi

GodMommie
.
#34
Role Name: Executioner

Alignment: Neutral Evil

Priority: None

Abilities: Trick town into lynching your target

Immunities:

Basic Defense

Your target is:


Attributes:

  • A target for you will be RNG at the start of the game and put in your role sheet.
  • Your target will always be town. Can not be Jailor or Mayor.
  • If your target dies at night you will become a Jester.
  • Even if your target is revived you will still be a Jester.
  • If your target is converted into a Vampire you will still have the same target.

How you are Investigated:

Sheriff:
You're target seems Innocent.
Investigator: Sheriff, Executioner, Werewolf, or Poisoner
Consigliere: Your target is the Executioner

Win conditions: Lynch your target at all costs!
 

Zemmi

GodMommie
.
#35
Role Name: Guardian Angel

Role Alignment:
Neutral Benign

Abilities:
Keep you target alive.

Immunities:
None

Priority: Alive (3) Dead (1 Highest)

Attributes:

  • You will be told who your target is in your Role PM.
  • You can still protect your target after your death.
  • Your target can be any type of role besides yourself.
  • You may choose to protect your target at night.
  • Your protection stops most attacks on your target.
  • You can not stop unstoppable attacks.
  • When your protect your target they will get a message "The Guardian Angel was watching over you" regardless if you actually protected them or not.
  • Attackers receive the basic message they would if their target was healed.
  • If you target was attacked they will receive the message "The Guardian Angel was watching over you"
  • Your protection removes all negative effects such as being doused, hexed or poisoned.
  • If you protect your target regardless if they were attacked there will be an announcement in the day write up that says "The Guardian Angel has protected [Player's name]"
  • If you protected your target the night before they can not be lynched the next day.
  • If your target dies you will become a survivor with no vests.
  • If the game ends they day their target is lynched you lose since they do not turn into the survivor until the next day.
  • You can not be killed by a Veteran on Alert.
  • You will die if bitten by a Vampire.
  • Executioner, Jester, and Guardian Angel can not be the target of a Guardian Angel, unless their target was an amnesiac who picked one of these roles.
  • Your protection can not stop a Vigilante from committing suicide from killing a town.
  • You will not be killed by a town protective or ambusher. You will also not trigger any traps.
  • You can heal your target 2 times in a game.
How you are investigated:
  • Sheriff - Your target is not suspicious.
  • Investigator - Spy, Blackmailer, Jailor or Guardian Angel
  • Consigliere or Witch/Coven Leader - Your target is watching over someone. They must be a Guardian Angel.
Win Conditions:
  • Keep your target alive until the end of the game.
 

Zemmi

GodMommie
.
#36
Role Name: Jester

Alignment:
Neutral Killing

Priority: 1 (highest)

Abilities: Deal an unstoppable attack to one of the guilty voters.

Immunities:

None

Attributes:
  • Get lynched
  • After you are lynched you can deal one unstoppable attack.
  • Your attack can not be transported away or protected.

How you are Investigated:

Sheriff:
You're target seems innocent.

Investigator: Framer, Vampire, Jester, or Hex Master

Consigliere: Your target is a Jester .


Consigliere/Witch/Coven Leader: Your target is the Jester!


Win conditions: Get lynched!
 

Zemmi

GodMommie
.
#37
Role Name: Juggernaut (Unique Role)

Role Alignment:
Neutral Killing

Abilities: You may choose to attack a player on Full Moon nights. You have a powerful attack!

Attributes:
  • With each kill your powers grow.
    • 0 kills: You may attack only during Full Moon.
    • 1 kill: You may attack every night.
    • 2 kills: You gain Basic Defense.
    • 3 kills: You gain rampage attacks (killing your target and anyone who visits them). If you decide to stay at home, you will kill your visitors.
    • 4 kills: You gain unstoppable attacks (your attack will ignore effects of the protective roles).
  • You have detection immunity - you will appear as not suspicious for Sheriff.
  • You have no investigative result.
  • If a Necromancer uses the ability of a dead Juggernaut, the dead Juggernaut will still be powered up even though they are dead.
  • An Amnesiac who remembers that they were a Juggernaut will start at the level the Juggernaut was before they died.

How you are Investigated:

Sheriff:
Your target seems innocent!
Investigator: Vigilante, Veteran, Mafioso, Pirate, Juggernaut or Ambusher
Consigliere/Witch/Coven Leader:
Your target is the Juggernaut.

Win Conditions:
  • Must kill Town
  • Must kill Mafia
  • Must kill Coven
  • Must kill Vampires
  • Must kill Serial Killers
  • Must kill Arsonists
  • Must kill Werewolf
  • Must kill Plaguebearer/Pestilence
 

Zemmi

GodMommie
.
#38
Role Name: Pirate

Role Alignment: Neutral Chaos

Abilities: Choose a player to plunder each night.

Immunities:
Role Block Immunity
Control Immunity
Detection Immunity
Attack: Powerful
Defense: None

Priority: 1

Attributes:
  • Pirate is NOT a unique role on OJ.
  • You Pick a target during the DAY PHASE. If you do not send in an action before the phase goes to night you will not be allowed to plunder anyone.
  • At the start of the night you will role block the player (given they do not have role block immunity) to attempt to plunder. You can still plunder them even if the are role block immune.
  • If you win the duel you will attack them with a powerful attack, if you lose they will live.
  • Since you are a role blocking role, you will be killed by the Serial or a Werewolf on the full moon if you do not defeat them in the plunder.
  • You need two successful plunders to win the game, you can keep plundering after you win.
  • If you visit a player who has a trap on them, you will trigger the trap, if you lose the duel the trap will not kill you, if you win the duel the trap will kill you.
  • You do not need to be alive to win.
  • You can not plunder the same player 2 times in a row.
  • A Veteran will kill you if they decide to go on alert when you plunder them.
  • Your duel will fail if your target is jailed or if you are jailed.
  • You will not kill your target if they are transported but you can still successfully plunder them towards you win.
  • A Doctor or a Guardian Angel can save your target from the plunder.
  • If you target someone who is watched by the Bodyguard and you successfully plunder you and the bodyguard will be killed. A Crusader also can kill you if you visit their target.
  • Two Pirates that duel each other will have to complete two duels during the night. If they win one and lose one both Pirates will live. If they lose both duels the pirate who lost will die.
  • If a Pirate targets another role but is targeted by another Pirate, they will die if the lose the duel to the Pirate that dueled them.
  • Outcomes of duels below.



How you are investigated:
  • Sheriff - Your target is not suspicious.
  • Investigator - Vigilante, Veteran, Mafioso, Pirate or Ambusher
  • Consigliere/Witch/Coven Leader - Your target wants to plunder the town. They must be a Pirate.
Win Conditions:
Successfully plunder 2 players.
 

Zemmi

GodMommie
.
#39
Role Name: Plaguebearer (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to infect a player with the Plague each night.

Immunities:
Defense: Basic, Invisible (As Pestilence)
Detection Immune
Role block Immunity (As Pestilence)
Control Immunity (As Pestilence)
Attack: Powerful (As Pestilence)


Priority: 5 (6 after becoming Pestilence)

Attributes:
You may choose a player to infect each night.
You will know everyone who is infected.
You will be told each time a new person is infected
People can become infected through day actions, which you will be notified at the end of the day phase.
Players do not know if they are infected.
When all players are infected you will be given your new role guide of Pestilence.
You can become Pestilence at the end of day phase.
People are infected by you visiting them or them visiting you.
You infect anyone who visits or is visited by someone who is infected.
You will infect people who visits the target you visit each night.
An amnesiac who remembers your role after death will pick up where you left off, all people will still be infected and continue to infect other players.

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target is the carrier of disease. They must be the Plaguebearer.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
Converts Into:

Role Name: Pestilence (Unique Role)

Role Alignment: Neutral Chaos

Abilities: You may choose to choose to rampage at a player's house at night.

Immunities:
Role Block Immune
Control Immune
Detection Immunity
Attack: Powerful
Defense: Invincible

Attributes:
You will rampage the place you visit every night
You will kill anyone who visits you.
You CAN NOT be killed at night. Jailor, Jester nor Juggernaunt can kill you.
Your target can be saved by a Doctor, Bodyguard, Trapper, Crusader, Jailor or Guardian Angel.
If you and a Juggernaunt attack each other the same night, you will kill the Juggernaunt. There will also be a special in game announcement.

How you are investigated:
Sheriff - Your target is not suspicious.
Investigator - Investigator, Consigliere, Mayor, Tracker or Plaguebearer
Consigliere/Witch/Coven Leader - Your target reeks of disease. They must be Pestilence, Horseman of the Apocalypse.

Win Conditions:
Must kill Town
Must kill Mafia
Must kill Coven
Must kill Vampires
Must kill Arsonist
Must kill Werewolf
Must kill Serial Killer
Win with Plaguebearer
Win with Pestilence
Win with Survivor
Win with Pirate
Win with Guardian Angel
 

Zemmi

GodMommie
.
#40
Role Name: Serial Killer

Alignment:
Neutral Killing

Priority: 5

Abilities: Choose a person to attack each night with a basic attack.

Immunities:

Attack: Basic
Defense: Basic

Attributes:
  • If you are roleblocked you will attack your roleblocker instead of your chosen target.
  • A Pirate will still kill you if you lose a duel to them, and they will live.
  • If you are jailed and not executed you will kill the jailor.
  • If a bodyguard is protecting the jailor they will attack you if you are jailed and not executed.
  • If you were blocked by multiple roleblockers you will kill all of them.

How you are Investigated:

Sheriff:
You're target seems suspicious.

Investigator: Doctor, Disguiser, Serial Killer, or Potion Master

Consigliere/Witch/Coven Leader: Your target is a Serial Killer!


Win conditions:

Wins with:

Serial Killers
Survivor
Witch

Pirate

Must Kill:
Town
Vampires
Coven
Plaguebearer/Pestilence

Mafia

Arsonists
Werewolf
Juggernaunt
 
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