Starting Day 2, players will be able to spend their karma in the Karma Shop where each cycle various abilities pulled from roles across all of Fuji’s past games will be put up for sell. This mechanic will be expanded on during Day 2.
Starting Day 2, players will be able to spend their karma in the Karma Shop where each cycle various abilities pulled from roles across all of Fuji’s past games will be put up for sell. This mechanic will be expanded on during Day 2.
Starting Day 2, players will be able to spend their karma in the Karma Shop where each cycle various abilities pulled from roles across all of Fuji’s past games will be put up for sell. This mechanic will be expanded on during Day 2.
This game will be featuring a Night Council made up of 3 players selected to the station by their peers on Day 1 of this game. This vote will run alongside the first day’s lynch and players will be able to vote for another player by issuing the Vote Council command. The 3 players to end the day with the most council votes will become this games Night Council Members.
At certain stages of this game, a reelection may be held. Regardless, players should choose carefully as these players will have the first 6 hours of the night phase to publicly elect a player to be protected from all kills each night. The same player cannot be chosen to receive this protection more than one time throughout the entire game.
Folks, here's a story 'bout Minnie the Moocher
She was a red hot hoochie-coocher
She was the roughest, toughest frail
But Minnie had a heart as big as a whale
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