You are Saitama!
''I'm just a guy who's a hero for fun.''
[Caped Baldy] Saitama cuts a striking image, even if it's one others might make fun of. Every time someone visits Saitama they will be told they have visited the Caped Baldy.
---[Class C Hero]--- Despite being the strongest hero of all time Saitama is not recognized by the world for his greatness, being considered a mere Class C hero. Due to a lack of respect, his vote power count for 0.
[Passive - Broke] Saitama is a broke-ass bloke, he can barely manage to get by despite his overwhelming power. He will earn karma at a fourth the usual rate despite his greatness.
[Passive - Unstoppable Force] There is literally no one who can hope to stand in Saitama's way if he decides to do something. His abilities cannot be tampered with (interfered with by outside sources) or roleblocked.
[Passive- Immovable Object] Saitama is capable of surviving a nuclear warhead easily, and the extent of his outlandish durability isn't even yet fully understood. Saitama is ultra bulletproof and this passive cannot be ignored or bypassed.
---[Temperature Resistance]--- Saitama can withstand extreme external temperatures, making him immune to the burn status effect.
[Passive- Lazy] Despite his incredible power, or perhaps more aptly, because of it, Saitama is very lazy by nature and slow to step in. Meaning that he can only use 1 ability per phase.
[Active- Normal Punch] Saitama may throw out a casual normal punch and cancel the lynch for that day.
[1-shot] Non refillable
[Active - Consecutive Normal Punches] Saitama may throw out a series of consecutive normal punches, roleblocking the entire game for a phase.
[1-Shot]
[Active - Side Step] Saitama can move with enough speed to casually step out of the way of incoming attacks. He may activate this ability to become rolecrush immune for a phase.
[3-Shot]
[Active - Serious Side Step] Saitama may activate this ability to leave the game for a phase with a target, commuting them both from the game.
[1-Shot] Non refillable
[Active - Serious Table Flip] Once Saitama has finally had enough of someone he can activate this ability to flip the ground from under them, sending them into space. He will remove them from the game until town mislynches.
[1-Shot] Cannot be used before Day 3. This ability cannot be destroyed in write ups.
[Active - Time Leap] Saitama can manipulate particles within his body on sub-atomic level and force them to behave like anti-particles, allowing him to successfully leap into the past. He can activate this ability to restart the day phase entirely, undoing and refunding every action that happened over the course of the day. This ability must be used prior to votes lock.
[1-Shot] Non-refillable. This ability cannot be destroyed in write ups.
[Active - Serious Sneeze] Saitama can let out a serious sneeze, accidentally destroying a write up. The write up cannot contain kills or revives in it.
[1-Shot]
[Active - Serious Punch] Saitama may choose to seriously punch someone, ultra killing them through immunities.
[1-Shot] Non-refillable. Usable Night 5 or later.
[Active - Consecutive Serious Punches] Saitama may choose to throw out a series of serious punches at a target, they will disintegrate and be unable to be revived, and their role will be broken into pieces thrown around randomly into posts to be picked up by players at random.
[1-Shot] Non-refillable. Usable Night 5 or later.