Rules Worstgen Mafia Rules & Guidelines

Status
Not open for further replies.
Rules & Guidelines
D

Dragomir

#1
Worstgen Mafia Rules and Guidelines

Welcome to the Worstgen Mafia Rules and Guidelines thread! The purpose of this thread is to hold the rules of conduct towards playing and hosting mafia here on Worstgen. This thread will also explain the strike system put in place to punish users who break these rules. Lastly, when it comes to these rules, they're an addition to the Worstgen community guidelines. They do not override them. You still must follow the forum rules or else you will be punished.
 
Player Rules
D

Dragomir

#2
Rules for Players
A) General Conduct
  • Be respectful to your fellow players. Mafia is a game that can cause heated arguments but at the end of the day, we're all adults. We should behave as such. Spiting and personally attacking others is not welcomed in this community. Play with respect. Be competitive but don't bring others down. The objective of any game in life is to have fun. Do not ruin the enjoyment for yourself and for others with spite.
  • Be respectful to the host. Hosts work hard to create games for you to play. Don't shit all over their hard work by being an asshole. It's okay to not like the game or the host but there's a proper way to address any misgivings you have about a game you're playing in without being a complete dick. If you have complaints about a game, save them until the game is over.
  • Play to your win condition (wincon). It is expected for each player to play to achieve their wincon, whatever it may be. Do not and I repeat, absolutely DO NOT sabotage your faction or game-throw. This is very disrespectful to the host, the players, and the game of mafia itself.
  • No angle-shooting. In the case of trust tells, if a host has established in their game sign ups that such conduct will not be tolerated, hosts may enact any punishment they please for breaking the rule, up to and including a modkill. Anyone that is modkilled due to this will receive an automatic strike after the game.
  • Do not screenshot or quote your role pm. If you want to describe something from it, paraphrase as best as you can.
  • Do not flake games. It is understandable if something comes up in your life that causes you to be inactive. In such an event, communication with the host is key. But if you are continuously signing up to games only to flake them then you will be punished.
  • Unless specified otherwise by the host, do not post during the night phase. That phase in the game is meant to be silent.
  • Out-of-game information is not allowed.
  • If you have a question to ask the host, do so in your role pm, not in the game thread.
  • Do not talk about the game outside the game thread. Especially not with another player.
  • When it comes to a player's real-life status, do not question this or try to use it as a way to depict their alignment. That's plainly disrespectful and a player's real-life status should never be put under scrutiny.
  • Following up on the above, DO NOT lie about your real-life status or use something about your life in order to gain an advantage in the game. Let's try to keep mafia and real-life separate.
B) Dead Players and Spectators
  • If you have died in the game or are spectating, do not post in the game thread. Do not share secret information about your role or the setup with the players who are still playing.
  • Do not like posts.
  • Do not talk about the game outside of it to any of the alive players. There may be a dead or spectator chat in place for you to speak in.
 
Last edited by a moderator:
Host Rules
D

Dragomir

#3
Rules for Hosts

A) General Conduct
  • Be respectful to your players. You host a game not for yourself, but for the players, for the community. Don't be an ass. Be nice. If you're an asshole as a host then nobody is going to want to play your games.
  • Do not spew. While you're hosting your game, don't speak about it outside the game thread. That could potentially reveal information that shouldn't have been revealed at all. Remember this: when in doubt go [Secrets].
B) Proper Hosting
  • When creating your sign up thread, make sure to include the host(s) of the game, start date, a player list, a link to this rules and guidelines thread, your own subjective rules (such as posting requirement) and the gamestyle of your game.
  • Specify the voting format for your game.
  • Specify the phase lengths.
  • It is advised that you include a countdown timer for players to refer back to in order to know when phases start and end.
  • It is advised that you use threadmarks.
  • AVOID changing roles and mechanics after the game has begun. If a situation arises that you may feel the need to change a role or mechanic for balance purposes then I strongly advise you to contact a coach to assist you.
  • Make sure to have substitutes for you games. I guarantee that you will need to sub a player at least once in your game. When dealing with subs, I strongly advise you to in this order: fresh player > lynched player > night-killed player > mod-kill. Try your best to avoid having to sub in a dead player. They were dead for a reason. However, janitored players should never be subbed back into a game. Mod-kill should be the absolute last last resort.
  • Tag players whenever you're making an announcement or starting/ending a phase.
  • Frequentely do vote counts to the best of your ability.
  • Consistently update the alive player list in the opening post.
C) Subjective Rules
Hosts generally like to add their rules/game style where they explain how the game will operate which is perfectly fine. I do want to clarify that whatever subjective rules you may have as a host, they DO NOT replace these rules. They are an addition.


Here is an example for how to format your own rules:
Game Style -
  • Traditional Setup - This game will prominently feature an uninformed majority against an informed minority.
  • Closed Setup - No information about the setup of this game will be revealed in the game thread until the game has ended.
  • Plurality Lynch - The player with the most votes at the end of the Day phase will get lynched. No-lynch is an option.
  • Day Start - This game will begin with a Day phase.
  • Phase Length - The game is divided into cycles with each cycle consisting of 2 phases, a day phase, and a night phase. Each phase will last 24 hours with the exception of Day 1, which will last 48 hours.
  • Dusk Phase - At the end of each day phase, there will be an official dusk phase. The dusk phase will last for 3 hours.
 
Strikes
D

Dragomir

#4
Strikes

Breaking the rules may have you be punished with a strike. Generally, we are a very lenient community but excessive poor conduct be it as a player or a host will absolutely lead to you receiving a strike. If enough strikes are accumulated, you will be temporarily banned from the section. If continued, you could be permanently banned.

A) Strikes
  • If your misdeed is severe enough, you will be given 1 strike. This is a warning.
  • After 2 strikes, every host has the right to reject your sign up to their games until your strikes expire. Additionally, depending on the context of the first strike given, this may come with a ban for several games (no more than 5).
  • If you receive 3 strikes, you will be banned from playing or hosting games for the duration that you are on 3 strikes. This means 3 offences in short order will result in a bad of around 1 year. Repeated offences may extend the duration.
  • Strikes last 1 year.
 
Last edited by a moderator:
Angle Shooting and OGI
D

Dragomir

#5
Angle Shooting
Here is the definition of angle shooting taken from the Mafia Universe site:
Angleshooting is defined as doing things, or applying rules, in ways they weren't intended in order to gain an advantage in a game. In mafia, a common example of this is using OGI (out of game information) to exert public pressure or influence on the game, to publicly give reads based on OGI, or in more extreme cases, to use information acquired through illegitimate means to covertly influence a game. Angleshooting also covers all intentional uses of any flaws/quirks in the forum software / modbot in order to subvert the spirit of the game.

This definition is purposefully non-specific, because angleshooting is more of a general idea than a specific case. Generally speaking, you know it when you see it, and it can run the gamut from relatively innocent/harmless to malicious and blatant cheating.

A good rule of thumb is if you're attempting to push a game in a particular direction, and your reasons for doing so are not based on what's directly happened in the game, or meta, you're in the danger zone.

Mafia Universe is firmly against angleshooting. If you are unsure if a particular action/read is angleshooting or not, (privately) ask the game host and/or a moderator. If you encounter something in a game that you believe to be angleshooting, report the post and inform the game host, and the moderators and game host will take a look at it.
Out of Game Information (OGI)
Here is the definition of OGI taken from the Mafia Universe site:
Mafia, as a game, can only work when the players inside the game abide by a certain kind of fiction. It's not roleplaying, not exactly, but the idea that a mafia game exists inside its own little bubble is what prevents games from degenerating into rampant angleshooting, prevents games from spilling over into other games, and lets us call each other liars without making it a personal attack.

Game integrity being paramount to healthy, fair games, MU places the highest priority on preserving it.

Here's the Spirit of the Game version of OGI, and the reasons we're against OGI influencing a game:
The spirit of the rule regarding OGI is essentially this: no one should ever post anything that isn't about the game that a second player could reasonably make an alignment read based on.

Frequently, it's the second-order effects that OGI has on the game that are so disruptive. Even if you personally see nothing wrong / nothing alignment indicative about asking the game host a question in the thread, or commenting on a player's online activity elsewhere, or making a read based on what someone who's in another game is doing in your game, it's the catastrophic ripple effect that discussing these things in the game thread has on game integrity that's the problem. Players can and will read into your OGI comments, and players will read into those comments, and so on, and suddenly the game is no longer self-contained, no longer actually about the game.

To be clear: Sometimes OGI will influence a read of yours. It happens to everyone. "Man, Person X is posting up a storm in this other game, but is a complete lurker here. Wonder if they randed wolf." That kind of thinking is bound to happen sometimes; it's unavoidable to a certain extent. What is completely unacceptable is publicly bringing up that read in the game thread.
Here's the short version, the quick and dirty "how should I act in a game" version: For the purposes of a game of mafia, everything outside the bubble should be treated (publicly) as if it doesn't exist.

  • What a player is or isn't doing online (outside of the game), anywhere, doesn't exist.
  • The game host doesn't exist. (All communication with / about mods should be done privately)
  • Reports don't exist (if you need to report something, just do it, don't mention it publicly and do not threaten to report someone.) Similarly, infractions and warnings don't exist. If you get one, handle it privately, don't mention it in the game thread.

The exceptions to "the bubble" are a player's previous mafia history / mannerisms / preferences (everything generally covered under the term "meta") excluding ongoing games, and a player alluding to their own real-life status in the context of thread activity levels.

For example, saying you're going to bed, or going to miss the first 24 hours of a day for RL reasons, or that your cat is on fire, are perfectly acceptable statements. (Though MU strongly encourages you to expeditiously assist your cat instead of posting about it in a mafia game.)

When you make such a statement, however, it is required to be alignment agnostic. No one should be able to plausibly read anything about your alignment into anything you say about your RL status.

Respect the bubble. Game integrity is an ideal that only works if everyone in the game actively works to maintain it.
 

Ratchet

The End and the Beginning
#6
No angle-shooting.
This rule has been updated to add the following:
In the case of trust tells, if a host has established in their game sign ups that such conduct will not be tolerated, hosts may enact any punishment they please for breaking the rule, up to and including a modkill. Anyone that is modkilled due to this will receive an automatic strike after the game.
 
Status
Not open for further replies.
Top