[FNZ] Super Role Madness Yu-Gi-Oh Mafia Beyond Time

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Dr_Professor83

Professor Professor
I can’t stand it anymore Bakura
The chazz has decided to give up on this town until further notice. Assume his plan is to find a way off this boat
The Chazz is making some bad decisions right now
The Chazz takes no responsibility for anything he does the rest of this game. I blame my grief
Someone important might want to stop him
If the Chazz is about to find a way out of this ship someone better do so quickly…
The Chazz is leaving. I again take no responsibility for my actions
The Chazz is going to lower his gun and trust you and unsubmit some very unchill actions
Is this where the Chazz learns the meaning of friendship
Just dont ever check the Chazz’s pm
Tell Aigami I apologize
Actual footage of the Chazz’s pm.

 

Peroroncino

🅷🅰🅻🅰 🅼🅰🅳🆁🅸🅳
You Guys are Shadis Disciples.. Mentor and Mentee. -Hostile Indies



Aigami-Peroroncino-Indie

Win con: You win when you and Sera have enough vote power to take over.



Deckmasters:( Indiora Doom Volt the Cubic Emperor) (Split Personalities) During Odd Cycles you can target one player with a kill shot



(Viajim the Cubic Seed) (Split Personalities) During even cycles your vote power increases by 1 and gain a additional guess to search for cards and millennium items

Mani: If Sera is killed or lynched before you she will stay in the game as a tree stump

Shadis Disciples ? Token: Return back all of your banished cards back into your graveyard



Fusion Summon: Crimson Nova Trinity The Dark Cubic Lord : You have the following one shots
-Host rolls a dice of 3 and depending on whats rolled determines how powerful is your killshot
1-Super Kill
2-Janitor Super Kill
3-Omega Kill
-Vote Block 5 players
-Pick 4 numbers player who lands on it is inflicted with a status ailment bypassing any protection



Magic Cards
1: (♤Cubic Karma) When this has been activated everytime you fail to kill a player inflict the player with a random status ailment for 2 cycles. Banish this card to amp your kill shot
2: (♤Cubic Wave) Target any player during a odd cycle and amp your deckmaster ability to a super kill. You can banish this card to negate any Divine Beast ability
3: (◇Polymerization) Fusion Summon Crimson Nova Trinity the Dark Cubic Lord
4: (◇Cubic Dharma) You cannot be lynched for the cycle. You can activate one of the following abilities
-Give up vote power in exchange for a extra draw
-Banish this card to gain a Attack token
5: (♤Shard of Greed) Wait one cycle and the next drawphase gain a additional drawphase card



Trap Cards
1: (◇Cubic Ascension) This can be activated during a even cycle. Special Summon a Attack and Defense token
2: (◇Cubic Defense) When this has been activated negate a trap card activated. If this card is on graveyard you can Negate one magic card activation
3: (♤Cubic Mandala) This can be activated to revive all players that were killed and lynched the previous cycle as tree stumps. Activate their deckmaster ability to randomly target a player from their alignment. Destroy this card at the end of the next dayphase alongside the tree stumps.
4: (◇Cubic Rebirth) This can be activated the phase its obtained if Sera has been killed or lynched. Target any player and Reincarnate Seras role back into the game. This has no effect on Seto Kaiba, Yami Yugi,Yami Marik, Yami Bakura, Dartz. Noah Kaiba, Joey Wheeler DSOD,Yugi Moto). Banish this card once used
5: (◇Unification of the Cubic Lords) This can be activated when a Polymerization or Ritual Magic Card has been activated. Negate it and Resummon your Fusion Deckmaster
:Plex_Yes:
 

Mashiro Blue

𝓦𝓲𝓼𝓱 𝓾𝓹𝓸𝓷 𝓪 𝓼𝓱𝓸𝓸𝓽𝓲𝓷𝓰 𝓼𝓽𝓪𝓻 ✰
Who even were you?

Ishizu Ishtar-Town



Deckmaster: Gravekeeper's Spiritualist(Doctor) Protect a player from actions for the cycle



Fusion Deckmaster: Gravekeepers Supernaturalist: You have the following one shots
-Pick any player and if they are Doma Cult revert them back to original role permanently
-Heal all town players that were inflicted with a status ailment the previous phase
-Protect 3 players from actions for the cycle. If Necrovalley is on the field you are protected from actions targeting you




Magic Cards
1: (♧Necrovalley) When this has been activated, copy abilities are negated from being used, players cannot reuse or banish cards for the 3 phases this is on the field
2: (◇Polymerization) Fusion Summon Gravekeepers Supernaturalist
3: (♤Hidden Temples of Necrovalley) If Necrovalley is on the field when this has been activated for a cycle Mafia players cannot Ritual or Fusion Summon monsters. For the second cycle Block Hostile Indies from activating their Fusion or ritual monsters
4: (♡Sword of Dogra) Amp your doctor ability to become elite bodyguard, redirect any ability that targets the player your protecting
5: (◇Necrovalley Throne) Summon a Attack Token on the field as a one shot



Trap Cards
1: (◇Exchange of Spirit) This can be activated when a player is lynched, depending on how many drawphases they needed to finish their deck will determine how many cards you can make a player discard and how many cards from your graveyard you can readd to your deck. (Shuffle your deck and draw 2 cards)
2: (◇Muko) This can be activated when a ability is activated to draw an additional card. Send it to the graveyard instead
3: (◇Sacrifice Blast) When a anti town player summons their Fusion or Ritual monster, super kill them. Banish this card after using this card
4:(◇Imperial Tombs of Necrovalley) This can be activated when "Necrovalley" is on the field. When a Magic, Trap or Fusion/Ritual Summoned Monster ability is activated you can activate this to negate it
5: (♧Necrovalley Temple) This can be activated if Necrovalley is not on the field. Turn this into "Necrovalley" for 3 phases. In addition inflict confusion to anti town players for their first action they make

 
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