EkkoLoJinx

What will you paint?
So you're telling me you don't like the official translation of Whitebeard's commanders?

1st Division Commander Marcus
2nd Division Commander Ace/Oden
3rd Division Commander Hard Jaws
4th Division Commander Thatch
5th Division Commander Vista
6th Division Commander Blamenco
7th Division Commander Kobayashi
8th Division Commander Neymar
9th Division Commander Blue Hyde
10th Division Commander Raziel
11th Division Commander King Rude
12th Division Commander Haruta
13th Division Commander Atlas
14th Division Commander Blitzkrieg
15th Division Commander Fullstar
16th Division Commander Easy
king rude :gokulaugh:

Mayuri is well written, I just could not like him enough lol. Especially when we have Urahara who's 10 times better :pepehands:
mayruri is pretty sick man

but its unfair to compare him to urahara. its unfair to compare anyone to urahara u 'know. except only few ppl can match him
 

Finalbeta

Hero of Albion
A cool bastard game could be about the host making all people SK featuring unlimited bulletproof, and showing fake roles each time someone died by lynch. Even fake Mafia roles, having people believe there was Mafia when there's not.
 

Finalbeta

Hero of Albion
im not sure if im following lol

why wud u need lots of levels of bullet proofs? only 2 enough no? unless ur gna have lots of kill levels i guess
I meant enough combinations in order to avoid people to find out the original bastard trick before the game is over or at least about to, which means different variations of kills and bulletproofs. I intended it mostly based off the order they happen, like which nights, not their level of effectiveness. It is the right combination as long as good enough to not allow people to discover.

The fake roles would be crafted in real time based off the players' in-game behaviours, overly complex but pretty fancy.

Also this game cannot occur here either way, since people knew beforehand it was coming lol.

It was funny thinking about it regardless.
 

EkkoLoJinx

What will you paint?
the game I talked about earlier will be a bastard game
I meant enough combinations in order to avoid people to find out the original bastard trick before the game is over or at least about to, which means different variations of kills and bulletproofs. I intended it mostly based off the order they happen, like which nights, not their level of effectiveness. It is the right combination as long as good enough to not allow people to discover.

The fake roles would be crafted in real time based off the players' in-game behaviours, overly complex but pretty fancy.

Also this game cannot occur here either way, since people knew beforehand it was coming lol.

It was funny thinking about it regardless.
is this even mafia lol
 

Finalbeta

Hero of Albion
is this even mafia lol
I like to build steel starting off paper, I love to imagine things I suppose lol.

And by the way, if the game featured no claiming/hinting, there would be no need to craft roles in real time, since people would not be allowed to interfere with the consistency of the fake flips based off their in-game demeanors anymore. So pre-determined fake roles would work off, since for example someone would not be allowed to fakeclaim a town role anymore so the fake flip would not have to be made off that behaviour.
 

EkkoLoJinx

What will you paint?
I like to build steel starting off paper, I love to imagine things I suppose lol.

And by the way, if the game featured no claiming/hinting, there would be no need to craft roles in real time, since people would not be allowed to interfere with the consistency of the fake flips based off their in-game demeanors anymore. So pre-determined fake roles would work off, since for example someone would not be allowed to fakeclaim a town role anymore so the fake flip would not have to be made off that behaviour.
would love a no claim game for sure, but do we even know the flavor lol

figured lol
 

Finalbeta

Hero of Albion
would love a no claim game for sure, but do we even know the flavor lol
Well the flavour could have served like a further mean to make sure people didn't find the trick out before time. So probably a flavor featuring uncommonness, so that people would have to attempt to disentangle from its "inner dynamics" too, other than paying attention to the overall mechanical game roles structure itself.

Of course it could be a pretty simple one too. Like very simple roles.

The beauty of bastard games is to manage to make them flamboyant, the least people grasp the least bastard elements in the most time, the most the host is successful and takes the W.

 
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