Well the flavour could have served like a further mean to make sure people didn't find the trick out before time. So probably a flavor featuring uncommonness, so that people would have to attempt to disentangle from its "inner dynamics" too, other than paying attention to the overall mechanical game roles structure itself.
Of course it could be a pretty simple one too. Like very simple roles.
The beauty of bastard games is to manage to make them flamboyant, the least people grasp the least bastard elements in the most time, the most the host is successful and takes the W.
Of course it could be a pretty simple one too. Like very simple roles.
The beauty of bastard games is to manage to make them flamboyant, the least people grasp the least bastard elements in the most time, the most the host is successful and takes the W.
