As an aside, before I head to bed, one aspect I really hate about these "super role madness" games is how we're told one thing, and then that one thing never works like that due to ability overload. For instance, the OP describes "Super Kills" as the be-all, end-all, cannot-be-stopped mechanic that is essentially final.
We have already had like three fail for unknown reasons, with several players holding passive immunities to them. Might seem like a small deal, and I know to expect this kind of stuff (which is why I'm not exactly playing at full speed here) but at no fault of the Host themselves we're already getting to the point where the game will just boil down to flinging action at each other and hoping for the best.
Just felt like I needed to vent.