I am already in Pokemon one. I don't think I will have enough time. Sorry for now maybe next time. I don't even understand Mafia properly @Midnight Delight
I am already in Pokemon one. I don't think I will have enough time. Sorry for now maybe next time. I don't even understand Mafia properly @Midnight Delight
Announcement (Will also be included in the OP and the updates post)
Double Roles:
Regardless of the numbers issue, all players will now use 2 roles per player. When picking your roles, you will assign one to be your "Primary" role and another to be your "Secondary" role. Both roles do not have to be in the same alignment. Each role is considered 1 life. A player will not fully die until he loses both his lives, however losing a life means you lose that particular role.
You control both roles however you wish. You can even target one role with the other role that you own. Treat the roles as 2 separate players in 1. When you target another player, you have to always specify do you want to target their primary or secondary role. Mass passive effects like Field Spells will affect both primary and secondary roles together. You can also do things like redirect a player's first role to their secondary role. Again treat them like 2 different players!
Now lets say you want to kill a player. You can say Kill @playername 's primary role. If the kill succeeds, that player's primary role will flip into the thread as normal. Except they will not fully die until the second role dies as well. When reviving players, you have to revive one specific dead role, either primary or secondary. Basically keep treating roles as completely different players in one body. Player list will be regularly updated with the players and all roles flipping.
When a player is lynched, the lynch automatically yeets the Primary role. That role dies and flips. The player still remains alive, unless their secondary role is dead as well. If that player has a Secondary role but their Primary role is dead previously, then the lynch will yeet the secondary role.
Each player will have a voting power of 2. Or however much voting power is the total of both their primary and secondary. Again treat the roles like completely different players played by 1 person. When a role dies, that player loses the voting power of that role
The Town Leader and Scum Leader will be the 2 players assigned as a the Leaders by their gender. Those players will only lose his leader status when both of their roles are dead. When a Town or Scum Leader protects a player, both roles of that player get protected.
Finally the limits of roles per team has been almost doubled. A team of 16 will control 32 roles at the start of the game. the number of allowed town/mafia/indie/secret/extra roles have all been increased accordingly!
Announcement (Will also be included in the OP and the updates post)
Double Roles:
Regardless of the numbers issue, all players will now use 2 roles per player. When picking your roles, you will assign one to be your "Primary" role and another to be your "Secondary" role. Both roles do not have to be in the same alignment. Each role is considered 1 life. A player will not fully die until he loses both his lives, however losing a life means you lose that particular role.
You control both roles however you wish. You can even target one role with the other role that you own. Treat the roles as 2 separate players in 1. When you target another player, you have to always specify do you want to target their primary or secondary role. Mass passive effects like Field Spells will affect both primary and secondary roles together. You can also do things like redirect a player's first role to their secondary role. Again treat them like 2 different players!
Now lets say you want to kill a player. You can say Kill @playername 's primary role. If the kill succeeds, that player's primary role will flip into the thread as normal. Except they will not fully die until the second role dies as well. When reviving players, you have to revive one specific dead role, either primary or secondary. Basically keep treating roles as completely different players in one body. Player list will be regularly updated with the players and all roles flipping.
When a player is lynched, the lynch automatically yeets the Primary role. That role dies and flips. The player still remains alive, unless their secondary role is dead as well. If that player has a Secondary role but their Primary role is dead previously, then the lynch will yeet the secondary role.
Each player will have a voting power of 2. Or however much voting power is the total of both their primary and secondary. Again treat the roles like completely different players played by 1 person. When a role dies, that player loses the voting power of that role
The Town Leader and Scum Leader will be the 2 players assigned as a the Leader by their gender. That player will only lose his leader status when both of his roles are dead. When a Town or Scum Leader protects a player, both roles of that player get protected.
Finally the limits of roles per team has been almost doubled. A team of 16 will control 32 roles at the start of the game. the number of allowed town/mafia/indie/secret/extra roles have all been increased accordingly!
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