''Time is a tangled web. Try not to dwell on all the loose ends.''
You are Nozdormu!
[Passive - Aspect of the Bronze Dragonflight] Chosen by the titans themselves as the guardian of time, Nozdormu holds incredible sway over the events of Azeroth, and has 2 vote power to show it.
---Metallic Scales--- His empowerment by titanic blessings gives Nozdormu extraordinary toughness, thus he is super-bulletproof.
[Passive - The Timeless One] Nozdormu is tasked with ensuring that the flow of time occurs normally, without interruption, and that events happen as they are fated. His actions will always have first priority and his actions cannot be delayed.
[Passive - Cavern of Time] Those who venture into the Cavern of Time rarely emerge unchanged. Some age, while others turn so youthful they are but infants. The first non hostile player that visits him in a cycle will have an X-Shot refilled. The first anti-town player that visits him will lose one shot of an X-Shot.
[Passive - Secluded] Nozdormu emerges only infrequently when events require his direct presence, as such he is a loner and can’t be aided by other players.
[Passive - The End of Time] Redacted.
[Active - Just in Time] It is not at all uncommon for Nozdormu to intervene just before disaster strikes. He can protect a player from harmful actions for a cycle.
[Active - Time Heals All Wounds] Even the greatest suffering can be alleviated by the passage of time. Nozdormu can bend time around a player each cycle to accelerate their healing, curing them of any negative effects afflicting them.
[Active - Back to the Future] Nozdormu can send a player forward in time, unlocking their full potential. He will unlock all of his targets locked abilities.
[1-Shot]
[Active - Time Stops For Me] Nozdormu is never short on time. If he deems it necessary he can stop the flow of time itself, putting a hold on all actions until he decides to release them.
[1-Shot] Maximum hold is 1 phase.
[Active - Turn Back the Pendulum] Once during the game, if Nozdormu is unsatisfied with how the day is shaping out, he may rewind it prior to the actions being locked, resetting the day phase and undoing all actions that took place.
Must be used before D4. If Nozdormu dies before using it, then this ability will be given to a random town player as an item called the "Hourglass of Time".
[Active - Your Parents Never Met] When you're the master of time killing someone is entirely unnecessary. You can simply make it so that they never were. Nozdormu can game removes a player for as long as he is still alive.
[1-Shot]
Wincon: Help town win the game. But don't break time doing it.
[Passive - Infinite Wyrm] Has 3 vote power.
---Obsidian Scales--- Super-bullet proof.
[Passive - Harbinger of the End] His actions will always have first priority and his actions cannot be delayed.
[Passive - Corrosion of Time] Any player that visits Murozond will lose an X-Shot.
[Passive - Incurable Madness] Can’t be aided by other players.
[Active - Stasis] Protects himself from all actions for a cycle. [1-Shot]
[Active - Time Acceleration] Kill a player.
---Aged to Dust--- Superkill a player [1-Shot]
[Active - Chronosphere] Become a nexus for a cycle. [1-Shot], cannot be used in conjunction with Time acceleration or Break the Pendulum.
[Active - Time Bows To Me] Puts a hold on all actions until Murozond decides to release them. [1-Shot]
[Active - Break the Pendulum] When activated, all of the abilities that happened that day will be RNG’d to new targets at the end of the cycle, changing the events of that day. [1-Shot]
[Active - Your Parents Never Were] Game removes a player for as long as Murozond is still alive. [1-Shot]
Wincon: Eliminate everyone.
New shiny!