1. Be alive. This is a dumb rule. Might as well say "has to be a one piece character". This just makes the list longer and adds nothing of value.
Well yeah. That's the point. Be has absolute as possible. Therefore you can't say "Ace will join" (I'm sure some crazy fan are thinking about this and the fact that he might ressussitate.)
2. Be relevant to the story. This is reasonable, but clearly way too subjective to be a rule since you still considered Carrot to fit your rules after being missing for 200 chapters.
Being relevant means being IN the story and be able to impact its future. So Carrot fits that. And the rule is important as we need to sort a lot of character. Again. At first I had only the 11 Pillars. The seven rules came after when I decided to be actually fair and take 1000 character into account (yes, it took me hours but I checked 1000 characters for the 7 rules)
3. Be unique and have a unique ability. This is poorly thought out because this is two things. Nami was unique but didn't have a unique ability when she joined. Also it's entirely subjective.
This is wrong. Nami had a unique ability at the beginning, her quasi magical skill for the weither prediction. Something that is - btw - still unexplained.
A unique ability is something that can be mesured objectively so this rules applies to all strawhats too, sorry.
4. Free from faction duty or independent. Looks like someone forgot about Franky and Jinbei.
Now this is a good point. You are right, Franky wasn't free. I don't know how I missed that. I think I took the case of Franky after the strawhats and not before. Good job, you debunked one point. Which makes my life actually easier.
I need to remember to change this at the end.
5. Be a friend or false adversary. Franky was a real adversary when they met, he just changed sides later.
No. Franky is what we call a false antagonist. He was meant to join the crew. So this rules still applies. I've explained in detail this rule on my blog.
6. Looking and acting toward adventure. Brook, Franky, Robin, and Chopper all don't fit this unless you're being extremely lenient with the definition, in which case it's too subjective.
This is a good point. In my mind I take into account a strawhat that is on the edge of confirmation but yes, if we take a strawhat that is yet to be formed this rule doesn't apply anymore. I will delete it as well.
That's actually good, now we are moving.
I notice 6 of your 7 rules are extremely subjective and/or don't actually fit all the strawhats, and it's missing all but one of the things all the strawhats actually have in common.
I think this was due to a bias for Carrot and Yamato. But now that we are looking to less precise strawhat the rule needs indeed to be adjusted I'll do that right now.
1. The quirk. Zoro, Robin, and Jinbei had no quirk, also subjective.
Now, we need to understand that this section is not about the past of the recrutment but all the things that mugiwara have in common. Zoro, Robin and Jinbei all have a quirk therefore if a character happens to have a quirk they will get more points than a character that has none logically (hence why the point system is important)
2. Fighting skill. Nami again.
Same things its about the thing they have in common. We are trying to distinguishes the chances between character here. If a character can't fight its logical that they get less point that a character that can.
3. Antagonistic introduction. Sanji and Jinbei didn't have this.
You have to read my definition of antagonistic introduction. It means that the characters appears as menacing to the readers in any way shape or form. The first thing Sanji does he put down two guys and Jinbe is depicted in shading, both are menacing. Its important for the characterization of the character. For example a character that appears all gently will get less points that a character like Carrot that went straight for the head of Zoro. Logically. Again its about fairness.
Sure I guess, but pretty weak as main criteria. You're basically saying "has to be a good character".
No, just be more than one dimensional. But yes, its pretty basic. That's why it gets less points. As funny as it is, a character like Mihawk is very one dimensional compared to a character like Carrot or even Yamato.
This point is to get rid of the potential character that shouldn't have made it this far.
. The symbolic reach. Very vague, and I don't trust whatever your definition of this is without hearing it first.
So for this one. I'll give you the definition of my blog:
All the strawhats seems to have a symbolic reach that can be broken down into several categories:
- A negative reputation which anchors the character in a marginal position while creating a contrast with his personnality and his actions
- A thematic incarnation that adds weight to the character's desires and is a reminder serving the main character: Luffy. This incarnation is highlighted thanks to the actions and the character's personnality traits. Example: Luffy incarnates the importance of Freedom. BTW my blog needs a rework on that portion for the strawhats I'm not very contempt with all the thematic incarnation of the strawhats.
- An animal alter-Ego which allows to better characterize the character. They are most often shown in the color pages. They can also vary from time to time.
- A cultural inspiration that makes the character resonate beyond his narrative barriers and gives the story a legendary echo. This was probably done by Oda in order to twist the expectation concerning the characters or to make their respective arc even more impactfull.
I gave it 4 point for each categories.
7. The hint of recruitment. Robin. And if you say "there was subtext saying she'll join" without explaining said subtext, I'm going to reach through my screen and smack you.
Actually. I think I will get rid of that Pillar. Its the same problem as before. now that I think about it once there is a hint, there is automatically a recrutment so it doesn't count for a strawhat that is unprecise. Forget it.
8. The hint of three driving forces. So one of your made up rules is that each strawhat must meet another 3 of your made up rules. No thanks.
Okay so this one is VERY important and I can't forget it.
I don't know if you read my blog but this rule is basically an application of Truby's method for creating a good character arc:
Need + Desire (those two are very important, you can also call the desire the "dream" in One Piece) and there is a twist in One Piece there is a third need that is the loyalty to Luffy. If a character as those three they are very well placed to become a strawhat. Hence wy it has a lot of points.
I hope you understand now why I call this the THREE driving force (Need + Desire + Loyalty)
9. The post. Yes, but this should be in the rules section. The fact that having a quirk, fighting skill, and an antagonistic introduction is the same number of points as this shows how inane the point system is.
I'm trying to be fair. If I take that pillar into the rule section Carrot will be the only one with a post.
The fact that having a quirk, fighting skill, and an antagonistic introduction is the same number of points as this shows how inane the point system is.
Well, maybe we can discuss on that.
10. The shining nakama action. Pretty much all of worstgen considers this extremely dumb. It's abitrary, it's subjective, and the name is so cringey. And the fact that it's worth more points than the post makes it hard to take you seriously.
Okay, this needs its own thread. Did you read the post on my blog here ?
https://carrotfornakama.wixsite.com/anyonefornakama/post/tenth-pillar-the-shining-nakama-action
11. The rescue. I assume this means Luffy defeats their villain or otherwise rescues them from their trauma or something along those lines, which should be a rule, but considering you gave Carrot a perfect score, you clearly lack judgement when applying this one
Nope, Carrot has 0 here.
12. Refusal of the call to adventure. The fact that you call this the dealbreaker and rate it as highly as the rescue and the post COMBINED is probably the dumbest thing I've ever heard from you. It doesn't even fit all of the strawhats, namely Ussop. This actually bars you from participating in nakama debates imo.
Now that interesting. One thing you should know is that I actually didn't like that Pillar but add it anyway AFTER all of them. And indeed, the refusal of the call of adventure of Usopp is debatable. I'm actually on the fence on this one. Meaning that I'm on the fence on this pillar as a whole. But this would advantage Carrot too much so I kept it.
If you want, I can get rid of this pillar too.
A lot of these you're going to say "but the strawhat who broke the rule fits this later on".
For the refusal, Robin and Nami actually broke the rule. I'm not sure for Usopp tho. I'm on the fence about his journey as it is quite special.
A lot of these you're going to say "but the strawhat who broke the rule fits this later on". But remember this is a list to rate potential strawhats BEFORE they join, so by definition you can't include criteria that ANY of the strawhats didn't meet BEFORE they joined, or the same list would have excluded those strawhats from joining.
In conclusion, almost all of these are nonsense, and even the few that aren't nonesense in theory are nonsense in this list because of the arbitrary points system. You can't possibly expect anyone to use this list. Also, stop making up new words and phrases. I don't care if you think the words fit, it just makes things more confusing when you use made up language.
God, I can't believe I spent almost an hour on this when I could have been practicing Portugues.
Look at this. In one post, by actually taking the time to take the theory legitimatly, you made me rethink a lot of it. Isn't that beautiful ?
Let's recap shall we:
I will keep the first rules but I will cut them short:
1 - To be alive, basic.
2 - To be relevant in the story, also basic
3 - To be unique or have a unique ability
4 - To be a friend or a false adversary
5 - To have a inherited will protagonist pillar.
We end up therefore with 5 basic rule instead of 7.
We can now integrate character such as:
- Carrot
- Yamato
- Momo
- Marco
- Bonney
- Law
(add more if you want)
As for the Pillar they are also reduced: (remember its not about what they are before the recrutment its about what they have in common with the strawhats)
1 - Quirk
2 - Fighting skill (one fighting still + Combo)
3 - Antagonistic Introduction
4 - Multi layered characterization
5 - Symbolic reach (4 layers)
6 - Strong character arc
7 - Three driving forces (hint?) (Needs / Dream or Desire / Loyalty)
8 - Post
9 - Shining nakama action
10 - The rescue
We end up with 5 basic rule and 10 pillars. I actually like that. Its easier.
Now if you have read everything, we should be in agreement. What is left to do is the distribution of points. So, looking at those 10 pillars, how would you do it ?