I hope this type of setup, hybrid lightgame/role madness, that slightly slowly builds towards a very heavy rolemadness has been something new and inspirative for our communities, I still think the setup was quite a hit, if something could have been finetuned then it would have been minor and not tweaked the outcome or certain plays
my games have usually distorted mechanics so playing the claim game is always difficult in my games and you have to prepare for some unexpected twists. my games usually enforce strong dayplay and this game was kinda a proof that dayplay actually dictated the game.
If there are any mechanics you liked or disliked, I would also be curious to hear about those!