its mean the charachter still relevant to the story
Ok
Charachter who get emphasis in their arc have a chance to be SHP, if they get emphasis in their saga they have even bigger chance. charachter is important therefore they get charachterization, in.that.order.
Again why ?
The problem is
1. This parameter doesn't work for all the strawhats
2. The fact of having a major appearance in the arc the character appear in doesn't have a relationship with the characterization of the character toward a strawhat construction.
Nope its perfect already, i dont ask you to change your pillar so i ask you to do the same
Far from it. A good theory is a concise theory. Simple and not over complicated. Plus rewriting my own Pillar is something you guys have been saying from day one. This is in fact something I'm not against with as long as there are good arguments.
I answer this together, death of the loved one/many/things are strongest motivation someone can have
Ok. This is what I call the "tragedy"
for the real time back ground story, it tied to the third question, shp are supposed to be the liberator or savior of your “FAV”,the “background story” can happen in the past(like nami and her mom) or current ( like vivi and her dad)
Ok. This clarify it.
notice both have no shp presence
This doesn't mean that the presence of a Strawhat would be detrimental to the story. You need to explain why the presence of a strawhat would be problematic for the story. Because lets say for example that Carrot reappear in the story and gets a strong character arc and a rescue. Her tragedy taking place in wholecake, the presence of the strawhat wouldn't be a problem. So you need to explain this point.
Shp failed to do what they supposed to do. therefore carrot not gonna join.
Those two actions are not related in anyway. You need to explain why the presence of a strawhat is detrimental, and saying "because it means they failed" is not an excuse. Nothing in the story says that the strawhats can't fail.
hypothetical: imagine if luffy defeat arlong but nojiko and pinwheel man still die in prosses. nami wouldnt be join.
You are making a fallacious comparison. You are confusing the character arc (when Luffy save the character) and the tragedy here. Those can be separated. In fact, they are mostly deparated.
Lets take the example of Carrot once again, in this case your reasonning would mean that Carrot's character arc is the battle of whole cake. The thing is : this is not the case. The character arc (where Luffy actually save the character) can happen a lot later.
This parameter is not working.
cause that how shonen work
We are not in a conventionnal shonen here. Oda is only following the major trope of the shonen genra. It actually follows conventionnal storytelling for the rest and in conventionnal storytelling, the character can sometimes not achieve their desire.
Plus, even if he was following shonen genra, this would still be not an excuse to say that the dream of the strawhat can only be fullfiled by following Luffy. In fact, you can't be sure of anything in a story. That's a basic principle.
This parameter therefore doesn't work either.
sanji can go work at baratie until someone “find all blue” and then he go visit, why bother to go pirating?
Sanji needs to travel, not necessaraly follow Luffy to find the All blue.
its something you ignoring cause you are “writer”. its called visual charachter design and merchandising, to develop intelectual property for bussines and marketing. once you touch that teritory you would understand that Design visual> story and charachterization
I'm not ignoring it. In fact I agree with this point of yours. I'm just saying that (for clarification and good presentation) you need to explain why its important in term of characterization.
Because whatever you can say, when we talk about predicting a new strawhat: Narration > Design and marchendising.
I understand that territory full well being trained as well in the visual development such as concept art but my point remain the same. You must FIRST think about the characterization of the character when you are searching to predict a new strawhat. its something that is not negociable.
Beside that, I agree with your point. So much that I created one golden rule for that : The uniqueness of the character.
no. cause they are very different
Not so much, all of that is related to the uniqueness of the character.
But if you go farther you will notice that actually all the proeminent character have different and unique fighting skill. Which means that the fighting skill parameters is pretty much useless. Hence why I deleted the Pillar concerning this parameter.
if you not wanna make a side charachrer its okay,but main charachter sould be original.period.
A character can be repeating a previous design and still be original. For example Yamato is repeating the design of Oden on various emplacement and still is original in its essence.
And no one would say that Yamato is not original.
But even then, for clarification purpose, you must explains why this parameters is important for the characterization. But it agains falls under the rule of originality.
no its battle shonen, their fight should be interesting to see, any inconsistent and randomness only work for side charachter
On the contrary, randomness allows for more creativity and therefore more interesting fights. Look at gear 5 for exemple, its ultra random and very interesting.
idont need to explain anything, my checkbox system all based on yes no question for what all straw hat have without need to look at subtext or anything that can be seen have multiple meaning by different people.
Well, don't explain if you want, but don't expect us to say that this is a good system. SOrry. Here, you are confusing a lot of parameters, forgetting a lot of characterization parameters and either over simplifying things or over complicated them for no reason.
This need therefore a real rework. But this is useless as I can see that with a rework you would be having a similar prediction model as my previous iterations of my own prediction model (missing a lot of parameters) so you are just wasting your time here. You will just end up with the same result in fine.
but you forgot manga is not novel,
This must be the most out of touch take i've heard on this thread. If you think that One Piece's storytelling is not comparable to a novel or any piece of storytelling in fact, you are putting two fingers into your eyes. One Piece is a NARRATIVE BASED story. Of course, its first visual, but the visual SERVE the story, not the opposite.
mangaka put a lot effort in charachter design and go to charachterization based on it
SOrry about that, but you are proving here that you don't understand yet how character design works.
To create a good character design, you don't start by drawing their design first (unless you don't have any ideas). You FIRST need to TELL their STORY. Its a foundamental of design and a foundamental of characterization and storytelling. It works for character design in art, but it also work in musical composition, in architecture, in painting etc.
So no, in One Piece, the design is not more important than the characterization. In One Piece, characterization is the LAW. As it is in all good stories.
- oda make premise of alabasta
- decided the key story, chara, and world design in the story
- make a bunch charachter design concept for it
- try to trim,fix,mix and match
- finishing the charachter design
- start the stories
No mate. That's not how you create a story.
In that specific example, let me explain you how it works (in the specific case of One Piece, because its a particular case):
1 - You decide of a theme for your arc. (The reality of war)
2 - You decide the vague arena for you arc (A desert / A battle over ressources)
3 - You create your message (In war, people die, you must rely on your friends and fight until the end of what is good to be heard)
4 - You create a protagonist that will be the center of this arc (Vivi)
5 - You create the characterization of this character (character traits / revelation / choice etc.)
6 - You create the antagonist in opposition to the character (Crocodile)
7 - You put the strawhat into the mix and start reflecting on the way the character of Luffy can influence the character and defeat the main antagonist
8 - You do the same for all the strawhat and create ally for the main protagonist (still Vivi)
9 - You can start reflecting on your arena and design it in a way that reflect the thematic and the struggle of your protagonist.
10 - You can start reflecting on the outlining and plotline/plotpoints of the story (the events and their order, the conflicts, the acts etc.)
11 - You can now design on the characters in conflict related to their own characterization and the thematic of the story
12 - Now you can add dialogues and really put the story on the page roughly.
As you can see, the story starts FIRST, the designs SECOND. I created a rough way of doing things and some steps can be mobile, but overall, you will always gets the story and the characterization of the protagonists and characters first and the visual designs second.
Without that, you will only get poor character and poor character designs.
oda not draw ms wednesday and think she will be a good princess after laboon. he already decided she will be the princess before ms. wednesday debut
The story of Vivi was most likely already written for another character. Oda changed the design based on his story, not the opposite.
if oda want carrot join,he not gonna design carrot so bland like that. end of story
Carrot is not bland. Its your perception speaking.
if oda want yamato join, he not gonna design yamato like some deviantart OC.
Same
im not gonna go dissect your pillar but dont try to make connection beetwen your pillar and my checkbox or imply i make mine based on your. or you will meet my lawyer in your local court.
You will see that in time, you will end up with the same parameters. At least if you are logical and rationnal about them.
Good thing we have this to go by instead of the shiny columns of nakama action or whatever.
Damn you are really not biased at all lol
What a certain delusional individual on here is essentially saying is that if the author comes out and refutes his interpretation of the story, then it’s the author who is wrong.
Not what I said,
please stop lying :)
Logiko would make a fine ass literature teacher
Nah, I can't stand those guys, they don't know how to create a real story.
But in a way, they are not wrong. A writer can't get the grasp of everything they have written. I proved this point with my example of the star trek serie.