Just some ideas for what Kidd could do potentially:
Eustass Kid's Awakened Jiki Jiki no Mi: The Magnetic Maestro's Ultimate Arsenal
Magnetic Symphony: Kid conducts a symphony of destruction, manipulating countless metallic objects in a breathtaking ballet of chaos. Scrap metal pirouettes into razor-sharp cyclones, gears mesh and grind in a cacophony of devastation, and chains whip through the air like venomous serpents, all converging on his hapless foes.
Punk Golem: Kid conjures a colossal titan of pure magnetic force, towering over his enemies like a malevolent deity. This monstrous construct can unleash devastating haymakers, emit waves of repulsive force that send foes flying, or transform into an impenetrable fortress, absorbing and reflecting attacks with redoubled intensity.
Magnetic Minefield: Kid transforms the battlefield into a lethal trap by seeding the air with microscopic ferromagnetic particles. With a mere gesture, he triggers a chain reaction, igniting the particles in a blinding explosion of shrapnel and searing heat.
Punk Distortion: Kid warps the fabric of reality with his magnetism, creating a pocket dimension where he reigns supreme. Within this twisted realm, he bends gravity to his will, distorts light to confound his foes, and teleports with the blink of an eye.
Magnetic Mimicry: Kid becomes one with the metal around him, absorbing its properties and transforming his body into a living weapon. He morphs into blades that can slice through flesh and bone, impenetrable shields that deflect even the fiercest blows, or liquid metal that seeps through cracks and reconstitutes itself at will.
Punk Nova: Kid unleashes the full fury of his magnetic power in a single, blinding explosion of pure energy. The shockwave obliterates everything in its path, leaving behind a smoldering crater of molten metal.
Punk Singularity: Kid compresses his magnetic field into an infinitely dense point, creating a miniature black hole that devours everything in its vicinity. Matter is torn apart and energy is unleashed in a cataclysmic blast that can even warp the flow of time.
Punk Puppet Master: Kid manipulates the iron in the blood of living beings, turning them into his unwilling marionettes. He forces them to fight each other, dance to his macabre tune, or even turn their own weapons against themselves.
Magnetic Mirage: Kid conjures illusions of metal, creating phantom armies, decoy structures, or even terrifying beasts made of pure magnetic energy. These mirages are indistinguishable from reality, sowing confusion and terror among his enemies.
Punk Revolution: Kid manipulates the Earth's magnetic field on a global scale, triggering a cascade of natural disasters. Volcanoes erupt, tsunamis crash against the shores, and compasses spin wildly as the world is plunged into chaos. Kid stands at the center of it all, a magnetic god reveling in the pandemonium he has unleashed.
Electromagnetic Induction: Kid can generate intense heat by inducing electrical currents in conductive materials. He can melt steel structures, turn the ground into molten slag, and even inflict internal burns on his enemies.
Electromagnetic Pulse (EMP): Kid can unleash a devastating electromagnetic pulse, disabling electronic devices, scrambling communication networks, and even disrupting the nervous systems of organic beings.
Damned Punk Railgun: Kid's signature attack is amplified to devastating new heights. He can now fire multiple railgun blasts simultaneously, creating a barrage of searing energy that can obliterate entire fleets. The railgun's power can be further amplified by drawing energy from the Earth's magnetic field, turning it into a weapon of planetary destruction. Kid can even alter the trajectory of the railgun blasts mid-flight, curving them around obstacles or splitting them into multiple projectiles for maximum devastation.
Punk Gyration: Kid creates a massive vortex of metal and magnetic force that spins at incredible speeds. This whirling maelstrom can grind opponents to dust, deflect incoming attacks, or even generate miniature tornadoes of pure destruction.
I went more extreme and abstract here on purpose but given the scale of the series atm it makes more sense ultimately imo.
JJBA had an awesome unique use of magnetic powers in it, manipulating iron in peoples bodies and effectively blood bending IIRC, it was pure body horror and extremely effective/lethal. Also the user could turn themselves invisible and their ability was called Metallica, pretty awesome.
Oda really likes writing more masculine, brutish characters as meatheaded brawlers though generally, its a Shonen cliche. Kaido was lacking creativity in most of his attacks/moveset and similar problem with swordsmen too or even logia users. Although occasionally we do see some pretty cool stuff with them too ofc.
Oda really loves mechas, sci-fi and stuff like that too, so like he does with Franky, he's living out that stereotypical teenage boy fantasy of big cool robots and constructs, the Pacific Rim, Gundam, Power Rangers Megazord etc, Rule of Cool and all that.
I think the stuff Kidd does, the things he builds are extremely impressive and underrated, he's quite misunderstood and he's quite an engineering genius on the same level of Franky, him and Franky have a lot of similarities in fact and would get along extremely well even as friendly rivals/frenemies at least under the right circumstances imo.
I'd prefer him to be more tactical/intelligent/creative like Law is at time, he could have been the hybrid of Law and Luffy ultimately, but in some ways Luffy and Kidd are geniuses in their own unique ways, with how Luffy uses his DF and the stuff Kidd can build too, especially if he is not related to someone like Vegapunk or any famous scientists/engineers or w/e, just an "ordinary guy" and a "simple prodigy" at most.
In fact The Prodigy are a perfect band for someone like Kidd too lmao.
Something more unique and thematic I just came up with for Kidd too randomly (with help of AI as usual ofc):
Punk Serpent Strike/Punk Basilisk:
Kid channels his magnetic powers into a network of wires, cables, or even metallic structures within the environment. These materials awaken under his control, twisting, writhing, and slithering like an army of venomous serpents.
Offensive Applications:
Eustass Kid's Awakened Jiki Jiki no Mi: The Magnetic Maestro's Ultimate Arsenal
Magnetic Symphony: Kid conducts a symphony of destruction, manipulating countless metallic objects in a breathtaking ballet of chaos. Scrap metal pirouettes into razor-sharp cyclones, gears mesh and grind in a cacophony of devastation, and chains whip through the air like venomous serpents, all converging on his hapless foes.
Punk Golem: Kid conjures a colossal titan of pure magnetic force, towering over his enemies like a malevolent deity. This monstrous construct can unleash devastating haymakers, emit waves of repulsive force that send foes flying, or transform into an impenetrable fortress, absorbing and reflecting attacks with redoubled intensity.
Magnetic Minefield: Kid transforms the battlefield into a lethal trap by seeding the air with microscopic ferromagnetic particles. With a mere gesture, he triggers a chain reaction, igniting the particles in a blinding explosion of shrapnel and searing heat.
Punk Distortion: Kid warps the fabric of reality with his magnetism, creating a pocket dimension where he reigns supreme. Within this twisted realm, he bends gravity to his will, distorts light to confound his foes, and teleports with the blink of an eye.
Magnetic Mimicry: Kid becomes one with the metal around him, absorbing its properties and transforming his body into a living weapon. He morphs into blades that can slice through flesh and bone, impenetrable shields that deflect even the fiercest blows, or liquid metal that seeps through cracks and reconstitutes itself at will.
Punk Nova: Kid unleashes the full fury of his magnetic power in a single, blinding explosion of pure energy. The shockwave obliterates everything in its path, leaving behind a smoldering crater of molten metal.
Punk Singularity: Kid compresses his magnetic field into an infinitely dense point, creating a miniature black hole that devours everything in its vicinity. Matter is torn apart and energy is unleashed in a cataclysmic blast that can even warp the flow of time.
Punk Puppet Master: Kid manipulates the iron in the blood of living beings, turning them into his unwilling marionettes. He forces them to fight each other, dance to his macabre tune, or even turn their own weapons against themselves.
Magnetic Mirage: Kid conjures illusions of metal, creating phantom armies, decoy structures, or even terrifying beasts made of pure magnetic energy. These mirages are indistinguishable from reality, sowing confusion and terror among his enemies.
Punk Revolution: Kid manipulates the Earth's magnetic field on a global scale, triggering a cascade of natural disasters. Volcanoes erupt, tsunamis crash against the shores, and compasses spin wildly as the world is plunged into chaos. Kid stands at the center of it all, a magnetic god reveling in the pandemonium he has unleashed.
Electromagnetic Induction: Kid can generate intense heat by inducing electrical currents in conductive materials. He can melt steel structures, turn the ground into molten slag, and even inflict internal burns on his enemies.
Electromagnetic Pulse (EMP): Kid can unleash a devastating electromagnetic pulse, disabling electronic devices, scrambling communication networks, and even disrupting the nervous systems of organic beings.
Damned Punk Railgun: Kid's signature attack is amplified to devastating new heights. He can now fire multiple railgun blasts simultaneously, creating a barrage of searing energy that can obliterate entire fleets. The railgun's power can be further amplified by drawing energy from the Earth's magnetic field, turning it into a weapon of planetary destruction. Kid can even alter the trajectory of the railgun blasts mid-flight, curving them around obstacles or splitting them into multiple projectiles for maximum devastation.
Punk Gyration: Kid creates a massive vortex of metal and magnetic force that spins at incredible speeds. This whirling maelstrom can grind opponents to dust, deflect incoming attacks, or even generate miniature tornadoes of pure destruction.
I went more extreme and abstract here on purpose but given the scale of the series atm it makes more sense ultimately imo.
JJBA had an awesome unique use of magnetic powers in it, manipulating iron in peoples bodies and effectively blood bending IIRC, it was pure body horror and extremely effective/lethal. Also the user could turn themselves invisible and their ability was called Metallica, pretty awesome.
Risotto Nero ofc.
Oda really likes writing more masculine, brutish characters as meatheaded brawlers though generally, its a Shonen cliche. Kaido was lacking creativity in most of his attacks/moveset and similar problem with swordsmen too or even logia users. Although occasionally we do see some pretty cool stuff with them too ofc.
Oda really loves mechas, sci-fi and stuff like that too, so like he does with Franky, he's living out that stereotypical teenage boy fantasy of big cool robots and constructs, the Pacific Rim, Gundam, Power Rangers Megazord etc, Rule of Cool and all that.
I think the stuff Kidd does, the things he builds are extremely impressive and underrated, he's quite misunderstood and he's quite an engineering genius on the same level of Franky, him and Franky have a lot of similarities in fact and would get along extremely well even as friendly rivals/frenemies at least under the right circumstances imo.
I'd prefer him to be more tactical/intelligent/creative like Law is at time, he could have been the hybrid of Law and Luffy ultimately, but in some ways Luffy and Kidd are geniuses in their own unique ways, with how Luffy uses his DF and the stuff Kidd can build too, especially if he is not related to someone like Vegapunk or any famous scientists/engineers or w/e, just an "ordinary guy" and a "simple prodigy" at most.
In fact The Prodigy are a perfect band for someone like Kidd too lmao.
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Something more unique and thematic I just came up with for Kidd too randomly (with help of AI as usual ofc):
Punk Serpent Strike/Punk Basilisk:
Kid channels his magnetic powers into a network of wires, cables, or even metallic structures within the environment. These materials awaken under his control, twisting, writhing, and slithering like an army of venomous serpents.
Offensive Applications:
- Serpent Fang: A single, sharpened wire launches forward like a viper's strike, piercing through flesh and armor with devastating precision. Kid can control its trajectory mid-flight, curving and twisting to hit targets from unexpected angles.
- Serpent Swarm: A mass of wires or cables lash out in a chaotic frenzy, ensnaring and constricting opponents like a writhing nest of snakes. The sheer force of their constriction can crush bones and suffocate victims.
- Serpent Coil: Larger metallic structures, such as beams or girders, transform into colossal serpents that coil around and crush structures or foes with immense power.
- Serpent Shield: Wires and cables interweave to form a protective barrier, deflecting attacks and ensnaring incoming projectiles. The shield can also pulsate with magnetic energy, shocking those who dare touch it.
- Serpent Evasion: Kid can manipulate the metallic elements of the environment to create a distraction, causing structures to collapse or metal objects to fly about, creating a chaotic diversion while he retreats or maneuvers.
- Serpent's Lair: Kid can turn an entire area into a nest of writhing metal, manipulating wires, cables, and pipes to create a labyrinth of hazards and traps.
- Serpent Strike: Venomous Bite: Kid imbues the metal serpents with induction heating, turning them into searing-hot weapons that can melt through flesh and armor, leaving behind gruesome burns and cauterized wounds.
- Range and Versatility: The range and effectiveness of Serpent Strike depends on the availability and nature of metallic materials in the environment. In areas with ample wiring or metal structures, Kid's power is amplified, allowing him to control a veritable army of metallic serpents.
- Precision and Control: Kid's control over the serpents can vary depending on their size and complexity. Smaller wires can be manipulated with pinpoint accuracy, while larger structures may require more effort and concentration.
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