You are Captain Jack Sparrow!
"Gentlemen, you shall always remember today as the day you almost caught Captain Jack Sparrow."
[Passive - But You Have Heard Of Me] Whenever you escape certain death whoever attempted to kill you will receive a picture of a sparrow,exceptions apply, you will dodge the first kill on you each cycle.
[Passive - Idiot Savant] - makes him an unpredictable individual since he can come across as a idiotic fool to most people, but those who know him well enough can see that he can be a clever and manipulative trickster, Jack Sparrows actions will alway find their mark and he cannot be redirected.
[Passive - Silver Tongue] Jack is an excellent talker and negotiator, able to use his words to get out of most situations he finds himself in without a fight. He will always pass lie detect attempts and he can choose one of his voters to vote redirect each day.
[Passive - No Thanks] Jack survives mostly by using wit and negotiation rather than by force, opting to flee most dangerous situations and to fight only when necessary. All actions have a 50% chance of failing on him.
[Passive - Tia Dalma's Compass] The compass Jack carries never points north, so it appears to be useless at first glance. However, it actually has supernatural qualities, giving it a special edge. Although it can't be used for normal navigation, it guides to what the person holding it most wants at the moment. It will render Jack's actions unable to be tampered with (meaning his actions cannot be interfered with by any outside means) and his actions cannot be destroyed in write-ups.
[Passive - Morally Ambiguous] Jack's true motives usually remain hard to determine for anyone other than himself, and whether he is honorable or evil depends on the matter of perspective. For this game, he will gain karma for pro town and anti town actions this game.
[Passive - Wanted Man] As the man with the highest bounty in the Caribbean, Jack has a lot of enemies looking to track him down and have his head. He is aware that he is being hunted this game. He will also dodge the first rolecrush thrown at him each 2 cycles.
[Passive - Shifting Loyalties] Jack can be treacherous and unpredictable, causing him to swap win conditions each cycle, alternating between various pro town, anti town, and neutral win conditions. Any time he meets one of these win conditions Jack will win and leave the game, although he will need to tread carefully to navigate the game up until the precise moment he can achieve victory.
---[Sudden Turn]--- Jack can activate this ability to shuffle to a random new wincon mid cycle.
[2-Shot]
[Active - Parry] Jack was taught swordsmanship by an Italian fencing master after doing him a favor making him able to keep up with multiple pirates at the same time. He can activate this ability to deflect the next 3 actions targeting him back to their senders.
[3-Shot]
[Active - Improvised Shenanigans] Jack often improvises during and outside of battle, allowing him to perform unpredictable actions. He is also capable of using the environment and anything around him to his advantage. He can utilize these skills to target another player and redirect their next 3 actions to targets of his choosing.
[3-Shot]
[Active - Jack The Monkey] Jack's one-time most hated enemy, attempted murder victim, and current pet can be used to target another player and investigate their flavor and alignment.
Usable each cycle.
[Active - Trickster] Sparrow is a trickster who uses wit and deceit to attain his goals, preferring to use strategies of non-violent tactics to deceive his enemies and turn them against each other. He has access to the following actions:
---[Fake Write-Up]--- Jack can use this ability to create a fake write-up.
[3-Shot]
---[Disguise]--- Jack can use this ability to appear as another player that he's gained the flavor of through investigation, appearing as them to investigations and in write-ups.
Usable each cycle.
---[Frame/Laywer]--- Jack can use this ability to make a target player scan opposite of how they normally would to alignment investigations and lie detects.
[3-Shot]
[Active - Master Escapist] Jack is capable of escaping situations normally unavoidable by just improvising. He has access to the following abilities to escape tricky situations:
---[Bus Drive]--- Jack can activate this ability to bus drive two players.
Usable each phase.
---[Hide]--- Jack can activate this ability to hide behind another player for a phase.
Usable every other cycle.
---[Evasive Action]--- Jack can activate this ability to make himself untargetable for a phase.
[2-Shot]
[Active - Hello There] Jack is excellent at making temporary allies for himself. He can use this ability to create a neighbor chat with another player for a phase. They will be unable to harm, including through votes, while they are in this chat with him.
[3-Shot]
[Active - Parlay] Jack can invoke the sacred tradition of
Parlay to buy himself some more time to talk his way out of trouble. By activating this ability Jack will become immune to kills and lynches for a cycle
[1-Shot]
[Active - Gentlemen, You Shall Always Remember Today As The Day You Almost Caught Captain Jack Sparrow] Many an enemy has thought they finally had the wily Jack cornered, only for him to pull off one last heroic, or perhaps lucky, escape attempt. You can say this line in the thread and activate this ability to redirect your lynch to another player.
[1-Shot] Non-refillable
[Active - My Greatest Trick] Not death is able to keep Jack's escape attempts from making a mockery of it. Once during the game, Jack can activate this ability to cheat death or a similar fate. 2 Cycles after he's been killed or game removed, he'll have the option of activating this ability, returning himself to the game.
Wincon: ???