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It comes to philosophy of the host.

I personally believe that every role needs to have clear strength and clear weakness. You can make a role be super strong but have it come at a cost. I'll give an example of one role im working on

Passive Abilities
The HotHeaded Prodigal Son


Dante, a man that from his youth was trained to be apex predator and assassin. His combat skills are legendary in their own right and he himself knows it. On top of it Dante is attuned to any and all manners of killer instinct, often detecting danger before it happens. As such Dante is immune to any kill attempts... but... Dante is known Hot Head, if provoked enough and he looses his temper you will lose this passive for 2 cycles starting from the cycle it fired.

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So while the role is strong you have an angle you can exploit that would enable you to kill them. And it feels rewarding when you do it which is what gives boost to players to keep playing more.

Make their efforts feel validated
Its like youre wilfully missing the point and its a bit annoying lol, if the teams werent made to absolutely merge to have a shot at winning then yes Kiku shouldve been killable or actually not even existing at all. Then I would consider a merge from the mafias if they get a wish or something but inly after nerfing them and giving them conditions for the merge so as not to upset the balance of the game.
 

Reborn

Throughout Heaven & Earth,I alone am d Honored One
I do too which is why every single role in the game had strengths and weaknesses. Kiku was moreso a game mechanic than a role for me.

I probably shouldnt have given her kills (she had 2) and made it so people can cop her so they know she cant do much on her own and to just ignore her but thats about it.

@Reborn
I have an issue​
 
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