One Piece Episode 934 - A Big Turnover! The Three-Sword Style Overcomes Danger!

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Seth

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โ€Ž
That but I legit don't understand the point homie @Emperor is trying to make, like how does seeing attack coming make Zoro look bad? Even if Zoro saw attack coming and didn't purposeful take it, he was still in uncomfortable position, he had just dodged another attack. It was a high level due with one of the fastest supernovas, Killer was dancing around Urouge.
People will always look for fuel to shit on Zoro.

There was one idiot already who's arguments ended on Zoro breathing = weak.

Don't care about shit like that.

I'm mad for Zoro's portrayal in Wano because it's a mix of good and bad things but yo.

Who tf cares about fainting after poisonous water?

He one-shotted fucking Killer with one named move.

The end.
 
Cheap in the sense that I don't think they make the material far more visually effective but gimmicky. It is the animation equivalent of a casino full of lights and sounds.
How is it gimmicky exactly?

Like, personally, I think Ishizuka while great, has sort of been leaning into falling on the same tricks. However, this scene didn't really suffer from that, and was definitely a fresh take from him.

Is good animation just naturally gimmicky to you?

I'm starting to think it is.

You could very well say they were neatly animated and hyped up the discussion, but at the end of the day are an unnecessary addition because the strength of the scene is what is actually happening and not some flashy effects without no actual justification nor real connection to it (especially if the original material doesn't use such resource, which is the case).
This is just blatantly incorrect.

The strength of the scene is in how its executed. You can have amazing content, but if the execution doesn't match, its going to fall flat.

Thats where using things like lightning and colour and OST choice placement come in to make a scene more engaging. A scene by itself won't have tension or intrigue or interest if those aren't built up through elements of film and animation.


This is an adaption of a black and white manga, of course they are going to use resources the manga doesn't have. Animation is one of those resources(and one the anime decided to use to masterful effect in this scene), along with OST placement, colour, SFX, voice acting, shot composition).

Like, even in your bolts of lightning example, I instantly thought back to a scene from DBZ(just as an example), where changes in the weather and OST placement is used effectively to increase the tension of the scene.

Your position on this is frankly moronic. It shows a fundamental lack of understanding of how adaptions work, and the differences between them.

No shit, really? That's obvious. But there's quite a huge difference between a punch heavily animated with wavering line art to increase the intensity of its movement and filling the frame with a big red aura that wasn't in the manga (which is way less flashy than the anime, and therefore the latter affects the style of the former by adding so much effects)
Just for reference, which of these two scenes are you talking about?



I think your referring to the top one. First one, its both heavily animated with wavering line art to increase the intensity of its movement, and also has a red glow to it. Why does it matter if that effect was not in the manga? They have creative freedom to add things to the show. Again, this is just them utilizing colour and animation, something the manga doesn't have, to make create an impact.
Also, the aura for the first one isn't really that obstructive. The aura in the second scene is a bit more so, and I do have some problems with that one specifically for making it significantly harder to see Luffy, and just looking kind of garish.
"Organic" means, for example, not waving your arm for no reason like it had no bone (Sabo about to send hiken) or shooting a fast attack with your punch closed yet for no reason animating a moment highlighting how you open each finger and then close the punch again without any in-story justification (Luffy about to hit with King Cobra). That is what organic means: following a realistic logic in the natural movement of a body.
This is frankly a pretty stupid definition of the word organic, and even in one of the examples you used it doesn't make any sense.

Like, I have problems with how Naotoshi Shida animates scenes(namely around how his use of camera work, while making a scene more technically complex, can actually mute and limit the impact in a scene).

I think that is actually a problem in the Sabo scene in the anime. Shida focuses so much on rotating the camera around Sabo's fist and the punch the weight of the movement is lost.

For your second example, I don't think it applies the same way, since the reason why the cut focuses on each of Luffy's fingers is because its showing his hand growing larger as it prepares to strike Katakuri's(because King Cobra's fist is larger than that for Jet Culverin). Thats a pretty good in story justification.

Also, by definition, One Piece is not a series that emphasizes natural movement or even in story reasons. Oda even mocks that fact several times.
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**** this is supposed to be a CQC fight between two melee weapon users. Dump all that fancy aura and random rainbow explosion bullshit for the sake of animation fluidity and impact. Oda shouldn't have done shit lmao; he understands that his manga isn't DragonBall, unlike the weird fucks at toei
Yes, too melee weapons users in One Piece who are both super strong and fast swordsmen.

One Piece, where they make massive shockwaves from just clashing their swords.

One Piece, where the main swordsman character consistently has an aura around him when he uses attacks, and whom is constantly noted to have and being able to make an aura visible.

Also, they fucking did focus on the fluidity and impact. That was the entire point of the clash. It was stupidly impactful.

Also, this scene is just more something out modern anime. Not necessarily Dragonball, which I'm convinced you've never seen in your life(because there is no action like this Dragonball).
 
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I really feel like Oda needs to take a lesson from Toei on how to draw combat, because he is really shit at it so shit that when his audience see combat drawn the right way like in latest episode, some people used to garbage tier combat writing like @Gran D. Master loose their shit.

When someone like Zoro who can move at MHS+++, bare minimum 4 digit, possibly 5 digit mach range and can slice so hard, he can cut an entire mountain in half producing force of a nuclear bomb, just by him dashing or seriously swinging his blade land mass or surroundings need to take damage and he needs to be shown with FTE movements which latter Oda cannot really show but old One Piece was so garbage it never did justice to how fast Zoro moves. Also animators job is to animate attacks which this animator did, yall remember how garbage power point shit was when Zoro used same oni giri in FMI.

Also the way they handled close quarter sequences, killer spinning so fast he turns into bey blade and creates tornadoes which against MHS++ character spinning at that speed with his blades would generally look like a bey blade and create mini tornadoes. Every thing about this fight from start to finish needs to be a lesson for Oda on how to draw combat, obviously he doesn't have all the resources than anime team has so you can't expect him to do it all.

PS--> By far the best full fight in One Piece history and that isn't surprising cuz One Piece fight animation prior to Wano has sucked balls.

Luffy vs Katakuri was decent but certainly not on this level.
 

Garp the Fist

Bwahahahaha
โ€Ž
Zoro did not turn into big purple blob, it was supposed to show Zoro is moving at ridiculous speed which is how it should always been.
I know what it was meant to show. It still looked stupid. The fight prior to the aura nonsense was well animated, had actual choreography and still managed to convey the speed and strength of the two opponents.

Then we got a brainless blur of flashy lights and explosions to finish off.

And aura shit is not new for One Piece either, Zoro has had demon aura in manga, want me to show you?
You can show me that behind Zoro before he does his attacks there's sometimes a depiction of what the attack name is. Dragon for Tatsumaki, Tiger for Tora Gari and so on.

You cannot show me that Zoro's aura is a formless, purple, kaioken-like blob that makes him look like an earthbound comet, because that's a Toei invention.
 
You cannot show me that Zoro's aura is a formless, purple, kaioken-like blob that makes him look like an earthbound comet, because that's a Toei invention.
Nah, thats just called animation mate.

Like seriously, has no one here watched One Punch Man or My Hero Academia at all?

Like, its very clear the animation style being referenced for that scene.

It has literally nothing to do with Dragonball, because I can tell you, there was nothing like the scene this episode in Dragonball.
 

Garp the Fist

Bwahahahaha
โ€Ž
Nah, thats just called animation mate.

Like seriously, has no one here watched One Punch Man or My Hero Academia at all?

Like, its very clear the animation style being referenced for that scene.

It has literally nothing to do with Dragonball, because I can tell you, there was nothing like the scene this episode in Dragonball.
I don't care what other series it's meant to be a reference to, whether it's Dragon Ball or OPM. Either way, it sure as hell has nothing to do with One Piece. That might be the current in-style, I don't watch enough anime to know, but that doesn't have to mean I like it, or that it actually fits what One Piece looks like.
 
I don't care what other series it's meant to be a reference to, whether it's Dragon Ball or OPM. Either way, it sure as hell has nothing to do with One Piece. That might be the current in-style, I don't watch enough anime to know, but that doesn't have to mean I like it, or that it actually fits what One Piece looks like.
Why does the One Piece anime need to look like Oda?

I'm consistently puzzled by this.

Partially because there are loads of animators with better takes on Oda's characters and designs(particularly for animation) than Oda himself.

One Piece doesn't have a set look.

It doesn't have a set look in the manga, and it especially doesn't have a set look in other forms of media.

And I especially don't get your point in relation to this scene, because the character art and style still resembles One Piece strongly. The character art is still incredibly One Piece.
 

Garp the Fist

Bwahahahaha
โ€Ž
985 chapters of One Piece where that hasn't happened.

And in this particular case, all of the fights Zoro has had where it hasn't happened. And especially Zoro vs Kamazou, which is what this was meant to be based on, where this... didn't happen.

Why can't that be One Piece?
Because it is incongruous with the world created by Eiichiro Oda.

The anime by its nature will always need to have things that weren't drawn by Oda. They need to expand on the fight, but keeping in mind the tone of the manga. I have zero complaints about the additions they have prior to the final blow, where there was stuff that wasn't in the manga, but fitted in with the way Oda has drawn fights in the past.

The LSD induced light show at the end, however, was the furthest thing from the manga Toei could imagine.
Okay. What is One Piece then? And who decides that?
Eiichiro Oda. The guy who made One Piece, and decided not to have characters turn into gigantic balls of energy mid fight.
Also, the character art was incredibly One Piece, so I don't really see the problem here.
Is anyone arguing that Zoro doesn't look like Zoro? Congratulations, Zoro doesn't have orange hair or have a star shaped scar over his eye. He still looks like Zoro. Has fuck all to do with the complaints people have over this episode.
 
985 chapters of One Piece where that hasn't happened.

And in this particular case, all of the fights Zoro has had where it hasn't happened. And especially Zoro vs Kamazou, which is what this was meant to be based on, where this... didn't happen.
Oda's art style doesn't impact how scenes should be animated.

The job of the anime is to extrapolate on the source material. They have the freedom to animate scenes however they like. Oda's manga doesn't even necessarily need to be followed(the action in the manga is only implied, and the anime still had Zoro in the same finishing pose).

Because it is incongruous with the world created by Eiichiro Oda.

The anime by its nature will always need to have things that weren't drawn by Oda. They need to expand on the fight, but keeping in mind the tone of the manga. I have zero complaints about the additions they have prior to the final blow, where there was stuff that wasn't in the manga, but fitted in with the way Oda has drawn fights in the past.

The LSD induced light show at the end, however, was the furthest thing from the manga Toei could imagine.
What about it is incongruous?

They can choose how they convey the tone of the scene through animation. And I don't really see a disparity in tone between how it was adapted in the anime and manga. Its still a big revealing finisher where Zoro strikes down his opponent with one overwhelming attack.

How Oda draws fights isn't particularly relevant to how the anime animates them. Especially in Wano, where Oda doesn't actually draw fights at all.
The LSD induced light show at the end, however, was the furthest thing from the manga Toei could imagine.
How is it far from the manga?

Why shouldn't One Piece be animated like that?

Why does it matter if it strays from the manga?
Eiichiro Oda. The guy who made One Piece, and decided not to have characters turn into gigantic balls of energy mid fight.
No he doesn't. Oda is frankly completely irrelevant when it comes down to how his action is animated.
Is anyone arguing that Zoro doesn't look like Zoro? Congratulations, Zoro doesn't have orange hair or have a star shaped scar over his eye. He still looks like Zoro. Has fuck all to do with the complaints people have over this episode.
No, I'm saying the shapes and aesthetic of the art is still incredibly in line with Oda's modern aesthetic for the series.

His not using a stylistically jarring art style in this scene.

I'll use a picture of Goku to demonstrate this. This picture does not have anything remotely resembling how dragon ball characters are drawn, or the sorts of shapes and anatomy you'd expect to see from Dragon Ball characters. The Zoro scene did a good job of sticking to the model sheets.
 
How is it gimmicky exactly?

Like, personally, I think Ishizuka while great, has sort of been leaning into falling on the same tricks. However, this scene didn't really suffer from that, and was definitely a fresh take from him.

Is good animation just naturally gimmicky to you?

I'm starting to think it is.
Gimmicky = making up that Zoro gets surrounded by a purple aura while his eye shines in red before running an unreal distance between Kamazou and him and executing a cut that chops the environment into cubes that will disappear like if nothing happened the moment everything becomes normal again.

"Good animation" isn't gimmicky to me (what a dialectic trick you tried there). "Gimmicky" is making up flashy effects that AREN'T a synonym of good animation nor the only way to achieve it (you have examples of good animation in this very fight that doesn't need blurry auras and hyperbolic outcomes to look dynamic) and were never to be seen in the original content and, therefore, the style Oda is applying to his actions.

This is just blatantly incorrect.

The strength of the scene is in how its executed. You can have amazing content, but if the execution doesn't match, its going to fall flat.

Thats where using things like lightning and colour and OST choice placement come in to make a scene more engaging. A scene by itself won't have tension or intrigue or interest if those aren't built up through elements of film and animation.

This is an adaption of a black and white manga, of course they are going to use resources the manga doesn't have. Animation is one of those resources(and one the anime decided to use to masterful effect in this scene), along with OST placement, colour, SFX, voice acting, shot composition).

Like, even in your bolts of lightning example, I instantly thought back to a scene from DBZ(just as an example), where changes in the weather and OST placement is used effectively to increase the tension of the scene.

Your position on this is frankly moronic. It shows a fundamental lack of understanding of how adaptions work, and the differences between them.
It isn't incorrect at all.

Each work has its own style and tone; the execution itself is dependant on it. If I'm adapting to film a novel by a naturalistic author and I feel like adding a strong thunder effect after a character burst into fury It will be laughable because the naturalistic style of the whole story doesn't accept for obvious reasons such melodramatic resources no matter how "cinematographic" they can be. In a similar fashion, the moment Oda's work isn't prone to surrouding each character with a burst of aura or depicting an attack like it is a nuclear bomb that comes with all kind of additional bursts, the moment the ADAPTATION will need to avoid resources that clearly don't fit the original style. If not, the anime ends up looking like a naturalistic story with effects from a soap opera, which is what kinds of happen here. And you may like a naturalistic novel adapted with thunder effects, dramatic zooms and so on to "increase the tension of the scene" but it doesn't make it better because, at the end of the day, there's an incongruency between the original material and the resources used to animate it.

I understand perfectly how adaptions work. I may be moronic, but at least I understand that animation isn't all about flashy auras, strident sound effects, overdramatic lightning and so on. Do you even get what I'm criticizing here? Because it is quite annoying how you reduce it to "animation resources" even though there are huge differences between each resource you may apply to animate a scene and I'm discussing just some of them.

I think your referring to the top one. First one, its both heavily animated with wavering line art to increase the intensity of its movement, and also has a red glow to it. Why does it matter if that effect was not in the manga? They have creative freedom to add things to the show. Again, this is just them utilizing colour and animation, something the manga doesn't have, to make create an impact.
Also, the aura for the first one isn't really that obstructive. The aura in the second scene is a bit more so, and I do have some problems with that one specifically for making it significantly harder to see Luffy, and just looking kind of garish.
Yes, I'm talking about the punch in which, in order to fill seconds, Toei covers everything with a blurry red aura so the spectator can go crazy while watching Luffy just screaming for literally half a minute.

You don't have creative freedom when adapting unless you want to turn a naturalistic story into a soap opera (again, allow me to keep this example which, albeit exagerated, perfectly represents the problem with freedom when adapting something that doesn't belong to you).

Colour and animation can be used in a lot of ways. The problem here is whether an usage is actually justified by the original material you are adapting; here it isn't. A simple animation in which the accelerated punch finally hits Kaido, and then the action slightly slows down and everything goes silent except for the sound of the dragon's head receiving the impact only for it to re-accelerate abruptly for the dragon being sent to the ground, would be way more faithful to the original material and still an exercise of animation.

This is frankly a pretty stupid definition of the word organic, and even in one of the examples you used it doesn't make any sense.

Like, I have problems with how Naotoshi Shida animates scenes(namely around how his use of camera work, while making a scene more technically complex, can actually mute and limit the impact in a scene).

I think that is actually a problem in the Sabo scene in the anime. Shida focuses so much on rotating the camera around Sabo's fist and the punch the weight of the movement is lost.

For your second example, I don't think it applies the same way, since the reason why the cut focuses on each of Luffy's fingers is because its showing his hand growing larger as it prepares to strike Katakuri's(because King Cobra's fist is larger than that for Jet Culverin). Thats a pretty good in story justification.

Also, by definition, One Piece is not a series that emphasizes natural movement or even in story reasons. Oda even mocks that fact several times.
I can buy your counter-example for King Cobra.

One Piece may exaggerate movements in a way that feels organic for the character or movement depicted following its cartoonish style; this has nothing to do with Sabo waving his fist without a logic in the context of his attack, being only made this way because the animator obviously likes to recreate himself unnecessarily by animating inorganic movements like it. Basically, many of his characters look like they're dancing at some point.
 
Zoro turning into a giant purple ball of energy that blows up the environment into perfectly cut cubes is so incredibly not one piece
And thats not a good thing for One Piece because everytime Zoro moves he should turn into a blob doing environmental damage. Fact that he doesn't is because Oda is garbage at drawing combat, that and lack of anime resources.

But old one piece animation is absolutely piss at drawing combat. Like you had fucking Zoro running towards lightning at Mach 5000 level speeds but it looks like he is running treadmill at 8 miles/hour.

So Toei is doing combat right where Oda is shit at.
 
"Good animation" isn't gimmicky to me (what a dialectic trick you tried there). "Gimmicky" is making up flashy effects that AREN'T a synonym of good animation nor the only way to achieve it (you have examples of good animation in this very fight that doesn't need blurry auras and hyperbolic outcomes to look dynamic) and were never to be seen in the original content and, therefore, the style Oda is applying to his actions.
Why does it matter the style Oda is applying to his action?

Oda has no sway on how the anime executes his action more broadly, and I think the anime pretty much kept the same intent for what Onigiri is supposed to be, a charge attack that causes collateral damage.
Each work has its own style and tone; the execution itself is dependant on it. If I'm adapting to film a novel by a naturalistic author and I feel like adding a strong thunder effect after a character burst into fury It will be laughable because the naturalistic style of the whole story doesn't accept for obvious reasons such melodramatic resources no matter how "cinematographic" they can be. In a similar fashion, the moment Oda's work isn't prone to surrouding each character with a burst of aura or depicting an attack like it is a nuclear bomb that comes with all kind of additional bursts, the moment the ADAPTATION will need to avoid resources that clearly don't fit the original style. If not, the anime ends up looking like a naturalistic story with effects from a soap opera, which is what kinds of happen here. And you may like a naturalistic novel adapted with thunder effects, dramatic zooms and so on to "increase the tension of the scene" but it doesn't make it better because, at the end of the day, there's an incongruency between the original material and the resources used to animate it.
Your argument here doesn't make a lick of sense when you think about how your applying to the Zoro scene, nor does it effectively follow on at all.

Oda is irrelevant in terms of how the action is translated to animation, and the action sequence in question did not at all violate the tone and style of the series, which is an over the top melodramatic action shonen.
In terms of how they adapt the manga, the anime staff don't need to avoid anything in their potrayal of it. They are free to animate or draw the characters how they please(and considering that One Piece is such a ludicrously over the top series, that gives them plenty of stylistic wiggle room).

The anime is not bound by a need to replicate Oda's style(even though it feels compelled to do so anyway).

You say that its incongruent for these things to happen in One Piece, but don't really explain how or why its tonally out of place, instead falling back on "it didn't happen in the manga."

The anime's job is not to replicate the manga, its to be an action shonen anime(which One Piece is), and action shonen anime have ridiculous over the top fight scenes(which One Piece does).

Considering the actual anime additions to the fight,(ie, Killer leaping back, throwing flying slashes before Zoro charges at him, which prompts killer to charge back), whats actually shown is perfectly in line with the tone of the series and the intent of the scene(which is solely to generate hype).

I understand perfectly how adaptions work. I may be moronic, but at least I understand that animation isn't all about flashy auras, strident sound effects, overdramatic lightning and so on. Do you even get what I'm criticizing here? Because it is quite annoying how you reduce it to "animation resources" even though there are huge differences between each resource you may apply to animate a scene and I'm discussing just some of them.
I understand perfectly what your saying, I'm just saying your example is completely moronic.

Your point is its tonally dissonant for One Piece to be animated in an over the top and flashy way because over the top flashy animation doesn't exist in that fashion in the original source material.

And I think thats honestly an absolutely moronic point. Like, hitting your head against a wall till you get brain damage levels of dumb. I had to calm myself down after digesting just how laughable that point was. This is me being very tame and straightforward.

I've had to rewrite this multiple times not to mock how moronic that point is. Your core example is just not applicable to One Piece. I know your using this to demonstrate tone dissonance, but it just doesn't work at all for your point here.

One Piece is, an over the top, overly melodramatic shonen, with ridiculous fight sequences. Your analogy of a naturalistic work with soap opera elements does not hold up as a comparison even under the slightest scrutiny.

It is not tonally dissonant, or destroying the immersion of reality in the series, to animate those fight scenes in an over the top fashion. If anything, the series perfectly lends itself exactly to that kind of action.

In terms of story elements and potrayal, the anime is not inherently bound to Oda, and can take creative liberties with how some of the characters abilities are shown. Zoro for example, is someone that is frequently shown to have an aura around him, and that has been highlighted well in other forms of media like movies and specials.

I'm not really taken out of the action(based on actually watching the show) by the fact that Zoro, a guy who has an aura, and is shown with one frequently across multiple pieces media, has an aura.
As for following Oda's action, Oda's style is irrelevant to how animators interpret his action. Oda's manga is not a guide for animators about how they should handle his action. Considering how loose on details Oda is with his action, they are at most a blueprint.

I think of movies like 6 and 9 with how they each had crazy takes on portraying and animators Luffy's abilities. This example comes to mind for me.

You don't have creative freedom when adapting unless you want to turn a naturalistic story into a soap opera (again, allow me to keep this example which, albeit exagerated, perfectly represents the problem with freedom when adapting something that doesn't belong to you).
Um. This is just incorrect. You have all the creative freedom in the world when adapting something. Your example does a horrific job of representing the problem, because the problem your example is supposed to represent doesn't actually at all fit with this scenario. Like, even remotely.

I don't even get why people are so hung about it. The point of the scene was to convey that Luffy was angry and by hype. Zoro defeating Killer was supposed to be a hype moment. As long as both those scenes could generate that response, they succeeded(and I would say both of them did).

Colour and animation can be used in a lot of ways. The problem here is whether an usage is actually justified by the original material you are adapting; here it isn't. A simple animation in which the accelerated punch finally hits Kaido, and then the action slightly slows down and everything goes silent except for the sound of the dragon's head receiving the impact only for it to re-accelerate abruptly for the dragon being sent to the ground, would be way more faithful to the original material and still an exercise of animation.
The original material isn't really that relevant in terms of how its animated. Hell, faithfulness, in of itself, does not make an adaptation good or better.

A good example of what I mean by this is the DIO fight with Jotaro in the 90's JoJo's OVA vs the DIO fight with Jotaro in the David production anime. The David production anime is significantly more faithful to the source material and tone of the original source material, but its still vastly inferior to the 90's OVA's version of that. Its not as well animated, its not as well directed, its not as tense, the tone of the OVA(though different from the manga) is far better actualized than the anime, and even though things in the OVA are changed from the manga, those additions and changes, although departures, actually make the fight more enjoyable, again, even if it is tonally dissonant to the manga.

The point of the scene in the manga was to highlight Luffy's anger and also generate hype for Luffy fighting Kaido. There is no issue with the anime's interpretation of that scene, with the animation perfectly articulating Luffy's anger, as well as generating hype for the scene through the swelling of a triumphant and climatic OST.
One Piece may exaggerate movements in a way that feels organic for the character or movement depicted following its cartoonish style; this has nothing to do with Sabo waving his fist without a logic in the context of his attack, being only made this way because the animator obviously likes to recreate himself unnecessarily by animating inorganic movements like it. Basically, many of his characters look like they're dancing at some point.
There was a very clear reason why Sabo was waving his fists, its called anticipation.

In saying that, I will say that my thoughts around that particular animator is pretty nuanced, with my main problem, not necessarily coming so much with how he makes limbs really wavy(that can be effective for building anticipation), but more around how he handles camera movement and impact.

I believe an animator way back called out how Naotoshi Shida used camera movement during his action cuts, noting that by having the camera move so much, the impact in scenes can be significantly reduced. This is particularly problematic for action sequences(I only have two sources left, but I think they demonstrate my point).

Shida has a few problems. First is that the camera is moving so much in some of his cuts its hard to follow exactly what's happening during the cut.
For example, in this Doffy scene, you miss Doffy's clone getting kicked away by Luffy, Doffy apparently attacking Luffy as the clone is getting kicked away, and Doffy's leg hardening. Everything happens so quick that stuff is lost in translation that makes the scene a bit awkward to follow in some instances.
Second, due to the camera moving so much in some of his cuts the impact within those scenes tend to be significantly reduced.
This isn't exactly from One Piece, but the example holds true for that Doffy scene as well. After the initial clash, the camera rests on Goku for a bit, however, the impact of the action afterwards is ruined by the fact the camera doesn't stop moving, and doesn't give time for the audience to process the impact of a scene before pulling away.

I think while something like Zoro's scene this episode also had a lot of camera movement, there is a very clear difference in impact, with the camera not just constantly moving because it can, but moving to properly trail the characters actions, with the camera actually stopping in key moments, to allow the impact of a scene to set in. When Zoro finally lands the onigiri, it changes camera angles a few time, but the camera isn't overly animated during those scenes.
These problems tend to meld together.

I don't think the waviness of limbs and stuff is necessarily a terrible thing(particularly his method of doing it), though it definitely isn't exactly my personal cup of tea.
 
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