Fancy auras and that misplaced DragonBall-esque choreography mixed with random flashing colors doesn't make it modern animation. How about those animators focus on character models and animation FLUIDITY instead of all this rainbow-cubes-explosion-5fps abomination that was displayed this episode?
No, literally being inspired by the most popular animator in Japan and replicating his style and effects is modern animation though.(Like seriously, the Zoro scene this episode literally looks like something Yutaka Nakamura would have done, and in fact, is very much like something he had done)
Also, the scene this episode was mind blowing fluent and impactful animation wise. Are you actually suggesting this scenes wasn't fluent animation wise? The entire scene was animated on animation 1's. There is no higher frame rate than animation 1's(animation is not animated in more than 24FPS, like ever).
Yutaka Nakamura is a massively famous animator well known for his current effects oriented style. This is a typical clip of his work, among countless other modern examples.
I'm getting really tired of these cheap effects.
How are these effects cheap? If anything, they are not only just far more visually effective, but also require far more effort and skill to actually animate. So in literally no way cheaper.
I recall how cringy it was to see King Kobra turning into an actual kobra made of whatever energy that was, or the blurriness in Luffy attacking Kaido with Gear Third that wouldn't even let the spectator enjoy the actual art of the images. Not only they are all flash with no actual substance, but they are incredibly incongruent regarding the big picture: in two different scenes the same attack goes from looking completely organic to feeling like a freaking nuclear bomb with no justification behind it. There's no consistency at all in this anime's style and I personally find it unsettling, especially if you actually follow the show and not simply watch isolated scenes.
Why was the golden snake cringey? It was neatly animated visual depiction meant to hype up the attack.
Also, you completely missed the visual point of the punch. The reason why the punch was heavily animated with wavering line art was to show the intensity and power behind the blow. Your supposed to admire how the characters are deformed by the power and emotion of the attack.
The One Piece anime and movies has done stuff like this previously(though in not quiet a web gen fashion).
What the hell do you even mean by organic? Do you just mean badly animated?(I don't remember the last time Oni Giri was actually animated well. I don't think it ever was...)
The anime does what it can with the production. They would always try to make stuff more impactful than less(its just that until Wano, the organizing of the show didn't allow for the anime to really have particularly great animation).
As someone who does actually watch the show, upping the ante when having better animators on board is literally the point. Its how most anime work. They go from being fairly subdued, to incredibly over the top when the action calls for it. There's a crap ton of reasons for that, but its not exactly a new phenomenon.
This has also, always been a thing that has occurred in One Piece.