@SoulKiller What was your role and list of abilities for this game? Since the game is over, information on your character and supers/assists can be posted right?
Here you go, I kept a seperate post where I was updating my role sheet every DP basically based on what I absored, my current voting power etc, and yes Ratchet role is basically part of my role as well.
Brother Blood-Indie
Win Con: You win when you have enough vote power to take over
Base ability-
Necromancer: During the odd cycles you can revive a players role that has been killed. Gain their vote power, base ability and 1 super ability. (Godfathers, Hivemind are immune)
During the even cycles Revive a player that has been lynched. Gain their vote power, base ability and 1 assist ability (Godfathers,Hivemind are immune)
Doctor: Target any player and protect them for the cycle.
Cop: Every cycle you can investigate a player and find out their alignment.
Theif: Target any player and face them in r/p/s if you win steal either their vote power, super ability, assist ability
Watcher: Target any player and watch who targeted them
Current Vote Power : 7
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Energy Absorbtion) Pick any alignment town, Indie or Mafia and absorb the next incoming super ability as a one shot
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Coding) Hide your votes in your pm for the dayphase
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Power Absorbtion) Pick a Godfather Role Lex Luthor, Joker or Darksied (If either Joker or Lex Luthor have been killed or lynched) Challenge them to r/p/s. If you win role block them and take control of their faction kill. If you successfully kill a player absorb one of their Super abilities and Assist abilities. (Already used)
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Blood Control) Make all actions that target you target one of your controlled zombies for the cycle (Already used, the affect ends by this cycle)
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Super Sonic Roar) Return back all assist abilities that have set during the dayphase this was activated. They cannot be set until the next cycle
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Speed Force Infinite Punch) Redirect all kill shots onto any player as a Omega Kill (Absorbed from Flash)
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Superhuman Hearing) Host rolls a dice of 3 and depending on whats rolled determines how many incoming Assist abilities you can see coming. You can stop them or let them pass. (Absorbed from ratchet role)
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Femme Fatale) Target any player and hide behind them for the cycle, they will take any action you will take (absorbed from catwomen)
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Umbrakinesis) Protect yourself for 2 night phases from all actions excluding an omega kill. (Absorbed from Raven)
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High Speed Flight) Super and Assist abilities that target you in the cycle will be redirected to another player at random (absorbed by hawk)
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Mother Mayhem: Deadly Curse) This can be activated at the start of the dayphase. Gain a kill shot in exchange for cutting the success of all kills from Mafia and Vigilante in half. For each failed kill this cycle the stronger your kill shot becomes. 1-Super Kill, 2-Janitor Super Kill, 3-Omega Kill (Already Set)
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Red Hood: Under the red hood) This can be activated when a player has been killed. Revive them as part of your faction with their abilities and vote power intact. They cannot be killed or lynched until you are. (Used already on recruit ratchet)
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Trigon: Hell on Earth) This can be activated during the dayphase. Block everyone from activating any Supers or Assist abilities for the cycle. Only Raven and 2 of her chosen players will be immune
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The Organization: Nuclear Family) This can be activated after a phase. Activate up to 3 assist abilities from the players you have revived
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Damien Darhk: Life Force Absorbtion) This can be activated after a cycle. Janitor a sucessful kill. Absorb part of their role to male you appear as their alignment. You gain their base ability, One Super ability and 1 assist ability. (Already Set)
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The Batman: Vengeance) If killed or lynched you can target a player to take down with you (Absorbed from ratchet role)
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Dr Light: Light Flash) This can be activated when a incoming action is activated, host rolls a dice of 3 and depending on whats rolled determines how many actions will be redirected at random. (Absorbed from Jinri role)
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Mr Freeze: Ice Puns) This can be activated if one of your assist abilities is targeted, negate it and role block the player. (Absorbed from catwomen)
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Crystal Palace: Psychic Medium) Activate this when a player has been killed, gain info in which players targeted them in the game. (Absorbed from raven)
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Atom Smasher: Size Manipulation) This can be activated once you have voted. Increase your vote power by 4 for the dayphase (absorbed from hawk)
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Ratchet Role:
Supergirl-Town
Base ability: Bulletproof: Regular killshots have no effect on you
(Meditation) Gain a random one shot ability at the end of the phase
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Heat Vision Blue) Target any player and remove from the game either a super ability or a Assist ability
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Reverse Photosynthesis) Make yourself immune to the first status ailment ability that targets you in the game
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Superhuman Hearing) Host rolls a dice of 3 and depending on whats rolled determines how many incoming Assist abilities you can see coming. You can stop them or let them pass
(Thunderclap) Pick 2 Set Assist abilities and return them back to the player, they cannot be set for a cycle
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Red Tornado: Air Redirection) This can be activated when an incoming Suicide Squad Assist has been activated. Redirect it to another player
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Krypto: Super Dog) This can be activated if it's been set during the dayphase. Target a player and host rolls a dice on them, depending on whats rolled determines the investigation ability used
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Dreamer: Phrophetic Dream) This can be activated after a cycle it's been set. Choose one Mafia Team and stop one of their kills
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The Atom: Tiny Infiltration) This can be activated once 2 or more Assist abilities have been set. Pick one and reveal the assist ability
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The Batman: Vengeance) If you are super/omega killed or lynched you can activate this to randomly challenge a non Godfather Role to r/p/s. If you win take them down with you