Here you go, I kept a seperate post where I was updating my role sheet every DP basically based on what I absored, my current voting power etc, and yes Ratchet role is basically part of my role as well.



Brother Blood-Indie

Win Con: You win when you have enough vote power to take over



Base ability-Necromancer: During the odd cycles you can revive a players role that has been killed. Gain their vote power, base ability and 1 super ability. (Godfathers, Hivemind are immune)

During the even cycles Revive a player that has been lynched. Gain their vote power, base ability and 1 assist ability (Godfathers,Hivemind are immune)

Doctor: Target any player and protect them for the cycle.

Cop: Every cycle you can investigate a player and find out their alignment.

Theif: Target any player and face them in r/p/s if you win steal either their vote power, super ability, assist ability

Watcher: Target any player and watch who targeted them

Current Vote Power : 7



(Energy Absorbtion) Pick any alignment town, Indie or Mafia and absorb the next incoming super ability as a one shot

(Coding) Hide your votes in your pm for the dayphase

(Power Absorbtion) Pick a Godfather Role Lex Luthor, Joker or Darksied (If either Joker or Lex Luthor have been killed or lynched) Challenge them to r/p/s. If you win role block them and take control of their faction kill. If you successfully kill a player absorb one of their Super abilities and Assist abilities. (Already used)

(Blood Control) Make all actions that target you target one of your controlled zombies for the cycle (Already used, the affect ends by this cycle)

(Super Sonic Roar) Return back all assist abilities that have set during the dayphase this was activated. They cannot be set until the next cycle

(Speed Force Infinite Punch) Redirect all kill shots onto any player as a Omega Kill (Absorbed from Flash)

(Superhuman Hearing) Host rolls a dice of 3 and depending on whats rolled determines how many incoming Assist abilities you can see coming. You can stop them or let them pass. (Absorbed from ratchet role)

(Femme Fatale) Target any player and hide behind them for the cycle, they will take any action you will take (absorbed from catwomen)

(Umbrakinesis) Protect yourself for 2 night phases from all actions excluding an omega kill. (Absorbed from Raven)

(High Speed Flight) Super and Assist abilities that target you in the cycle will be redirected to another player at random (absorbed by hawk)




(Mother Mayhem: Deadly Curse) This can be activated at the start of the dayphase. Gain a kill shot in exchange for cutting the success of all kills from Mafia and Vigilante in half. For each failed kill this cycle the stronger your kill shot becomes. 1-Super Kill, 2-Janitor Super Kill, 3-Omega Kill (Already Set)

(Red Hood: Under the red hood) This can be activated when a player has been killed. Revive them as part of your faction with their abilities and vote power intact. They cannot be killed or lynched until you are. (Used already on recruit ratchet)

(Trigon: Hell on Earth) This can be activated during the dayphase. Block everyone from activating any Supers or Assist abilities for the cycle. Only Raven and 2 of her chosen players will be immune

(The Organization: Nuclear Family) This can be activated after a phase. Activate up to 3 assist abilities from the players you have revived

(Damien Darhk: Life Force Absorbtion) This can be activated after a cycle. Janitor a sucessful kill. Absorb part of their role to male you appear as their alignment. You gain their base ability, One Super ability and 1 assist ability. (Already Set)

(The Batman: Vengeance) If killed or lynched you can target a player to take down with you (Absorbed from ratchet role)

(Dr Light: Light Flash) This can be activated when a incoming action is activated, host rolls a dice of 3 and depending on whats rolled determines how many actions will be redirected at random. (Absorbed from Jinri role)

(Mr Freeze: Ice Puns) This can be activated if one of your assist abilities is targeted, negate it and role block the player. (Absorbed from catwomen)

(Crystal Palace: Psychic Medium) Activate this when a player has been killed, gain info in which players targeted them in the game. (Absorbed from raven)


(Atom Smasher: Size Manipulation) This can be activated once you have voted. Increase your vote power by 4 for the dayphase (absorbed from hawk)

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Ratchet Role:




Supergirl-Town



Base ability: Bulletproof: Regular killshots have no effect on you


(Meditation) Gain a random one shot ability at the end of the phase

(Heat Vision Blue) Target any player and remove from the game either a super ability or a Assist ability

(Reverse Photosynthesis) Make yourself immune to the first status ailment ability that targets you in the game

(Superhuman Hearing) Host rolls a dice of 3 and depending on whats rolled determines how many incoming Assist abilities you can see coming. You can stop them or let them pass

(Thunderclap) Pick 2 Set Assist abilities and return them back to the player, they cannot be set for a cycle



(Red Tornado: Air Redirection) This can be activated when an incoming Suicide Squad Assist has been activated. Redirect it to another player

(Krypto: Super Dog) This can be activated if it's been set during the dayphase. Target a player and host rolls a dice on them, depending on whats rolled determines the investigation ability used

(Dreamer: Phrophetic Dream) This can be activated after a cycle it's been set. Choose one Mafia Team and stop one of their kills

(The Atom: Tiny Infiltration) This can be activated once 2 or more Assist abilities have been set. Pick one and reveal the assist ability

(The Batman: Vengeance) If you are super/omega killed or lynched you can activate this to randomly challenge a non Godfather Role to r/p/s. If you win take them down with you
@Fujishiro here you go as well, since you asked for it too.
 
Here's mine.


The Brain-Mafia



Base Ability: Doctor: Each cycle you can protect a player from actions




(Brain Control) Target 2 players and busdrive their base form abilities onto one another

(Telekinetic) Redirect back the first ability that targets one of the Injustice League Set Assist abilities

(Coercion) Activate one of the Injustice League Set abilities without having to wait a phase to activate it

(Robotic Body) Protect 2 players from the Injustice League from actions for the cycle

(Loud Speaker) Reveal a Mafia or Indie Role your team have investigated



(Mallah Monseur: Gorilla Bodyguard ) You can activate this after a phase, Protect an Injustice League Member during the nightphase

(Madam Rogue: Shapeshift Spy) You can activate this after you have posted 3 times in the phase, Make one of the Injustice League Members appear as a Town role under investigations

(Mr. Nobody: Fourth Wall Breaking) You cam activate this after a phase you can troll the players for 2 cycles by sending them dayphase messages

(Garguax the Destroyer: The Mission) You can activate this if an Injustice League member was killed or lynched. Gain an additional draw phase for one of the Injustice League members

(Heinreich Von Fuchs: Nazi Science) You can activate this after an Injustice League player has voted. Pick one Injustice League Player and amp a super ability for a one shot
 
It may seem anti climactic but i think the game ending with the Necromancer win isn't as controversial or as shocking as it may seem. It's probably one of the better endings so far in these types of games.

Mafia shouldn't feel bad, the reality is Mafia did not play bad, nor were the odds stacked against them due to town being over powered. Reality was both Mafia teams were hampered by their own Mafia scum mates. Normally theirs usually one Mafia team that is pretty active and the other inactive but this is the first time both teams were kinda inactive. I had 2 inactive Godfathers, to the point I had to switch their roles to get Mafia to be able to do anything. Apollo luckily came back but the damage had already been done by that point especially with darksied dead so early on. I honestly think a more active Mafia team would have done way more damage to town and could have won if they maximized their abilities together. Those who were active played good

Now for town I think flowa, fuji and indigo were the mvps for town. They basically were carrying town for the most part but the death of flowa, then Fuji then flowa again really hampered town. To SKs credit he was able to not only lay under the radar but be able to get himself out of situations where most would have crumbled. Reality is both Fuji and Flowa had SK but like L to Kira/Light Yagami they didn't have more evidence to really pin point it to Soul and get anything more out of them. Only in the end Rion was able to get Soul but it was too late by then. All in all GG to the winners


Could scum stlll merge?
 


Superman-Town



Base ability: Jack of All Trades: You have the following one shot abilities . 1 shot Role Blocker, 1 shot Doctor, 1 shot Bulletproof ability, 1 shot kill shot



(Heat Vision) Target any player with a Omega Kill

(Ice Breath) Target any player and role crush them for the cycle

(X ray Vision) Target any ??? Write up and reveal it

(Super Hearing) Stop 3 incoming anti town abilities. 1 base, 1 super and 1 assist ability

(Sun Dip) Remove yourself from the game for one cycle. You cannot be targeted this cycle, amp one of your base form one shots



(Lois Lane: Daily Planet Reporter) This can be activated after a phase. Target a player and lie detect them

(Jor El: S stands for Hope) This can be activated after a phase pick any player to draw a extra ability from their deck

(Black Suit Superman: Superman Returns) This can be activated If you are killed or lynched even if this abilty wasnt set. You will return the following cycle

(Adam Strange: Future Warning) This can be activated after a phase. Protect either Batman, Wonder Woman, The Flash or Aquaman from a killshot

(DCEU Supergirl: Flashpoint Paradox) This can be activated after votes have been locked stop and vote amp abilities, hiding votes, lynch redirects or stops for the cycle
 
Going to be doing a Halloween stream tomorrow, as announced in my VM. It's going to be start around 5 PM (mountain time), although this is subject to change if people here are going to be more active in the evening.

Anyone want in?
 
Game set up wise I think the game was still a solid 8/10. I probably would rank it higher if I had kept it to 1 ability per dayphase as originally planned or it was the yugioh game had planned. Going 2 really sped up the super role madness aspect of this game and less the strategic aspect i had in mind, i guess to some maybe it was better that way but it really through some things out of wack. Still I think it was something different than what super role madness games usually did and I'm happy I got to run this type of set up one more time.

I starting making Mafia games using comic book themes so to be able to do a DC themed game really means alot to me in the grand scheme of things. I'm kinda of disappointed that the godfather roles really were underutilized. You can get away with one or two inactive roles as the Godfathers are usually the ones making the actions. I feel for reloaded as he got pushed to the godfather role as his was inactive, unfortunately that's alot of responsibility to be the one try to get your team to victory and unfortunately his team kinda let him down by not being that active or contributive in making any plans. Mafia should be pushing the action, while indies are usually the passive ones, laying low while building resources until they become a threat. This felt like the opposite where indies were the active threat and mafia were kinda passive gathering resources. By the time Mafia started taking an active stance it was kinda too late
To be fair I tried to be more active early

I just got killed for it lol
 


Firestorm II-Town



Base Ability: Treestump Revive: Target any town player that that has been killed or lynched and bring them back into the game as your tree stump Mason. They cannot be killed or lynched aslong as you are alive. They have no access to their base or Super abilities but they can still use their assist abilities and can compete to gain unlockable abilities. Works once



(Fire storm Matrix Connection) Activate one of the Supers of your Treestump Partner and amp it to not miss

(Matter Transmutation) Amp your Base ability to merge with a player even if omega killed. Once used this ability will be banished

(Energy Absorbtion) Absorb the first ability that targets you in the cycle

(Nuclear Blast) Host rolls a dice of 3 and depending on whats rolled determines how many incoming Mafia actions you can destroy

(Psychic Link) Allow your tree stump Mason to activate their assist abilities without having to wait a phase or meet requirements to activate them



(Captain Cold: Ice Gun) This can be activated after a phase pick a set Assist on the field and prevent it from being activated for 3 phases

(Heatwave: Flame Gun) This can be activated after a phase pick a player and burn them from activating their Super abilities for the cycle

(Rip Hunter: Time Travelor) Reveal a janitored kill or lynch

(Hawk and Dove: Tag Team Attack) This can be activated after a phase target 2 players. Burn 1 from activating and Super abilities and the other from setting or activating assist abilities for the cycle

(Smallville Clark Kent: Heat Vision) This can be activated when a anti town role activates a task force X ability. Destroy it
In Ariess game, where one likes to fire off killing abilities and tank shots, i barely could do anything. So my role wasn't the best, not for me atleast.

The revival is the only ability i liked and for that also i had to wait quite some time.
 

Ratchet

The End and the Beginning
Going to be doing a Halloween stream tomorrow, as announced in my VM. It's going to be start around 5 PM (mountain time), although this is subject to change if people here are going to be more active in the evening.

Anyone want in?
I'll be asleep, but feel free to post the link in mafia general chat or whatever, I imagine someone will pop in.
 
To be fair I tried to be more active early

I just got killed for it lol
Yeah that was unfortunate I had envisioned darksied to have been a bigger threat. Kinda like how in my one piece game even though kaido and big mom were Godfathers blackbeard was the looming threat through out. But shit happens sometimes, you did off flash and i think that spun the wheel for Towns demise later on as Flash was probably the 4th most important role for town right behind Superman, Batman and Wonder woman
 
Also like I've stated before I don't have lots of games in me, the Marvel cinematic universe is likely my final game and I will be making sure the game set up is similar to my Bleach and Pokémon games I have hosted, as I believe that was peak aries games but I'm considering a interquel game, something much smaller, probably 25ish players using the hunter x hunter game set up i did before.

The boys or Horror themed game are the 2 I've pretty much have narrowed it down too. Lately I've been leaning towards horror movies and thought of a funny idea after rewatching Cabin in the woods. Cinematic Mafia II: Scooby doo across the Horror Verse. A scooby doo game where they as Mafia have to face off against the countless horror themed icons.
 
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