I will keep that in mind, if I ever decide to go rogue for the luls. -wink-
I do change it up just for a change of pace sometimes.
But it is a big thrill hitting mafia, like a jackpot, so the allure is quite.... alluring.
I gotta have a lot of faith in the competence and trustworthiness of my mafia allies.
I did form a mafia+mafia alliance against town in a game like 15 years ago called A Bridge Zhou Far, where my mafia team and the opposing mafia team sort of.... spoke in thread about which townies were obvious wolves, and which obvious wolves were townies.
And we picked the townies off at night and had a mutual unspoken respect.
When town was destroyed, sure, we would go to war, but not before.
It's a bit difficult though, both sides of the alliance can't speak to each other except in code.
And sometimes badass MF'ers like me break that code. as in fight of the mafia, where on sub in I obliterated all the 4 mafia in a single post guessing 5 names, and outed all their code, just by reading it looking for code.
Town won that game for obvious raisins. So speaking in code, is risky business. It just outs you as wolf if anyone sees it.
I will keep that in mind, if I ever decide to go rogue for the luls. -wink-
I do change it up just for a change of pace sometimes.
But it is a big thrill hitting mafia, like a jackpot, so the allure is quite.... alluring.
I gotta have a lot of faith in the competence and trustworthiness of my mafia allies.
I did form a mafia+mafia alliance against town in a game like 15 years ago called A Bridge Zhou Far, where my mafia team and the opposing mafia team sort of.... spoke in thread about which townies were obvious wolves, and which obvious wolves were townies.
And we picked the townies off at night and had a mutual unspoken respect.
When town was destroyed, sure, we would go to war, but not before.
It's a bit difficult though, both sides of the alliance can't speak to each other except in code.
And sometimes badass MF'ers like me break that code. as in fight of the mafia, where on sub in I obliterated all the 4 mafia in a single post guessing 5 names, and outed all their code, just by reading it looking for code.
Town won that game for obvious raisins. So speaking in code, is risky business. It just outs you as wolf if anyone sees it.
I have to admit I’m very biased because I like anti town more than town lol. If your favorite part of the game is solving & getting wolf flips I see the appeal lol.
(Just know if I’m any kind of anti town or neutral indies at any time & you’re mafia and become aware of this…. I will always make an unbreakable alliance against town. I’ve many times sent a message to another faction or indie & straight up told them “hey I’m mafia let’s work together” lmao.)
I think what Prof is describing is more valid for mafia vs mafia, and the reason for this is these sort of games usually allow for those factions to merge in some way, or if not, it's mafia v mafia at the end which is fine, but it almost never works out that way.
Mafia v Cult has different optics because Cult needs to grab town, and is otherwise not very strong. To be honest I think it would be good for the site to play a pure Cult game to start to learn about the way solving for it changes, but the problem is when you announce that it's Cult, the effectiveness is lost mostly and using up your hosting slot to host acult game is not that desirable given they tend to be... meh.
I think what Prof is describing is more valid for mafia vs mafia, and the reason for this is these sort of games usually allow for those factions to merge in some way, or if not, it's mafia v mafia at the end which is fine, but it almost never works out that way.
Mafia v Cult has different optics because Cult needs to grab town, and is otherwise not very strong. To be honest I think it would be good for the site to play a pure Cult game to start to learn about the way solving for it changes, but the problem is when you announce that it's Cult, the effectiveness is lost mostly and using up your hosting slot to host acult game is not that desirable given they tend to be... meh.
I’ve seen mafia + cult merges too. But yeah. I do see how cult is more threatened by mafia than other mafia is tho due to their inability to kill which adds some vulnerability.
Again I’m also biased. But I do think playing for some mislynches early helps anti town more than playing purely pro town for too long. (I remember as cult in the WoW game where I culted you I was very concerned mafia was gonna get wiped and we were gonna have to get 6 mislynches in a row bc our faction couldn’t kill lmao. I was trying to hunt mafia to a degree enough they’d not beat us, but also I wanted town mislynches were we could).
I’ve seen mafia + cult merges too. But yeah. I do see how cult is more threatened by mafia than other mafia is tho due to their inability to kill which adds some vulnerability.
Absolutely, but the cults in those sorts of games are again incentivised to side with mafia due to wishes etc. There was a time almost every srm game would have a merge. It was expected and still very common.
I have to admit I’m very biased because I like anti town more than town lol. If your favorite part of the game is solving & getting wolf flips I see the appeal lol.
(Just know if I’m any kind of anti town or neutral indies at any time & you’re mafia and become aware of this…. I will always make an unbreakable alliance against town. I’ve many times sent a message to another faction or indie & straight up told them “hey I’m mafia let’s work together” lmao.)
The reason why I'm so pro town, is my wolf game is..... insane.
I've won like 8 wolf games in a row, off the jump. I've an 83 percent lifetime wolf win rate over 17 years of play in over 75 slow games as mafia / antitown aligned, including multiballs. In games with no town alignment cops, well over 90 percent winrate.
I've soloed entire games as wolf, in games where my 1 wolf partner was dunked d1, I survived against 14 townies and won.
I've caused chain misyeets of 12 or 14 townies in a row, as above, multiple games.
I've deliberately put myself in the worst possible positions (with the consent of my equally daredevil wolf partners) and bussed ourselves to death as fast as possible, and gone on to win, several times. Reduce to 1 wolf, win the game, challenge mode.
I've even subbed into games as the universally suspected poe wolf, who was replaced twice, faced off against a town who is mutually town reading each other, and destroyed them one by one as they flipped town accusing me.
My wolf game has won awards on at least 10 different forums, and multiple of them across multiple of them.
I'm widely considered to be one of the strongest mafia aligned players of all time, almost everywhere.
Ekko can tell you, I join a forum, and crush townies, if they dont see me coming, it's automatic and even simple to me. Ekko was in my latest wolf chat.
My most recent wolf experiences were
sweeping a town on michelle's home forum without any losses
sweeping a town on MU, without any losses, in a setup widely considered to be townsided and bustedly so
reverse sweeping a town as the final wolf on sub in, weather mafia
reverse sweeping a town in silent shadows by deliberate double bus d1 d2
reverse sweeping a town in thanksgiving food mafia by deliberate double bus d1 d2
telling town I bus as wolf, with citations, and then bussing both my teammates and winning in vigilante 14
Almost repeating, getting to final 3 of vigilante 14 re-rand
Winning against a town with a wolf chat of 2 in the darkest dungeon.
reverse sweeping a town in the game mafia universe all any
In silent shadows, for example, I explained my bussing plan to my wolf partners before day 1 began.
I would be wolfy on purpose, out of character, and both my wolf partners would vote me. I would claim town investigative.
Both would move off of me, one would bus the other, and town would eventually counterclaim me, they had a tracker and a watcher and a doctor. But since I didnt say tracker or watcher, it would take both counterclaims to prove I was a wolf.
Then, with 2 wolves dead, the last one would win due to looking unpaired with me and forcing me to claim, and bussing the other wolf.
Then day 1 began.
I was wolfy, they voted me, I claimed.
the town doctor made a wolf case dunking on one of the wolves. me and the other wolf voted her out.
I strongman killed that doctor n1, because I can hunt PRs.
I then was counterclaimed by both the town watcher and tracker the next day.
The final wolf picked them off, since no doctor.
The final wolf was in everyone's towncore.
The final wolf won the game.
My plan, agreed upon, before day 1 began. Played out exactly as I planned.
That's how much of a strategist I am. I was confident all of that would happen just as I described it.
It was done. It was trivial. I did it to mentor a guy, pqwerty, who is not comfortable being a wolf. He was in a hydra with me, Wario Bros, that game.
I explained, in order to be a wolf, you must lose all your fear.
And I did the single most dangerous and risky plan of all time, to expose him to both death and fear, and make him realize, it doesn't matter.
The death of a wolf is not how town wins. The order of the deaths of the wolves is not how town wins. Town wins when the final wolf dies, and loses when the final wolf doesn't die. Those are the only stakes, and they don't know how to cold read 1 wolf all by himself, with no partners, giving off no clues.
They don't.
Townies lack that kind of imagination and don't expect a wolf plan like that. I've pulled that stunt many times, it's literally never not worked for me, on any forum.
I've done every form of bussing plan imaginable. I've also swept games and power wolfed all the townies to death.
It's gotten boring. Actually, trivial, and boring. After 57 wolf wins or whatever it is I have now, I've lost count, they just blend together and stop mattering. Checking.... no it was 57 here. I've added at least 4 more wolf wins since then. I legitimately lose track.
The only part of the game that actually holds any challenge or mystery to me is... being a townie.
It's hard to find wolves blindfolded. Here, you see a rare example of me finding zero of them.
That's fun to me.
That will always be fun to me. I have a mystery to solve. I looooove solving mysteries.
I don't mind being a wolf and lying to town, but I hunger for a mystery, and I detest lying to my friends too often.
I wanna break from that and to kill wolves so I can show I'm anywhere near as valid a townie as I am a wolf.
It's a selfish motive, but it is what makes me tick. I love randing town.
If I get a streak of town games, too, watch out. My WIM goes through the cloudtops.
I always wanna be town. I need to bury like 40 wolves a year minimum to feel like I'm even keeping pace with my average. This year I'm at 28 or so after just 4 months of play time.
Getting a big fat goose egg this game does me no favors but that's also an acceptable outcome. You can't win em all, especially against a truly competent kickass wolf team.
Sorry for the self indulgent digression into my wolf game. I just wanted to emphasize the only reason I even join games is because the town alignment still holds any mystery to me.
Being a wolf is like having the 10,000th bite of the same bland cookie, for me. It's been explored, fully. I've seen everything a dozen times over, it's clockwork and uninteresting.
The reason why I'm so pro town, is my wolf game is..... insane.
I've won like 8 wolf games in a row, off the jump. I've an 83 percent lifetime wolf win rate over 17 years of play in over 75 slow games as mafia / antitown aligned, including multiballs. In games with no town alignment cops, well over 90 percent winrate.
I've soloed entire games as wolf, in games where my 1 wolf partner was dunked d1, I survived against 14 townies and won.
I've caused chain misyeets of 12 or 14 townies in a row, as above, multiple games.
I've deliberately put myself in the worst possible positions (with the consent of my equally daredevil wolf partners) and bussed ourselves to death as fast as possible, and gone on to win, several times. Reduce to 1 wolf, win the game, challenge mode.
I've even subbed into games as the universally suspected poe wolf, who was replaced twice, faced off against a town who is mutually town reading each other, and destroyed them one by one as they flipped town accusing me.
My wolf game has won awards on at least 10 different forums, and multiple of them across multiple of them.
I'm widely considered to be one of the strongest mafia aligned players of all time, almost everywhere.
Ekko can tell you, I join a forum, and crush townies, if they dont see me coming, it's automatic and even simple to me. Ekko was in my latest wolf chat.
My most recent wolf experiences were
sweeping a town on michelle's home forum without any losses
sweeping a town on MU, without any losses, in a setup widely considered to be townsided and bustedly so
reverse sweeping a town as the final wolf on sub in, weather mafia
reverse sweeping a town in silent shadows by deliberate double bus d1 d2
reverse sweeping a town in thanksgiving food mafia by deliberate double bus d1 d2
telling town I bus as wolf, with citations, and then bussing both my teammates and winning in vigilante 14
Almost repeating, getting to final 3 of vigilante 14 re-rand
Winning against a town with a wolf chat of 2 in the darkest dungeon.
reverse sweeping a town in the game mafia universe all any
In silent shadows, for example, I explained my bussing plan to my wolf partners before day 1 began.
I would be wolfy on purpose, out of character, and both my wolf partners would vote me. I would claim town investigative.
Both would move off of me, one would bus the other, and town would eventually counterclaim me, they had a tracker and a watcher and a doctor. But since I didnt say tracker or watcher, it would take both counterclaims to prove I was a wolf.
Then, with 2 wolves dead, the last one would win due to looking unpaired with me and forcing me to claim, and bussing the other wolf.
Then day 1 began.
I was wolfy, they voted me, I claimed.
the town doctor made a wolf case dunking on one of the wolves. me and the other wolf voted her out.
I strongman killed that doctor n1, because I can hunt PRs.
I then was counterclaimed by both the town watcher and tracker the next day.
The final wolf picked them off, since no doctor.
The final wolf was in everyone's towncore.
The final wolf won the game.
My plan, agreed upon, before day 1 began. Played out exactly as I planned.
That's how much of a strategist I am. I was confident all of that would happen just as I described it.
It was done. It was trivial. I did it to mentor a guy, pqwerty, who is not comfortable being a wolf. He was in a hydra with me, Wario Bros, that game.
I explained, in order to be a wolf, you must lose all your fear.
And I did the single most dangerous and risky plan of all time, to expose him to both death and fear, and make him realize, it doesn't matter.
The death of a wolf is not how town wins. The order of the deaths of the wolves is not how town wins. Town wins when the final wolf dies, and loses when the final wolf doesn't die. Those are the only stakes, and they don't know how to cold read 1 wolf all by himself, with no partners, giving off no clues.
They don't.
Townies lack that kind of imagination and don't expect a wolf plan like that. I've pulled that stunt many times, it's literally never not worked for me, on any forum.
I've done every form of bussing plan imaginable. I've also swept games and power wolfed all the townies to death.
It's gotten boring. Actually, trivial, and boring. After 57 wolf wins or whatever it is I have now, I've lost count, they just blend together and stop mattering. Checking.... no it was 57 here. I've added at least 4 more wolf wins since then. I legitimately lose track.
The only part of the game that actually holds any challenge or mystery to me is... being a townie.
It's hard to find wolves blindfolded. Here, you see a rare example of me finding zero of them.
That's fun to me.
That will always be fun to me. I have a mystery to solve. I looooove solving mysteries.
I don't mind being a wolf and lying to town, but I hunger for a mystery, and I detest lying to my friends too often.
I wanna break from that and to kill wolves so I can show I'm anywhere near as valid a townie as I am a wolf.
It's a selfish motive, but it is what makes me tick. I love randing town.
If I get a streak of town games, too, watch out. My WIM goes through the cloudtops.
I always wanna be town. I need to bury like 40 wolves a year minimum to feel like I'm even keeping pace with my average. This year I'm at 28 or so after just 4 months of play time.
Getting a big fat goose egg this game does me no favors but that's also an acceptable outcome. You can't win em all, especially against a truly competent kickass wolf team.
Sorry for the self indulgent digression into my wolf game. I just wanted to emphasize the only reason I even join games is because the town alignment still holds any mystery to me.
Being a wolf is like having the 10,000th bite of the same bland cookie, for me. It's been explored, fully. I've seen everything a dozen times over, it's clockwork and uninteresting.
I do think there is something to this. Having played... I don't know where I'm on now as I stopped counting years ago and all the sites I started on are dead, I guess around 300+ games, the novelty and fun of rolling scum has been lost on me. I do get something out of putting a plan together to win a game based on how I think the game is going to go, who is going to suspect that or who is going to allow this etc, but it's not often I get that feeling and it pales in comparison to actually solving the game.
I think I've gotten very lazy as scum as well. Bad habits I suppose because I struggle to muster up the effort to pay attention to what I should be doing, even though I know what that is. Most of the time now I'm just winging it and seeing if I can make a game out of it. I think it's probably what is going to push me into retirement sooner rather than later. I thought that it was just rolling it a few times in a row but the motivation for it isn't coming back. And I find myself asking if I even want to sign up knowing there's a roughly 30% chance I'm going to roll an alignment where my first thought is "wow I don't want to play this". I do play it, because I don't want to let my team down, and often end up putting in work with the thread but it still isn't exactly fun.
I think it's just the natural evolution of playing this game for a prolonged period of time to be honest. Pretty much every player that's hit the ten year mark that I know would tell you they prefer playing town. I also really, really like detective novels so it's like two interests at once collide when you're town.
As cult the biggest threat to us was being picked off at night by wolves.
Therefore, it is in the cult's legitimate interest to root out wolves and keep townies alive so we can cult them, as our win condition requires us to be alive and recruiting for that to work.
Cult is just an annoying version of being town that doesn't win with unculted townies, which is why cults kinda suck. But you play them as anti mafia pro town always.
One time, I was mafia, and I offered to the town side, my reveal as mafia, combined with working to eliminate cultists with our powers.
As long as town left me alive, I was someone who couldnt be corrupted by the cult, a natural ally to any townie who wants to fight for a TOWN win condition.
ME and my mafia team crushed that cult and one of us or town won the game, obviously only one, but we had fun destroying that stupid cult together. Because cults suck. That flew, town would rather side with mafia than cult, legit. Cults are haaaated where I come from.
Cults are not fun. If you mark games as cult on signup people wont join them.
However, that objection aside, cult and mafia are natural enemies.
mafia can murder cult, and cult cant convert mafia.
Ergo, cult will side with town to destroy mafia during day. That's logical.
Combine that with the fact that if I'm ever not town, odds are above 90 percent I side with town anyway.
So I am the most anti mafia cultist ever. As soon as I joined the game and learned there was mafia, and I wasn't mafia, that's good enough to make me decide to want to kill mafia.
One game, as serial killer, I murdered a mafia n1, dunked a mafia d3, avoided killing the outed town PRs, and took 2 bullets at night from the mafia, before dying.
And town won against the final mafioso because I sided with them so hard. I was the town MVP as SK. I never betrayed them. Ever.
I calculated that any final 4 situation would always lose for me because my SK murder also roleblocks, so if I murder the final mafia, it goes to final 3.
It would win if the final mafia managed to shoot a townie before dying, but my role didnt work that way.
Unfortunately, I'd always lose a final 3 because the town leader, who was mech clear, suspected I was the SK, correctly.
I wasnt going to shoot him and let the final mafia shoot me, just seems silly to betray an ally for no reason when it wouldnt even affect the outcome. The mafia also had it narrowed down to me and like 1 other guy and had already shot me, so I had to shoot them by force or I'd lose instantly since my vest was broken.
I have rare exceptions of siding with mafia as nontown.
One time I was a neutral survivor and claimed it, and town were jerks about it and kept threatening to destroy me.
So I voted with the wolves and town lost, and we won together.
That could have been avoided with basic diplomacy toward a neutral. I naturally wanna kill mafia.
You gotta be a pretty big jerk to me to make me side with them, but, it's happened a few times out of like 30 times it could have ever happened. It's unlikely. Less than 10 percent chance, for sure.
i follow the policy that if im anti-town in multiball then my first priority is to make town lose. if it comes to a point where i am very unlikely to win as non-town and i am a kingmaker, id prefer to make the other scum faction win than town winning
with the way u were towning it up ur 100% going to catch a bullet. it becomes harmful to your longevity and your factions. you aren't going to lynch all wolves in one day. even if you lynch one you're likely to die after cuz of it which hurts the anti-town society as a whole in the game
might be matter of playstyle difference. i could never see myself claiming as anti town to kill another anti town and make town win. for me, it's either i win or the other anti town win, and town loses.
I will keep that in mind, if I ever decide to go rogue for the luls. -wink-
I do change it up just for a change of pace sometimes.
But it is a big thrill hitting mafia, like a jackpot, so the allure is quite.... alluring.
I gotta have a lot of faith in the competence and trustworthiness of my mafia allies.
I did form a mafia+mafia alliance against town in a game like 15 years ago called A Bridge Zhou Far, where my mafia team and the opposing mafia team sort of.... spoke in thread about which townies were obvious wolves, and which obvious wolves were townies.
And we picked the townies off at night and had a mutual unspoken respect.
When town was destroyed, sure, we would go to war, but not before.
It's a bit difficult though, both sides of the alliance can't speak to each other except in code.
And sometimes badass MF'ers like me break that code. as in fight of the mafia, where on sub in I obliterated all the 4 mafia in a single post guessing 5 names, and outed all their code, just by reading it looking for code.
Town won that game for obvious raisins. So speaking in code, is risky business. It just outs you as wolf if anyone sees it.
I have to admit I’m very biased because I like anti town more than town lol. If your favorite part of the game is solving & getting wolf flips I see the appeal lol.
(Just know if I’m any kind of anti town or neutral indies at any time & you’re mafia and become aware of this…. I will always make an unbreakable alliance against town. I’ve many times sent a message to another faction or indie & straight up told them “hey I’m mafia let’s work together” lmao.)
it is funny though because in a multiball setting if both mafia factions decide to prioritize town, town just loses 95% of the time lol
its kinda why ppl generally hate multiballs. they're impossible to balance. player decisions can make or break the game. the game feels like one faction becomes a kingmaker for the success of one of the other 2 factions from basically day 1
I think what Prof is describing is more valid for mafia vs mafia, and the reason for this is these sort of games usually allow for those factions to merge in some way, or if not, it's mafia v mafia at the end which is fine, but it almost never works out that way.
Mafia v Cult has different optics because Cult needs to grab town, and is otherwise not very strong. To be honest I think it would be good for the site to play a pure Cult game to start to learn about the way solving for it changes, but the problem is when you announce that it's Cult, the effectiveness is lost mostly and using up your hosting slot to host acult game is not that desirable given they tend to be... meh.
do you agree we need to remove these type of multiball merges or keep them exclusive to aries type games for the memes of it. they're very lame outside of SRM
do you agree we need to remove these type of multiball merges or keep them exclusive to aries type games for the memes of it. they're very lame outside of SRM
I'm not keen on mandating it either way. Would rather it be SRM-only if possible though, though there are situations where it could be acceptable in RM. This is the problem I have with these tags, it's hard to define what exactly goes where. Would rather categorise by game size but it would be a lot of work and the community seems to have settled on these.
It’s well known I love merges. But I think it’s better if they’re an exception and for games built to handle them more than anything. I don’t think it has to be exclusive to SRM if it’s built for it.
Just like I don’t think an arsonist belongs in every game but I think it’s a super cool role when it pops up.
Too many merges makes it feel less “epic” to me & I also like traditional multiball bc it’s an entirely different flavor of game to experience/navigate.
The reason why I'm so pro town, is my wolf game is..... insane.
I've won like 8 wolf games in a row, off the jump. I've an 83 percent lifetime wolf win rate over 17 years of play in over 75 slow games as mafia / antitown aligned, including multiballs. In games with no town alignment cops, well over 90 percent winrate.
I've soloed entire games as wolf, in games where my 1 wolf partner was dunked d1, I survived against 14 townies and won.
I've caused chain misyeets of 12 or 14 townies in a row, as above, multiple games.
I've deliberately put myself in the worst possible positions (with the consent of my equally daredevil wolf partners) and bussed ourselves to death as fast as possible, and gone on to win, several times. Reduce to 1 wolf, win the game, challenge mode.
I've even subbed into games as the universally suspected poe wolf, who was replaced twice, faced off against a town who is mutually town reading each other, and destroyed them one by one as they flipped town accusing me.
My wolf game has won awards on at least 10 different forums, and multiple of them across multiple of them.
I'm widely considered to be one of the strongest mafia aligned players of all time, almost everywhere.
Ekko can tell you, I join a forum, and crush townies, if they dont see me coming, it's automatic and even simple to me. Ekko was in my latest wolf chat.
My most recent wolf experiences were
sweeping a town on michelle's home forum without any losses
sweeping a town on MU, without any losses, in a setup widely considered to be townsided and bustedly so
reverse sweeping a town as the final wolf on sub in, weather mafia
reverse sweeping a town in silent shadows by deliberate double bus d1 d2
reverse sweeping a town in thanksgiving food mafia by deliberate double bus d1 d2
telling town I bus as wolf, with citations, and then bussing both my teammates and winning in vigilante 14
Almost repeating, getting to final 3 of vigilante 14 re-rand
Winning against a town with a wolf chat of 2 in the darkest dungeon.
reverse sweeping a town in the game mafia universe all any
In silent shadows, for example, I explained my bussing plan to my wolf partners before day 1 began.
I would be wolfy on purpose, out of character, and both my wolf partners would vote me. I would claim town investigative.
Both would move off of me, one would bus the other, and town would eventually counterclaim me, they had a tracker and a watcher and a doctor. But since I didnt say tracker or watcher, it would take both counterclaims to prove I was a wolf.
Then, with 2 wolves dead, the last one would win due to looking unpaired with me and forcing me to claim, and bussing the other wolf.
Then day 1 began.
I was wolfy, they voted me, I claimed.
the town doctor made a wolf case dunking on one of the wolves. me and the other wolf voted her out.
I strongman killed that doctor n1, because I can hunt PRs.
I then was counterclaimed by both the town watcher and tracker the next day.
The final wolf picked them off, since no doctor.
The final wolf was in everyone's towncore.
The final wolf won the game.
My plan, agreed upon, before day 1 began. Played out exactly as I planned.
That's how much of a strategist I am. I was confident all of that would happen just as I described it.
It was done. It was trivial. I did it to mentor a guy, pqwerty, who is not comfortable being a wolf. He was in a hydra with me, Wario Bros, that game.
I explained, in order to be a wolf, you must lose all your fear.
And I did the single most dangerous and risky plan of all time, to expose him to both death and fear, and make him realize, it doesn't matter.
The death of a wolf is not how town wins. The order of the deaths of the wolves is not how town wins. Town wins when the final wolf dies, and loses when the final wolf doesn't die. Those are the only stakes, and they don't know how to cold read 1 wolf all by himself, with no partners, giving off no clues.
They don't.
Townies lack that kind of imagination and don't expect a wolf plan like that. I've pulled that stunt many times, it's literally never not worked for me, on any forum.
I've done every form of bussing plan imaginable. I've also swept games and power wolfed all the townies to death.
It's gotten boring. Actually, trivial, and boring. After 57 wolf wins or whatever it is I have now, I've lost count, they just blend together and stop mattering. Checking.... no it was 57 here. I've added at least 4 more wolf wins since then. I legitimately lose track.
The only part of the game that actually holds any challenge or mystery to me is... being a townie.
It's hard to find wolves blindfolded. Here, you see a rare example of me finding zero of them.
That's fun to me.
That will always be fun to me. I have a mystery to solve. I looooove solving mysteries.
I don't mind being a wolf and lying to town, but I hunger for a mystery, and I detest lying to my friends too often.
I wanna break from that and to kill wolves so I can show I'm anywhere near as valid a townie as I am a wolf.
It's a selfish motive, but it is what makes me tick. I love randing town.
If I get a streak of town games, too, watch out. My WIM goes through the cloudtops.
I always wanna be town. I need to bury like 40 wolves a year minimum to feel like I'm even keeping pace with my average. This year I'm at 28 or so after just 4 months of play time.
Getting a big fat goose egg this game does me no favors but that's also an acceptable outcome. You can't win em all, especially against a truly competent kickass wolf team.
Sorry for the self indulgent digression into my wolf game. I just wanted to emphasize the only reason I even join games is because the town alignment still holds any mystery to me.
Being a wolf is like having the 10,000th bite of the same bland cookie, for me. It's been explored, fully. I've seen everything a dozen times over, it's clockwork and uninteresting.
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