Super Role Madness Yu-Gi-Oh Mafia Beyond Time

Peroroncino

🅷🅰🅻🅰 🅼🅰🅳🆁🅸🅳


Bandit Keith-Town

DeckMaster: Barrel Dragon: Beam Splitter: Pick any player and if you are targeted with a ability target the player chosen aswell



Fusion: Gatling Dragon: You have the following one shots abilities
-Host flips a coin if you call it right pick any player and randomly send one trap card from their deck to the graveyard
-Pick a Anti town Fusion or Ritual Monster on the field. Host flips a coin, call it right and redirect their next action onto themselves. If you call it wrong action goes through
-Host rolls a dice of the remaining players alive, the number it lands on determines the players which deckmaster you can redirect on yourself to redirect on another player amped not to fail



Magic Cards:
1: (◇7 Completed): Host rolls a dice of 7, depending on whats rolled determines the one shot ability you can redirect at a player
2: (◇Stop Defense): Pick any player and negate any protection abilities used on them for the cycle
3: (Machine Convergence Factory): Become immune to the first status ability that targets you in the game
4: (◇Polymerization): Fusion Summon Gatling Dragon
5:(♤ Second Coin Toss): When a Coin toss or dice roll ability has been activated this will redo the coin toss or dice roll ability



Trap Cards:
1: (♤Metamorph) When this has been activated flip a coin. If you call it right become Bulletproof for 3 phases. Call it wrong only for one phase
2: (◇Needlewall) : When this has been activated host rolls a dice of 6. Depending on whats rolled determines how many players you can stop from looking for a millennium item or legendary dragon knight cards. If roll a 6, host rolls again
3: (♤Proton Blast) When a dice roll or coin toss ability is activated you can activate this. If a coin toss ability is activated if you call it right redirect a anti town ability onto yourself and redirect it to another person, the base ability will not effect you. If it's a dice roll ability if it's a odd number destroy an incoming magic card ability if it's a even number negate a incoming trap card activation
4: (◇Sakuretsu Armor) When this has been activated redirect back the action that targets you back at the player
5: (◇Rare Metamorph) When a magic card has been activated redirect it's effect onto yourself and redirect it at another player. Host Flips a coin, if you call it right amp the ability

 

EkkoLoJinx

What will you paint?
me role


Noah Kaiba-Indie

Indie Wincon: You win when you and your Virtual Nightmare Tree Stumps have enough vote power to take over



Deckmaster: Yamata Dragon (Necromancer) Pick any player that has been killed or lynched and "Revive" them as one of the Big 5 tree stump. Gain their vote power and access to use one of their magic or trap cards. 2 magic, 2 trap cards and 1 base deckmaster ability as a one shot



Ritual Deckmaster: Shinato, King of the Higher plans: You have the following one shots
-Make the first Town, Rare Hunter, Shadis Disciples, Doma Cult, Yami Bakura action fail
- Banish a players dead role and exchange become immune to all actions for a cycle
-Reveal 3 random messages from Doma Cult



Divine Beast: Five Headed Dragon: You can activate this during Day 5/Day 10.

(Passive) Destroy a set Trap Card, a Continious Trap Card, A Field Magic Card, A Equip Magic Card, A Continious Magic Card

-Redirect the lynch
-Target 5 Players and inflict them with a status ailment for a cycle
-See 5 night actions, Host flips a coin, for each you call right determines how many you can destroy



Magic Cards
1: (◇Dark Hole) Block either Rare Hunters or Doma Cult from communicating with one another(Next time this is reshuffled use it on the other team)
2: (♡Giant Flood) Destroy all the locations and gain either a exodia piece or millennium item
3: (◇Ice Age Panic) Roleblock everyone in the nightphase
4: (♤Spiritual Energy Settle Matter) When you successfully gain a Big 5 tree stump gain a mystery token
5: (◇Shinnatos Ark): Ritual Summon Shinato King of the Higher Plans


Trap Cards
1: (◇EarthShaker) When this has been activated make the first action of Doma Cult and Rare Hunters miss
2: (◇Chaos Barrier Field) When this has been activated protect yourself from actions for a cycle
3: (◇Ground Breaking) When this has been activated turn your mystery Token into a defense token
4: (◇Pyro Clock of Destiny) When this has been activated Skip forward a cycle
5: (◇Vessel of Illusion) This can be activated if one of your Spirit Token one shots fails. Reuse it a second time
 
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