What is Attack Power?
Attack Power measures the amount of energy behind a character’s attacks. It is typically determined through feats the character has directly performed in their series or by comparing them to others with similar accomplishments. It reflects how much damage or destruction a character can potentially inflict in a single attack, as well as their capacity to harm opponents with specific levels of durability.For the purposes of this section, "Attack Power" serves as the standard for evaluating and comparing the relative strength of different characters or entities. While alternative terms like Attack Potency, Destructive Capacity, or simply Strength may also appear, Attack Power is the primary term used in this section.
It’s important to note that a character’s rated Attack Power does not always match the visible destruction caused by their attacks. A character may possess a high level of Attack Power even if their attacks produce little or no visible energy output or environmental damage.
Alongside other key stats like Durability, Speed, and Stamina, Attack Power helps form a more complete understanding of a character’s overall capabilities. Each of these attributes plays a vital role in evaluating a character’s strengths, weaknesses, and how they perform across different scenarios.
It’s also important to distinguish between Attack Power and Destructive Capacity. Attack Power refers to the energy a character can output (or the level they are scaled to), while Destructive Capacity focuses on the visible damage shown in the environment or as portrayed in the source material. Recognizing this difference is essential, as the two terms may seem interchangeable but are applied in different ways.
The Core Concept
Attack Power refers to the raw energy output of an attack, rather than the visible damage it causes to the environment. In many fictional works, power is portrayed in a stylized or exaggerated way, and some attacks may cause minimal collateral damage despite being immensely powerful. Because of this, Attack Power focuses on the attack’s intent, targeted effectiveness, and narrative impact, rather than relying solely on its area of effect or environmental destruction.For example, an energy beam that pierces a highly durable character (without causing an explosion or damaging the surroundings) can still be considered a high-level attack. In such cases, the damage inflicted on the target, rather than the environment, is a better indicator of the attack’s energy output. This perspective allows Attack Power to account for both concentrated attacks (such as piercing strikes or internal damage) and widespread ones (like explosions or shockwaves), as long as the resulting force is comparable.
Since fictional narratives often bend or ignore real-world physics, often disregarding things like energy conservation, momentum, or material response, Attack Power is best understood as the implied energy within a story’s context. It reflects what the attack is meant to accomplish in the narrative, rather than what would realistically happen under physical laws. This makes it a more versatile and fairer metric when comparing characters from different settings or genres.
Ultimately, the concept of Attack Power offers a consistent standard for evaluating characters whose abilities may differ in form but not in effectiveness. Whether an attack vaporizes an entire battlefield or leaves behind no visible trace, its true strength lies in what it can overcome, especially when measured against the durability of its target.
Methods Used For Scaling
Measuring Attack Power isn’t always straightforward, and there are several methods used depending on the nature of the feat, the scaling logic involved, or the available supporting material.Direct Feats
One of the most straightforward ways to evaluate a character’s Attack Power is by examining the destruction they cause directly. This includes feats like blowing up a building, splitting a mountain, or creating a large crater. These events can often be measured using calculations that take into account the size of the object destroyed, the spread of the damage, the speed of the event, and the energy required to cause it, which is typically expressed in joules or tons of TNT. When a feat is clearly shown and easy to quantify, it’s considered one of the most reliable indicators of a character’s Attack Power.
Scaling from Other Characters
Sometimes a character’s Attack Power isn’t demonstrated directly, but it can still be inferred by comparing them to others. For instance, if Character A is able to hurt Character B, and Character B has previously survived a large explosion, then it is reasonable to assume that Character A possesses a similar level of power. This method is especially useful in stories where clear feats are uncommon but power dynamics between characters are well established.
Statements & Lore
Another way to estimate Attack Power is through character dialogue, official guidebooks, or narrative commentary. These statements can offer helpful clues about a character’s strength, especially when they align with what is shown in the story. However, such statements should not always be taken at face value. Some may be exaggerated, unclear, or intended purely for dramatic effect. It is important to consider the context, the reliability of the source, and whether the statement is consistent with other known information.
Visual Indicators
In some cases, even without direct destruction, the environment provides visual clues about an attack’s strength. Shockwaves, craters, glowing energy auras, and trembling surroundings can all suggest a high level of power. These signs are useful for supporting other methods of scaling, especially when clear feats or reliable statements are lacking. However, they often rely on interpretation and can be misleading if taken out of context, so they should be used carefully.
Energy Yield Calculations
Sometimes, Attack Power can be estimated using real-world physics and mathematics. This includes applying formulas related to kinetic energy, explosive force, and other physical principles. Techniques like pixel scaling, time analysis, and mass estimation are commonly used to approximate how much energy an attack would realistically require. These calculations help create more consistent power comparisons, especially across characters from different series with varying visual styles or narrative tones.
Attack Power vs Destructive Capacity
DefinitionsAttack Power and Destructive Capacity are often treated as interchangeable, but they refer to different concepts. Attack Power is the amount of energy or force behind an attack, focusing on what the attack can achieve regardless of how much environmental damage is shown. Destructive Capacity, in contrast, refers to the visible damage caused to surroundings during an attack. While the two are closely related and often overlap, they are not always the same. Understanding this distinction is important when analyzing or comparing characters.
Key Differences
Some attacks are extremely powerful yet cause little or no visible destruction because their energy is concentrated on a single point or target. These are known as focused or concentrated attacks, such as piercing strikes or internal damage that bypass external defenses. In contrast, widespread attacks like explosions or large shockwaves create clear environmental damage and visibly demonstrate destructive capacity. Additionally, some abilities do not rely on physical force at all. Powers like soul manipulation or reality-warping can be highly effective without leaving behind any visible destruction, which highlights how Attack Power and Destructive Capacity can point to very different aspects of a character's strength.
Some Examples
Imagine a character who can injure or defeat a mountain-level opponent without leaving any visible signs of destruction in the surrounding area. Even if the terrain remains untouched, the fact that they could harm someone with that level of durability suggests they possess mountain-level Attack Power, even if their Destructive Capacity appears low. On the other hand, a bomb that levels an entire city clearly demonstrates both city-level Destructive Capacity and likely a matching level of Attack Power. These examples show how one can exist without the other, and why judging power solely by what is visually shown can be misleading.
Why Does this Distinction Matter?
As the previous examples show, it is easy to misjudge a character’s strength when focusing only on visible destruction. Some of the most powerful attacks may leave almost nothing behind, while others create large-scale damage without necessarily displaying higher energy output. Understanding the difference between Attack Power and Destructive Capacity helps avoid inaccurate assumptions during scaling discussions. It also prevents characters with precise, internal, or non-physical attacks from being underestimated. Recognizing this distinction allows for more accurate comparisons, especially in settings where powers and abilities can sometimes be displayed in unusual (and even stylized) ways.
Levels of Attack Power
To categorize characters based on their Attack Power, a tiered system is used that sorts them according to the scale of their destructive energy or output. These levels are typically grounded in real-world energy measurements, often expressed in joules, to provide a more objective way to evaluate feats. The system allows for consistent comparisons between characters across different series, regardless of art style or setting. Each level is named based on the scale of destruction its associated energy level could realistically achieve, such as destroying a building, a mountain, a planet, or even things on a larger scale.List of Levels
- Below Human Level: Applies to characters whose physical attacks are weaker than those of an average human. They are typically only capable of harming small animals or fragile objects and lack the strength to physically affect targets in the way a normal person could.
- Human Level: Applies to characters whose physical strength is comparable to that of an average adult human. They can injure other people and damage weak or easily breakable materials like wood, glass, or drywall.
- Peak Human Level: Applies to characters who operate at the peak of real-world human performance. They are stronger and more physically capable than the average person, and are typically on par with elite athletes, skilled martial artists, or highly trained combatants.
- Wall Level: Applies to characters who can break through or destroy solid walls or barriers made from materials like stone, brick, or concrete. Characters at this level are capable of smashing through reinforced structures with raw physical force.
- Small Building Level: Applies to characters who can destroy small structures such as sheds, cabins, or compact houses. They may directly cause this destruction themselves or be able to battle evenly with opponents who have demonstrated such feats.
- Building Level: Applies to characters who can destroy or significantly damage buildings larger than a standard house, such as warehouses or small commercial structures. At the higher end of this level, characters may be able to destroy apartment complexes, office towers, or other similarly sized buildings.
- City Block Level: Applies to characters capable of destroying an entire city block in a single attack. This includes multiple large buildings, streets, and nearby infrastructure contained within a densely packed urban space. Characters at the higher end of this level may be able to destroy several city blocks at once, flattening wide urban areas that span multiple structures, road networks, and potentially small neighborhoods.
- Town Level: Applies to characters capable of destroying a small town or large village in a single attack. The affected area typically includes a collection of homes, buildings, and roads spread over a modest area. At the higher end of this level, characters may be able to devastate a large town or densely packed settlement, reflecting a scale of destruction greater than that of a standard town but not yet reaching full city-level devastation.
- City Level: Applies to characters who are capable of destroying an entire city. which includes all of its buildings, infrastructure, and surrounding city environment in a single attack.
- Mountain Level: Applies to characters capable of destroying a mountain or any rock formation of a similar size and composition in a single attack.
- Island Level: Applies to characters capable of destroying an entire island in a single attack. This encompasses both the landmass and any structures located on it. At the higher end of this level, characters are capable of destroying islands significantly larger than average, extending the range of destruction comparable to small countries in size, though still smaller than a full country.
- Country Level: Applies to characters capable of devastating or completely destroying an entire country in a single attack. This includes wiping out the landmass, infrastructure, and population across a vast geographic region. At the higher end of this level, characters may be able to destroy larger nations on a global scale, though still below the scale of destruction of an entire continent.
- Continent Level: Applies characters capable of destroying an entire continent in one attack. At the upper end of this level. characters may be able to destroy multiple continents at once, affecting vast portions of the planet’s surface simultaneously.
- Moon Level: Applies to characters who can destroy a natural satellite the size of Earth’s Moon in a single attack. The energy required is immense, as it must overcome the moon’s gravitational binding energy and fully dismantle its structure. At the upper end of this level characters may be able to destroy small planets that are larger than moons but still smaller than Earth, placing them between lunar-scale and full planetary-scale destruction.
- Planet Level: Applies to characters with the power to destroy an entire planet, including its core, crust, and atmosphere, such as Earth or any planet comparable in size. Note that this level of destruction requires overcoming the Gravitational Binding Energy (GBE) that holds the planet’s mass together.
- Large Planet Level: This tier applies to characters capable of destroying planets significantly larger than Earth, such as gas giants or super-Earths. The energy required to achieve this far exceeds standard planetary destruction, due to the planet's greater mass and gravitational cohesion. At the upper end of this level, characters may possess enough power to destroy extremely dense stellar objects like white dwarfs, placing them on the cusp of star-level destructive capability.
- Star Level: Applies to characters capable of destroying full-sized stars, such as the Sun, along with their energy output, mass, and structural integrity. At the higher end of this level, characters may be able to destroy stars significantly larger than the Sun, including red giants or blue supergiants, which possess far greater mass and energy.
- Solar System Level: Applies to characters who can destroy an entire solar system, including its sun, planets, moons, and other celestial bodies like asteroids and comets. Destruction at this scale requires the ability to obliterate not only the central star but also objects at the farthest reaches of the system, such as distant planets or the outermost regions of the solar system.
- Multi-Solar System Level: Applies to characters who can destroy multiple solar systems simultaneously. This requires not just destroying the central stars but also the farthest planets and celestial bodies in those systems.
- Galaxy Level: Applies to characters capable of destroying or severely damaging an entire galaxy, including all of its stars, planets, and star systems. This level of destruction also accounts for all of the space between the star systems, not just the planets and stars contained within the galaxy.
- Multi-Galaxy Level: Applies to characters who can destroy or create multiple galaxies, considering not only the stars, planets, and star systems within them but also the vast space between these celestial objects. To qualify for this level of destruction, a character must have the ability to affect multiple galaxies simultaneously, rather than one at a time.
- Universe Level: Applies to characters capable of destroying or creating an entire universe, including all matter, energy, and the space-time within it. This level of power affects not just the physical aspects of the universe, but also the very structure that holds it together.
- Multi-Universe Level: Applies to characters capable of destroying, creating, or affecting at least 2 up to 10 entire universes. This level represents characters with power over multiple independent universes.
- Multiverse Level: Applies to characters capable of destroying or affecting an uncountably large, albeit finite number of universes, typically within a structured multiverse composed of many separate space-time continuums.
- Multiverse Level+: Applies to characters or entities capable of destroying, creating, or significantly affecting an infinite number of universes. To qualify for this level, a character needs to demonstrate powers or abilities that can affect an infinite number of universes, where it needs be stated directly that the number of universes affected must be infinite either by the narration or a character.
- Megaversal / Complex Multiverse Level: Applies to characters whose powers extend beyond a single multiverse and affect multiple multiverses, each containing an infinite number of universes at minimum. It involves realities that exist beyond the standard multiverse, including structures such as layered or nested cosmologies, where multiverses are contained within higher-dimensional frameworks that exist above them.
- Omniversal / Beyond-Dimensional Levels: This level applies to characters that exist beyond anything measurable or understandable through conventional space, time, or dimensional frameworks. These beings are not limited by universes, multiverses, or even complex layered realities. Instead, they operate on a level that transcends all physical and conceptual systems, including logic, narrative structure, and even existence itself. Characters at this level exist beyond all forms of reality, including those containing infinite universes or higher-dimensional constructs.
The purpose of these levels is to help determine where characters stand relative to others, even across different series or settings. By using defined tiers based on energy output or destructive capability, this system provides structure for organizing scaling arguments and helps minimize subjective interpretation. It can be very useful in cases where a character lacks many direct feats but is consistently scaled through interactions with other characters.
Notes on Levels of Attack Power
These levels are intended as general guidelines rather than strict rules. A character’s effective tier can vary depending on their form, power-ups, or the specific context of a feat. In some cases, attacks or abilities may only reach a particular tier under temporary or special conditions, such as transformations or story-driven boosts. As such, level placement should always consider both the consistency and context of a character’s performance.
Special Exceptions
Not all attacks rely on raw energy output or cause visible destruction. Some abilities operate through non-conventional mechanics, often referred to as “hax” in power-scaling and versus discussions. Characters who use hax may not demonstrate high Attack Power in the traditional sense, but their abilities can bypass durability or ignore conventional defenses entirely. In many cases, this makes them just as dangerous, if not more so, than characters with overwhelming physical strength.Types of Abilities That Can Bypass Standard Durability
Many hax-based abilities bypass conventional durability by targeting aspects of a character beyond the physical body. Some common examples include:
- Soul manipulation: Targets the character’s soul directly, often ignoring physical defenses entirely.
- Mind manipulation: Affects consciousness or perception rather than the body itself.
- Existence erasure: Removes a character from reality altogether, rendering traditional durability meaningless.
- Reality warping: Alters the fundamental rules of the world, typically without relying on raw physical force.
- Spatial and temporal manipulation: Distorts space, erases time, or causes widespread effects across dimensions.
- Conceptual attacks: Target abstract elements such as identity, logic, or causality, making them extremely dangerous regardless of physical durability.
Some characters are capable of causing extreme damage through highly concentrated or internalized attacks that do not rely on widespread destruction. These attacks focus force on a specific area, allowing them to harm opponents without significantly affecting the environment. Common examples include:
- Pressure point strikes
- Internal explosions
- Piercing beams
Other Exceptions
Some characters only exhibit higher levels of Attack Power under specific conditions. These special cases include:
- Form-specific boosts: Temporary increases in power caused by transformations, power-ups, or emotional surges. These boosts often result in dramatic changes to a character’s strength during combat.
- Scaling anomalies: Situations where a character manages to harm or defeat someone far stronger without a clear or consistent explanation. These often result from vague mechanics or narrative convenience.
- Plot-specific Abilities: Abilities that only activate under certain story-driven conditions. These powers may bypass normal rules or limitations but only function within specific narrative contexts.
These exceptions help illustrate why visible destruction is not always a reliable measure of a character’s power. Many abilities can be extremely dangerous without causing any major environmental damage. Recognizing this ensures that precise, internal, or non-destructive abilities are not overlooked or underestimated when evaluating strength.
Real-World Physics vs Fiction
Scientific Accuracy in CalculationsReal-world physics and mathematics are valuable tools for evaluating destructive feats. By applying formulas that involve energy, mass, velocity, and surface area, it's possible to estimate how much force is behind an attack. These values are typically expressed in joules or tons of TNT, providing a more objective foundation for understanding a character’s Attack Power. Using scientific methods allows for consistent comparisons between characters, even across different series with varying tones, styles, or settings.
Fiction Doesn't Always Follow Real-World Logic
While scientific calculations are helpful, fiction often breaks the rules of real-world physics for narrative or visual effect. Some attacks may cause massive explosions without visible shockwaves, destroy planets without leaving craters, or unleash energy that distorts reality itself. These effects are often stylized for drama and not meant to represent realistic energy output. Writers typically prioritize symbolism, pacing, or storytelling over accuracy, so feats should be evaluated within the context of the story rather than by real-world standards alone.
Context Is Just as Important as Math
While calculations can provide useful estimates, they should always be interpreted within the context of the story. A lack of visible destruction does not necessarily mean an attack is weak or ineffective. For instance, if a character harms someone who previously destroyed a mountain, it is reasonable to conclude that they may possess mountain-level Attack Power, even if no mountain is actually destroyed during the scene. Ultimately, consistency within the narrative matters more than strict adherence to real-world physics, as fictional stories often operate under their own internal logic.
Tl;dr
- Real-world physics and calculations are useful for estimating energy output and destructive force in fictional settings. However, fiction often ignores or alters physical laws for the sake of narrative, visuals, or symbolic impact.
- A lack of visible destruction does not always mean an attack is weak; many powerful feats are subtle or stylized.
- Internal consistency within the story matters more than adherence to real-world logic.
- Scientific methods help ground analysis, but story context and narrative intent ultimately define how a character’s power should be interpreted.
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