I mean, technically if you really wanted to make him lose it would have required killing him before Odd and then killing Ratchet the day Blue was killed (once the role was passed along). It was achievable
Anyway the thread content issue of only 5 players playing was frustrating. Unfortunately we can’t make other players play when they won’t (I really wish I could and tried lol)
When it comes to indies, for me it’s a case by case basis. My concern is winning and me/Ratchet correctly made the call that Blue was objectively helpful to us in getting that this game. Odd I felt was a waste of time to deal with but wasn’t useful so didn’t mind seeing him go.
Most of the time I’m not that worried about killing D1 claimed indies asap and wasting days lynching bc more often than not it’s not the best move. (I felt like town spending days lynching the team azula indies in Avatar aided mafia team’s victory. If they left them alone to lynch scum + azula i think they’re in a better place that game)
I think people obsessing over Blue this game made him a way bigger point of discussion than he would have been. The “indie wank” is exasperated when people are pouring an inordinate about of focus into them and making them the #1 talking point (when they could have just been existing in the background here)
Alrighty let's complement.
Anti indie roles might just be one of the... less marginally benefical roles ever made in Mafia. First and foremost not all indies are gonna be a detriment to Town or Mafia for that matter (see survivor), making those type of roles redundant and a -1/vanilla role in an otherwise RM/SRM role.
Secondly, even if we entertain the scenario where hostile indies exist it's hardly beneficial to Town, if at all. Exemplfiying:
We have 27 players; 20 Town, 7 hostiles players to Town. 6 are scum and 1 is SK. 19 of those 20 Town roles have abilities that universally work in all roles. It works on Town, Mafia and indies. The benefits are clearly obvious. However, a specific anti indie role will make it useless on Mafia, meaning that that role is only able to affect 1/7th of its wincon, so it's a basically useless role that can barely help Town win as it can't affect the bigger obstacle to Town winning (Mafia), completely different from normal Town roles that can affect all roles regardless of alignment. This is aking to make a anti GF role that only works on GF. It only gives marginal benefits to help achieve Town's wincon.
Veredict: Anti Indie roles are one of the less useful roles ever thought and barely beneficial to furthering Town's wincon.