Knight-Errant
sup ningens
Host: susopp
Time: saturday 12 PM CST, 7 PM CET
Day 1 Start Countdown: https://www.timeanddate.com/countdown/gaming?iso=20210410T12&p0=4923&msg=Day+1+start&font=cursive
Phase Length: 30 min Day Phases, 10 min Night Phases (or until everyone submits their actions)
Setup:
5x Vanilla Townies
2x Vanilla Masoners (Special Vanilla Townies that start the game in a mason chat)
1x Random Town Power Role (3-shot Commuter, Watcher, Tracker, Doctor, Roleblocker, Gunsmith, Jailer, or Bulletproof)
1x Mafia Goon
1x Random Mafia Power Role (Bulletproof, Roleblocker, Even-Night Watcher, or Godfather)
1x Jack-Of-All-Trades Serial Killer (Obtains a 1-shot from the Town and Mafia power roles in the game, in addition to an inherent 1-shot of his own from his choice of strongman faction kill, janitor faction kill, immunity to cops, or immunity to trackers/watchers)
sup ningen
Name - Vanilla Townie
- you have no night abilities
- your vote is your power yada yada
Win con - eliminate all threats to town
Name - Vanilla Townie
- you have no night abilities
- your vote is your power yada yada
Win con - eliminate all threats to town
Game Terms/Mechanics/Rules:
Roles:
- Gunsmith: Glorified cop that detects if a player owns a gun or not (cops, jailers, and mafia own guns, other townies and SK do not).
- Godfather: Scans innocent to alignment/gunsmith investigations, but is not bullet proof. SK obtaining this will grant him a 1 shot innocent scan to cops/gunsmith (permanently active until expended)
- Jailer: roleblocks the target while protecting them from kills. Other actions can hit your target, just not kills. Strongman kills bypass this.
- Commuter: Can leave town at night becoming untargetable to night actions. Strongman kills does NOT bypass this.
- Bulletproof: Passive activated permanently. If 1 shot bulletproof then passive is lost upon being shot the first time.
Couple Mechanics:
- Role/Action claiming IS allowed freely.
- Priority in a clash of actions will always be given to SK then mafia then town. In case of a mafia and SK roleblocking each others, the SK wins. in case of a mafia/SK. roleblocking a town roleblocker, the mafia/SK wins.
- You are not notified if you are roleblocked, but will be if jailed.
- Mafia and SK will both have a night faction kill and can use it every night, but not forced to do so.
- Jailers cannot kill in this game.
- Failed kills will not show in writeups. This is to not deny the possibility of abstaining strategies.
- Equal vote results in no lynch.
- Please vote using vote lynch playername, else I may really over look them since the game will be fast paced. You do not need to unvote or change vote lynch if you want to vote a different target.
- most of all, HAVE FUN!!!
Living players (1/11):
1. @Finalbeta Vanilla townie - killed night 3
2. @RippedCal Mafia Bulletproof - lynched day 4
3. @Midnight Delight Vanilla townie - lynched day 5
4. @Light D Lamperouge Vanilla townie - lynched day 1
5. @MangoSenpai Vanilla townie - lynched day 2
6. @Tris Mafia Goon lynched day 3
7. @Udell Vanilla masoner 2 - endgamed day 5
8. @T-Pein™ Vanilla masoner 1 - killed night 2
9. @TheAncientCenturion JOAT Serial Killer - WINNER!
10. @Fujishiro @TheKnightOfTheSea Town Roleblocker - killed night 4
11. @Kvothe Kingkiller Vanilla townie - killed night 3
Subs:
1. @Flower
2. @Grammaton
DO NOT POST YET!
DO NOT POST YET!
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DO NOT POST YET!
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