Powers & Abilities Logia/Mythical Zoan users invert to Seraphims

nik87

Kitetsu Wanker
#21
- Luffy
- Smoker
- Enel
- Kuzan
- Borsalino
- Sakazuki
- Aramaki
- Caribou
- Marco
- Monet
- Caesar Clown
- Sabo
- Karasu
- Yamato
- Kaido
Katakuri's mochi to Luffy.
Mr3's wax to Smoker.
Big Mom's soul to Enel.
Jozu's diamond to Kuzan.
Shiryu's clear to Kizaru.
Oven's heat to Akainu.
Pica's stone to Aramaki.
Trebol's sticky to Caribou.
Mansherry's heals to Marco.
Perona's ghosts to Monet.
Perospero's candy to Caesar.
Mr5's bomb to Sabo.
Moriah's shadows to Karasu.
Hancock's love to Yamato.
Magellan's poison to Kaido.

This way, the Seraphim version of them still keep the same theme. :sanmoji:
 

Kizaruber Eats

Awkwardly existing in a world of chaos.
#22
Aye haha, I get really passionate about stuff like this, its great fun!

- Kuzan
- Borsalino
- Sakazuki
- Aramaki
Kuzan:

S-Penguin/Iceman/Lazy/Pheasant

Devil Fruit: Tori Tori no Mi, Model: Penguin
Type: Zoan

Description: The Tori Tori no Mi, Model: Penguin is a Zoan-type Devil Fruit that grants its user, Aokiji, the ability to transform into a penguin or a hybrid penguin-human form. This fruit allows Aokiji to embody the characteristics of a penguin.
Transformations/Different Forms:
  1. Chillfeather Form: Aokiji's hybrid form transforms into "Chillfeather," where his limbs elongate into streamlined flippers, and his torso becomes more aerodynamic. This form enhances Aokiji's swimming and agility, allowing him to navigate through water and land with ease.
  2. Frostbeak Form: Aokiji's hybrid form evolves into "Frostbeak," with his human arms transforming into formidable penguin wings. In this form, he gains limited gliding capabilities, allowing for short aerial maneuvers.
  3. Slipstream Form: Aokiji's hybrid form transforms into "Slipstream," altering his legs into powerful flippers and streamlining his body for swift movement. This form enhances his speed on both land and water, leaving a trail of icy mist in his wake.
Awakening: Arctic Artisan's Evolution
Upon awakening, Aokiji gains the ability to further evolve and combine elements from his different forms, allowing him to create ice sculptures and manipulate ice and snow in epic ways.
Awakening Transformations:
  1. Frigid Juggernaut Form: Aokiji merges the durability of "Chillfeather" with the offensive capabilities of "Frostbeak," creating a sturdy and formidable combat form with powerful strikes.
  2. Blizzardglide Form: Aokiji combines the swift movements of "Slipstream" with the icy control of his Zoan abilities, creating a high-speed form that leaves behind freezing gusts and creates an aura of chilling intimidation.
Ice Sculpting and Snow Manipulation:
  1. Glacial Artistry: In any form, Aokiji gains the ability to manipulate ice with precision, creating intricate and detailed ice sculptures of various shapes and sizes.
  2. Snowball Cataclysm: Aokiji, in any form, can create and control giant snowballs, rolling them towards opponents to crush or disorient them. The size and speed of these snowballs depend on his current form.
Named Moves:
  1. Frozen Masterpiece: Aokiji shapes the surrounding ice and snow into a grand and intricate sculpture, showcasing his artistic prowess in the midst of battle.
  2. Penguin Blizzard Barrage: Aokiji, in "Blizzardglide" form, combines his high-speed movements with a barrage of snowballs and ice shards, overwhelming opponents in a flurry of frozen projectiles.
  3. Avalanche Catalyst: In the right environmental conditions, Aokiji can initiate an avalanche, causing a controlled descent of snow and ice to cascade down upon adversaries.
  4. Snowbound Annihilation: Rolling a colossal snowball, Aokiji unleashes it in "Frigid Juggernaut" form, crashing through obstacles and opponents with devastating force.
Aokiji's Zoan awakening, "Arctic Artisan's Evolution," not only enhances his combat capabilities but also allows him to wield the power of ice and snow with unparalleled creativity, turning the battlefield into a frozen masterpiece of his own design.

Borsalino

S-Monkey/BrightMan/Lightman/Shades

Devil Fruit: Disco Disco no Mi (Disco Ball-Disco Ball Fruit)
Type: Paramecia


Description: The Disco Disco no Mi is a Paramecia-type Devil Fruit that grants its user, Kizaru, the ability to generate and manipulate disco-related phenomena. This fruit allows Kizaru to infuse the atmosphere with disco energy, creating dazzling light displays and influencing the battlefield with dance-inducing effects.
Abilities:
  1. Disco Ball Generation: Kizaru can summon and control disco balls of various sizes. These disco balls radiate colorful lights and can be used for both offensive and defensive purposes.
  2. Funky Aura: The user can emit a funky aura that influences the surrounding area. This aura induces a rhythmic and dance-like state in those within its range, potentially distracting or incapacitating opponents.
  3. Groovy Illusions: Kizaru can create illusions infused with disco vibes, disorienting and dazzling opponents with psychedelic visuals. These illusions can be used for strategic purposes or to confuse adversaries during combat.
  4. Dance Floor Creation: The user has the ability to transform the ground into a shimmering dance floor. This altered terrain may affect the movements of opponents and enhance the user's agility and footwork.
  5. Light Show Barrage: Kizaru can unleash a barrage of dazzling lights and colorful patterns, overwhelming opponents with sensory overload. This can serve as a distraction or set the stage for subsequent attacks.
Awakening: Disco Never Dies

Upon awakening, the user gains mastery over disco-related phenomena on a grand scale, turning the entire environment into a disco wonderland.

Awakening Abilities:
  1. Eternal Dance Floor: The user can transform vast areas into permanent dance floors, affecting the battlefield on a massive scale. This not only enhances the user's mobility but also perpetuates the influence of the funky aura.
  2. Cosmic Disco Ball: The user summons a colossal disco ball in the sky, radiating powerful disco energy. This disco ball can amplify the user's abilities and cover an expansive area, influencing both allies and enemies.
  3. Infinite Groove: The funky aura becomes even more potent, affecting individuals at a greater distance and with increased intensity. Opponents may find it challenging to resist the irresistible urge to dance.
  4. Time-Warping Illusions: The illusions created by the user can now distort perception on a temporal level, creating mesmerizing time-warping effects that disorient and confuse opponents.
  5. Universal Light Show: The user can project dazzling light shows into the sky, creating a mesmerizing spectacle visible from far distances. This not only serves as a form of communication but also as a display of the user's awakened power.
The Disco Never Dies awakening elevates the Disco Disco no Mi to new heights, turning the battlefield into a perpetual disco party and solidifying Kizaru's dominance with his disco-themed abilities.

Sakazuki:

S-Volcano/Magmaman/Hellhound/Cerberus/Lion/Fury/HIM/Stressed

Devil Fruit: Neko Neko no Mi, Model: Magma Lion
Type: Ancient Zoan


Description: The Neko Neko no Mi, Model: Magma Lion is an Ancient Zoan-type Devil Fruit that grants its user the ability to transform into a mighty magma-infused lion or a hybrid lion-human form. This ancient zoan lineage is specifically linked to a formidable creature that thrives in the intense heat and molten environment of active volcanoes.
Transformations/Different Forms:
  1. Molten-Mane Form: In the hybrid form, the user takes on the appearance of a lion with a majestic mane composed of flowing molten magma. This form enhances the user's physical strength, and the molten mane provides additional protection.
  2. Inferno Roar Form: In the full lion form, the user manifests a creature of immense size, covered in molten magma. In this form, the user gains enhanced speed and strength, becoming a living force of destruction that can traverse molten terrain with ease.
Awakening: Magma Apex Evolution

Upon awakening, the user gains access to advanced transformations and abilities unique to the ancient zoan lineage, emphasizing extreme endurance and durability associated with volcanic and magma-related features.
Awakening Transformations:
  1. Magma Pelt Form: The hybrid form evolves, and the user's fur becomes a protective pelt of solidified magma. This magma pelt significantly enhances the user's defense, making them nearly impervious to both physical and heat-based attacks.
  2. Pyroclastic Surge Form: The full lion form undergoes an awakening transformation, where the user's body becomes semi-incorporeal, allowing attacks to pass through them. Simultaneously, magma eruptions occur from their body, creating a dangerous aura of pyroclastic fury.
Ancient Zoan Awakening Abilities:
  1. Volcanic Stamina: The user gains extreme resistance to heat, magma, and physical damage, allowing for prolonged battles in the intense conditions of a volcanic environment.
  2. Magma Vitality: The awakening enhances the user's regenerative abilities, enabling rapid healing from injuries sustained in battle. Magma-related wounds close and regenerate at an accelerated rate, even in the midst of combat.
  3. Pyroclasmic Endurance: The user becomes immune to the harmful effects of extreme heat, volcanic gases, and magma. This immunity extends to environmental hazards associated with volcanic activity.
  4. Lava Flow Charge: The user can channel magma through their body and release it in a powerful charge, creating a river of flowing lava that can be directed strategically on the battlefield.
  5. Eruption Roar: The user emits a deafening roar that triggers localized volcanic eruptions, causing the earth to rupture and release molten magma. This move is a devastating area-of-effect attack.
Non-Awakened Moves/Abilities:
  1. Lava Swipe: In the hybrid form, the user utilizes powerful paw swipes imbued with molten magma, causing burns upon contact with opponents.
  2. Magma Roar: The user releases a powerful roar that resonates with the heat of molten magma, potentially disorienting and intimidating opponents.
  3. Heat Vision: The user can focus their vision to emit concentrated heat beams from their eyes. This ability allows for precise and targeted attacks.
  4. Magma Claws: The user's claws become superheated, enabling them to slice through objects with ease. This move is particularly effective in close combat.
  5. Molten Charge: In the full lion form, the user charges forward with incredible speed, leaving a trail of molten lava in their wake. This move is both offensive and can be used strategically to create barriers or redirect the battlefield.
  6. Flaming Roar Burst: The user combines their powerful roar with bursts of flaming breath, creating a fiery shockwave that can repel opponents and clear the immediate area.
  7. Lava Tackle: The user lunges at opponents with great force, tackling them and covering them in molten magma. This move can be used to immobilize foes or create hazardous conditions.
  8. Magma Infusion: The user can infuse their physical attacks with molten magma, enhancing their overall offensive capabilities.
  9. Heat Aura: The user emits a radiant heat aura, raising the temperature in the immediate vicinity. This can be used defensively to deter close-range attackers.
  10. Molten Mane Defense: The user utilizes their molten mane as a defensive shield, absorbing and dissipating incoming attacks. This move provides additional protection in the hybrid form.
These moves showcase the versatility of the Neko Neko no Mi, Model: Magma Lion, allowing the user to engage in a variety of combat scenarios with a combination of heat-based attacks, physical prowess, and strategic maneuvers.
Aramaki:

S-Bull/Bullship/Weedman/Gardener/Angry

Devil Fruit: Kusa Kusa no Mi (Weed-Weed Fruit)
Type: Paramecia
Description: The Kusa Kusa no Mi is a Paramecia-type Devil Fruit that grants its user, Aramaki (Green Bull), the ability to generate, control, and manipulate various forms of plant life, specifically weeds. This fruit allows the user to harness the power of weeds for both offensive and defensive purposes.
Abilities:
  1. Weed Generation: Aramaki can generate weeds at will, allowing them to quickly cover an area with thick vegetation. The speed and density of weed growth depend on the user's control and mastery of the Devil Fruit.
  2. Vine Manipulation: The user can control the growth and movement of weed vines, using them for a variety of purposes such as entangling opponents, creating barriers, or forming makeshift weapons.
  3. Camouflage: Aramaki can blend into natural environments by generating and manipulating weeds to mimic the surrounding vegetation. This provides them with an effective means of stealth and surprise attacks.
  4. Toxic Weed Secretion: Certain weeds produced by the Devil Fruit can excrete toxic substances. Aramaki can use these toxic weeds to poison opponents on contact or create hazardous areas on the battlefield.
  5. Rapid Regrowth: If the user's plant creations are damaged or destroyed, they can rapidly regrow the vegetation. This ability allows for a continuous and sustainable offensive strategy.
  6. Weed Infestation: Aramaki can cause weeds to rapidly spread and infest objects or structures, weakening them over time. This can be particularly effective in breaking down barriers or hindering opponents' movements.
  7. Weed Constructs: The user can shape weeds into various constructs, such as thorny walls, protective barriers, or even animated weed creatures to assist in combat.
  8. Photosynthesis Enhancement: The user can enhance their physical abilities and recover stamina by absorbing sunlight through the weeds they control. This allows for increased endurance and sustained activity in well-lit environments.
  9. Botanical Communication: Aramaki can establish a form of communication with plants, gaining information about their surroundings and potential threats. This ability enhances their situational awareness.
  10. Hallucinogenic Fumes: By manipulating certain hallucinogenic weeds, Aramaki can emit pungent fumes that induce hallucinations in those who inhale them. This can disorient opponents, making them vulnerable to attacks or creating diversions on the battlefield.
Awakening: Overgrowth Dominion
Upon awakening, Aramaki gains mastery over the plant life within a wide area, transforming the battlefield into a lush and overgrown domain under their control. The range and potency of their abilities significantly increase, and the hallucinogenic effects of the fumes become even more potent.
Awakening Abilities:
  1. Megaflora Manifestation: The user can create colossal and powerful plant structures, such as enormous thorned vines, entangling root systems, and towering weed fortifications. These structures can be used for both offense and defense.
  2. Mass Hallucinogenic Release: Aramaki can release a massive burst of hallucinogenic fumes, affecting a broad area and causing confusion and disarray among opponents. This allows for strategic manipulation of the battlefield.
  3. Root Network: The user gains the ability to sense and manipulate the underground root systems of plants within their awakened domain. This provides enhanced surveillance and control over subterranean movements.
  4. Ecosphere Manipulation: Aramaki can influence weather patterns and create microclimates within their awakened domain, allowing them to control temperature, humidity, and sunlight to optimize conditions for plant growth.
  5. Proliferation Wave: The user can trigger a rapid proliferation of weeds and plants in the surrounding environment, turning the battlefield into a dense and impassable thicket. This move can restrict opponents' movements and create natural barriers.
The Overgrowth Dominion awakening elevates Aramaki's mastery of the Kusa Kusa no Mi, granting them unparalleled control over plant life within their awakened domain and transforming the battlefield into a botanical realm under their dominion.

Caribou:

S-Creep/Swampman/Swamp Thing/CheGuevara/Barrelman/Swamp Gator/Floridaman

Devil Fruit: Tun Tun no Mi (Barrel-Barrel Fruit)
Type: Paramecia
Description: The Tun Tun no Mi is a Paramecia-type Devil Fruit that grants its user, Caribou, the ability to transform their body into a barrel and manipulate various aspects of barrel-related properties. This Devil Fruit provides Caribou with unique and versatile abilities centered around the concept of barrels.
Abilities:
  1. Barrel Transformation: Caribou can transform any part of his body into a barrel, allowing for a variety of applications. This transformation provides defensive capabilities, as he can encase himself in a sturdy barrel form to withstand attacks.
  2. Barrel Storage: Caribou can use his barrel form to store objects within his body. The storage capacity is seemingly endless, allowing him to carry an assortment of items, weapons, or even other people within his barrel form.
  3. Barrel Mimicry: Caribou can mimic the appearance and properties of different types of barrels, such as explosive barrels, poison barrels, or even barrels containing liquid substances. This allows for deceptive tactics and surprise attacks.
  4. Barrel Extension: Caribou can elongate and manipulate his barrel limbs to reach distant objects or opponents. This ability provides an extended reach in combat and allows for versatile maneuverability.
  5. Barrel Launch: Caribou can launch himself as a projectile in barrel form. This move can be used for rapid travel, surprise attacks, or as an evasive maneuver. The launch can be adjusted for speed and trajectory.
  6. Barrel Absorption: Caribou can absorb liquids or substances into his barrel form, allowing him to manipulate and release them later. This can include absorbing and ejecting water, mud, or other materials for strategic advantages.
  7. Barrel Expansion: Caribou can expand the size of his barrel form, increasing his overall mass and durability. This move enhances his defensive capabilities and can be used to shield allies from attacks.
Awakening: Barrel Dominion
Upon awakening, Caribou gains mastery over the barrel-related properties within his vicinity, allowing him to manipulate and control barrels on a larger scale.
Awakening Abilities:
  1. Barrel Confluence: Caribou can merge with and control the properties of existing barrels within his awakened domain. This includes manipulating their contents, altering their shapes, or even using them as extensions of his own body.
  2. Barrel Barrage: Caribou can summon and launch a barrage of barrels at opponents. These barrels can be imbued with various effects, such as explosive, adhesive, or electrifying properties, creating chaos on the battlefield.
  3. Barrel Projection: Caribou can project his consciousness into a network of barrels within his awakened domain, gaining a form of surveillance and awareness over a wide area. This allows him to monitor activities and plan strategic movements.
  4. Barrel Transmutation: Caribou can transmute the properties of barrels, changing them into different materials or substances. For example, he can transform a wooden barrel into a metal barrel for enhanced durability.
  5. Barrel Distortion Field: Caribou can create a distortion field within his awakened domain, altering the properties and physics of barrels within the area. This can lead to unpredictable movements, changes in weight, or even the generation of illusions.
The Barrel Dominion awakening transforms Caribou into a master of barrel manipulation, extending his influence over the properties and characteristics of barrels within his awakened territory. This enhanced control allows for strategic and dynamic utilization of barrel-related powers in both offense and defense.

Certainly! Here are some named moves for Caribou with the Tun Tun no Mi:
Basic Moves:
  1. Barrel Barricade: Caribou encases himself in a sturdy barrel form to withstand incoming attacks, forming a protective barricade.
  2. Tun Launch: Caribou launches himself as a high-speed projectile in barrel form, surprising opponents and gaining a tactical advantage.
  3. Barrel Grasp: Caribou extends his barrel limbs to grasp and retrieve objects from a distance, demonstrating precise control.
  4. Mimicry Deception: Caribou mimics the appearance of harmless barrels to deceive opponents, setting up strategic ambushes.
  5. Tun Absorption: Caribou absorbs liquids or substances into his barrel form, manipulating and utilizing them for various purposes.
Awakening Moves:
  1. Barrelstorm Barrage: Caribou summons a storm of barrels imbued with different effects, creating chaos and confusion among opponents.
  2. Dominion Transmutation: Caribou transmutes the properties of barrels within his awakened domain, turning them into formidable weapons or defensive structures.
  3. Tun Projection Network: Caribou projects his consciousness into a network of barrels, gaining surveillance and control over a wide area.
  4. Barrage Burstwave: Caribou releases a burst of barrels that explode upon impact, creating a wave of destruction.
  5. Distorted Tun Field: Caribou creates a distortion field within his awakened domain, causing barrels to exhibit unpredictable movements and properties.
These named moves showcase Caribou's creative and versatile use of the Tun Tun no Mi, both in basic maneuvers and the more advanced techniques unlocked through his awakening.
 
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Kizaruber Eats

Awkwardly existing in a world of chaos.
#24
Marco
- Monet
- Caesar Clown
- Sabo
Marco The Pineapple:

S-Pineapple/Phoenix/Fruit Salad/Ya yoi /Fruit Bomber

Devil Fruit: Kudamono Kudamono no Mi (Fruit-Fruit Fruit)
Type: Paramecia


Description: The Kudamono Kudamono no Mi is a Paramecia-type Devil Fruit that grants its user, Marco, the ability to generate and control various fruits, allowing him to create a delightful and versatile assortment of fruity abilities. This fruit extends beyond pineapples, giving Marco access to a plethora of fruit-based powers. Additionally, it allows him to achieve flight through a unique manifestation of fruity wings.
Abilities:
  1. Fruit Manifestation: Marco can generate and control a wide variety of fruits, including but not limited to apples, bananas, berries, and more. Each fruit can be used for different purposes, ranging from offensive attacks to supportive abilities.
  2. Fruit Fusion: Marco can combine different fruits to create hybrid fruits with unique properties. For example, merging a citrus fruit with a melon may result in a fruit with acidic properties.
  3. Fruity Flight: Marco can form wings made of condensed fruits, allowing him to achieve flight. The wings can be manipulated for agile aerial maneuvers.
  4. Fruit Salad Shield: Marco can create a protective barrier made of interlocking fruits, forming a resilient shield against attacks.
  5. Juicy Barrage: Marco launches a barrage of juice-filled fruits at opponents, creating a messy and distracting onslaught.
Awakening: Fruity Wonderland
Upon awakening, Marco gains the ability to transform the environment into a vibrant and lush fruity wonderland. This enhances the potency and variety of his fruit-based abilities.
Awakening Abilities:
  1. Orchard Overgrowth: Marco causes an area to bloom with an abundance of fruits, creating a makeshift orchard that serves as a strategic advantage.
  2. Fruitful Rainfall: Marco summons a rainfall of various fruits, creating a mesmerizing and potentially hazardous downpour.
  3. Fruitful Transmutation: Marco can transmute elements of the environment into giant fruits, altering the landscape to his advantage.
  4. Fruitful Cyclone: Marco generates a swirling cyclone of fruits, creating a chaotic and unpredictable vortex.
Named Moves:
  1. Banana Boomerang: Marco hurls a banana that curves and returns to him, striking opponents from unexpected angles.
  2. Citrus Cyclone Kick: Marco imbues his leg with the essence of citrus fruits and delivers a spinning kick, releasing a burst of citrus energy.
  3. Berry Blast Wave: Marco releases a wave of explosive berries, creating a colorful and impactful burst upon impact.
  4. Pomegranate Punishment: Marco conjures a flurry of pomegranate seeds, each exploding upon contact with a target.
  5. Fruit Fusion Frenzy: Marco combines multiple fruits in a rapid sequence, creating a dynamic and unpredictable series of attacks.
The Kudamono Kudamono no Mi offers Marco a whimsical and fruity arsenal, allowing him to harness the powers of various fruits for both combat and flight, creating a delightful and entertaining style of combat.

Monet:

S-Owl/Harpy/Astronomer/Yuki Onna/Snowwoman

Devil Fruit: Tori Tori no Mi, Model: Yuki-Fukurou (Bird-Bird Fruit, Model: Snow Owl)
Type: Zoan

Description: The Tori Tori no Mi, Model: Yuki-Fukurou is a Zoan-type Devil Fruit that grants its user, Monet, the ability to transform into a snow owl or a hybrid form combining human and snow owl features. This Devil Fruit provides Monet with enhanced physical abilities, flight, and the sensory advantages of a snow owl.
Abilities:
  1. Full Transformation: Monet can fully transform into a majestic snow owl. In this form, she gains the physical attributes, instincts, and abilities of a real snow owl, including keen eyesight, silent flight, and sharp talons.
  2. Hybrid Form: Monet can assume a hybrid form that combines her human and snow owl features. In this form, she retains her intelligence and the ability to use Haki, while also benefiting from the physical advantages of the snow owl, such as wings and feathers.
  3. Enhanced Eyesight: Monet's snow owl eyesight allows her to see clearly in low light conditions and detect prey or opponents from great distances.
  4. Silent Flight: In both full transformation and hybrid form, Monet can navigate the skies silently, making her an adept aerial predator and a stealthy observer.
  5. Snow Owl Physiology: Monet inherits the keen hunting instincts of a snow owl, making her a skilled tracker and an agile combatant.
  6. Arctic Adaptation: Monet gains a tolerance for cold temperatures, enabling her to thrive in arctic environments without succumbing to the chilling effects.
  7. Feather Manipulation: Monet can manipulate her owl feathers for offensive and defensive purposes. This includes launching feathers as projectiles or forming a protective barrier.
Awakening: Blizzard Soar
Upon awakening, Monet gains the ability to control and manipulate the winter weather within her vicinity, unleashing blizzards and snowstorms at will. This enhances her control over the battlefield and provides strategic advantages.
Awakening Abilities:
  1. Blizzard Burst: Monet can summon and control intense blizzards, reducing visibility and creating a freezing atmosphere that hinders opponents' movements.
  2. Snow Owl Storm: Monet releases a flurry of feather projectiles imbued with the power of a snowstorm, creating a deadly barrage against her foes.
  3. Arctic Winds: Monet can manipulate the wind currents, creating gusts of freezing wind that can disorient opponents and provide her with enhanced mobility.
  4. Snow Owl's Gaze: Monet's enhanced eyesight is further improved, allowing her to see through illusions and detect hidden opponents within her awakened domain.
Named Moves:
  1. Frost Talon Slash: Monet's talons are imbued with a freezing touch, allowing her to slash opponents with a chilling effect.
  2. Blizzard Burst Wave: Monet releases a wave of intense cold and snow, freezing the surroundings and creating a hazardous terrain.
  3. Aerial Avalanche: Monet triggers a controlled avalanche of snow and ice, engulfing and overwhelming opponents from above.
  4. Whispering Snowfall: Monet descends from the sky in her snow owl form, creating an illusion of peaceful snowfall before launching a surprise attack.
  5. Arctic Mirage: Monet uses her control over the weather to create illusions, confusing opponents and making it challenging to discern her true location.
The Tori Tori no Mi, Model: Yuki-Fukurou grants Monet the graceful and deadly abilities of a snow owl, blending the beauty of flight with the ferocity of winter weather manipulation.

Caesar Clown

S-Julius/Scientist/Gasman/Clown/Jester/Fool

Devil Fruit: Labo Labo no Mi (Laboratory-Laboratory Fruit)
Type: Paramecia
Description: The Labo Labo no Mi is a Paramecia-type Devil Fruit that grants its user, Caesar Clown, the ability to create and control a specialized substance known as "Labo Gas." This laboratory-themed fruit allows Caesar to manipulate Labo Gas in various ways, offering a range of unique effects and applications.
Abilities:
  1. Labo Gas Generation: Caesar can generate Labo Gas at will. Labo Gas is a versatile and invisible substance with various properties that Caesar can control.
  2. Chemical Affliction: When exposed to Labo Gas, individuals may experience various effects depending on the specific chemical composition Caesar has infused into the gas. This can include sleepiness, confusion, or even alterations in physical abilities.
  3. Labo Gas Constructs: Caesar can solidify Labo Gas into tangible constructs, such as walls, barriers, or weapons. These constructs retain the unique properties of Labo Gas, making them unpredictable and potent.
  4. Chemical Sensing: Caesar can sense and analyze the chemical composition of his surroundings, providing him with valuable information about the environment and the presence of specific substances.
  5. Chemical Manipulation: While Labo Gas is primarily a gas, Caesar can manipulate its properties to briefly adopt characteristics of liquids or solids, allowing for diverse applications.
  6. Labo Gas Invisibility: Labo Gas is invisible, making it difficult for opponents to detect and defend against Caesar's attacks. This invisibility extends to any Labo Gas constructs he creates.
  7. Chemical Transmutation: Caesar can transmute Labo Gas into other non-harmful substances for various utility purposes, such as creating temporary platforms or altering the composition of the air.
  8. Fear Gas Affliction: Caesar can infuse Labo Gas with a fear-inducing chemical, causing individuals exposed to the gas to experience intense and irrational fear. This fear gas can induce hallucinations, nightmares, and panic in those affected.
Awakening: Labo Realm
Upon awakening, Caesar gains the ability to transform a localized area into a specialized laboratory realm. In this awakened state, the properties of Labo Gas are enhanced, and Caesar gains heightened control over the chemical reactions within this domain.
Awakening Abilities:
  1. Labo Gas Fusion: Caesar can fuse Labo Gas with other substances present in the awakened domain, creating new and potent effects.
  2. Chemical Reaction Acceleration: Caesar can accelerate chemical reactions within the Labo Realm, creating rapid and dynamic changes in the environment.
  3. Concentrated Affliction: The effects of Labo Gas become more potent and concentrated within the awakened domain, affecting individuals more intensely.
  4. Labo Gas Fabrication: Caesar can generate Labo Gas constructs of greater complexity and durability within the Labo Realm.
Named Moves:
  1. Phantom Laboratory: Caesar creates an illusionary laboratory filled with Labo Gas constructs, disorienting and confusing opponents.
  2. Ephemeral Affliction: Caesar releases a cloud of Labo Gas with subtle but long-lasting effects, causing delayed and unexpected reactions in affected individuals.
  3. Molecular Mirage: Caesar distorts the perception of the Labo Realm, making it appear differently to different observers within the area.
  4. Ethereal Barrier: Caesar forms an intangible barrier of Labo Gas, allowing allies to pass through while hindering or trapping opponents.
  5. Invisible Ambush: Caesar conceals himself within Labo Gas, launching surprise attacks from seemingly empty space.
  6. Terror Torrent: Caesar releases a concentrated stream of fear-inducing Labo Gas, creating an overwhelming sense of terror in those caught in its path.

Sabo

S-Oliver/Igniter/Spark/Fawkes/Salamander

Devil Fruit: Sara Sara no Mi, Model: Steamfire Salamander (Steamfire Salamander-Salamander Fruit)
Type: Zoan
Description: The Sara Sara no Mi, Model: Steamfire Salamander is a Zoan-type Devil Fruit that grants its user, Sabo, the ability to transform into a unique steamfire salamander or a hybrid form combining human and steamfire salamander features. This Devil Fruit enhances Sabo's combat abilities with a combination of fire, water, and steam-based powers.
Abilities:
  1. Full Transformation: Sabo can fully transform into a steamfire salamander. In this form, he gains the physical attributes and abilities of a real steamfire salamander, including enhanced agility, amphibious capabilities, regenerative properties, and the ability to produce both fire and water.
  2. Hybrid Form: Sabo can assume a hybrid form that combines his human and steamfire salamander features. In this form, he retains his intelligence and the ability to use Haki, while also benefiting from the physical advantages of the steamfire salamander, such as a prehensile tail and specialized limbs.
  3. Steamfire Manipulation: The Sara Sara no Mi, Model: Steamfire Salamander grants Sabo the power to manipulate both fire and water simultaneously, creating and controlling steam. In his hybrid and full steamfire salamander forms, Sabo can produce and control flames, water, and steam, enhancing his offensive capabilities with a unique combination of elements.
  4. Regeneration: As a steamfire salamander, Sabo possesses regenerative abilities. He can heal minor injuries quickly and recover from more significant wounds over time. This regenerative power enhances his overall durability in battle.
  5. Amphibious Adaptation: In his full steamfire salamander form, Sabo can breathe both air and water, allowing him to navigate aquatic environments with ease.
  6. Tail Whip: Sabo can use his prehensile tail in combat, delivering powerful strikes and knocking opponents off balance. The tail is also useful for grabbing and manipulating objects.
  7. Heat and Steam Sensing: Sabo gains the ability to sense both heat and steam sources, allowing him to detect the presence of living beings and objects even in low visibility situations.
Awakening: Steam Inferno

Upon awakening, Sabo gains mastery over the simultaneous manipulation of fire, water, and steam, creating a unique and potent combination known as the "Steam Inferno." This awakening allows him to generate and control an even more intense and expansive combination of fire, water, and steam.
Awakening Abilities:
  1. Steam Inferno Blaze: Sabo can summon and control a large area of intense fire, water, and steam, creating a localized inferno of steaming flames that engulfs opponents and obstacles.
  2. Steamfire Storm Assault: Sabo can unleash a barrage of fire, water, and steam projectiles in the form of swirling storms, overwhelming adversaries with a relentless onslaught of triple elements.
  3. Eternal Ember Steam: Sabo's fire, water, and steam gain an ethereal quality, making them more difficult to extinguish. Even after the initial attack, the lingering elements continue to burn, freeze, and steam the surroundings.
  4. Phoenix Steam Rebirth: In dire situations, Sabo can utilize his enhanced regenerative abilities to recover from near-fatal injuries, symbolizing the mythical rebirth of a steam phoenix.
Named Moves:
  1. Steamy Dragon Strike: Sabo combines his steamfire salamander form's agility with a powerful fire, water, and steam-enhanced strike, creating a blazing trail in the shape of a dragon amidst a steamy cloud.
  2. Steam Infernal Torrent: Sabo releases a torrent of fire, water, and steam from his tail, sweeping across the battlefield and leaving a trail of destruction in its wake.
  3. Watery Heatwave Surge: Sabo generates intense heat waves and freezing gusts, all accompanied by a steaming mist, disorienting and weakening opponents within the affected area.
  4. Pyroclasmic Glaciation Eruption: Sabo causes the ground to erupt with molten lava, ice, and steam, turning the battlefield into a hazardous terrain of frozen flames and mist.
  5. Scorching Blizzard Salvo: Sabo launches a rapid-fire series of fire, water, and steam projectiles, saturating the area with triple-elemental projectiles that explode upon impact.
The Sara Sara no Mi, Model: Steamfire Salamander, provides Sabo with a unique combination of fire, water, and steam-based powers, creating a formidable and versatile Zoan transformation in the world of One Piece.

Karasu


S-Crow/Soundman/Echo/Sonic Boom/Murder


Devil Fruit: Sōn Sōn no Mi (Sound-Sound Fruit)


Type: Paramecia


Description: The Sōn Sōn no Mi is a Paramecia-type Devil Fruit that grants its user, Karasu, the ability to create, manipulate, and control sound waves. This Devil Fruit enhances Karasu's combat abilities and provides him with a range of sound-based powers.

Abilities:

Sound Wave Generation: Karasu can generate sound waves at various frequencies and amplitudes. These sound waves can be used for communication, echolocation, and as a means of offense.

Sonic Constructs: Karasu can solidify sound waves to create tangible constructs, such as weapons, barriers, or platforms. These constructs can be used both defensively and offensively.

Sound Manipulation: Karasu has the ability to manipulate existing sounds, altering their volume, pitch, or direction. This manipulation allows for stealthy movement, disorientation of opponents, and even the creation of illusions.

Sonic Blast: Karasu can unleash concentrated blasts of sound waves, capable of causing disorientation, damaging structures, or incapacitating opponents by disrupting their equilibrium.

Sound Absorption: Karasu can absorb and nullify incoming sound waves, rendering himself immune to sonic-based attacks. This ability also allows him to silence his surroundings temporarily.

Echolocation: Karasu can use sound waves to navigate and perceive his surroundings, even in complete darkness. This enhances his situational awareness and makes him a formidable opponent in various environments.

Awakening: Symphony of Shadows


Upon awakening, Karasu gains advanced control over sound waves, allowing him to create complex symphonies of sound with diverse effects.

Awakening Abilities:

Harmony of Deception: Karasu can create intricate sound illusions, deceiving opponents by altering their perception of reality. These illusions can be used for misdirection, camouflage, or to disorient enemies.

Resonance Cascade: Karasu can set up resonating sound waves that amplify in strength over time. This creates powerful shockwaves capable of disrupting structures and incapacitating opponents over a wide area.

Sound Manipulation Mastery: Karasu's manipulation of sound becomes more refined, allowing him to control multiple sound sources simultaneously and orchestrate complex patterns of sound for various purposes.

Cacophony of Chaos: Karasu can unleash a chaotic barrage of sound waves, creating a disorienting and overwhelming assault that confuses and weakens opponents within the affected area.

Named Moves:

Sonic Shuriken: Karasu creates razor-sharp sound constructs resembling shurikens and hurls them at high speeds towards his targets.

Echoing Blade: Karasu solidifies sound waves into a blade-like construct, enhancing the cutting power of his attacks.

Silent Whispers: Karasu absorbs all sound in the vicinity, creating a temporary zone of complete silence. This can be strategically employed for stealth or to disrupt enemy communication.

Thunderous Crescendo: Karasu releases a concentrated burst of sound waves, creating a deafening roar that disorients and stuns opponents in its range.

Serenade of Shadows: In his awakened state, Karasu orchestrates a symphony of illusions and resonating waves, creating a mesmerizing and overwhelming display of sound-based prowess.

The Sōn Sōn no Mi provides Karasu with a versatile set of sound-based abilities, allowing him to manipulate his environment and adversaries with finesse and creativity.

Yamato:


S-Onihime/Oden/Kaidos Headache/ThrowInTheTowel/ScrewYouOda/AceOfClubs

Devil Fruit: Fūro Fūro no Mi (Towel-Towel Fruit)

Type: Paramecia

Description: The Fūro Fūro no Mi is a Paramecia-type Devil Fruit that grants its user, Yamato, the ability to create, manipulate, and transform into towels. This Devil Fruit provides Yamato with a range of versatile and creative applications related to towels.

Abilities:

Towel Creation: Yamato can create towels of various sizes, shapes, and textures at will. These towels can be made instantly and used for a variety of purposes.

Towel Manipulation: Yamato has precise control over the towels he creates. He can manipulate them telekinetically, making them move according to his will. This ability allows for a variety of uses, from restraining opponents to performing complex tasks.

Towel Transformation: Yamato can transform parts or the entirety of his body into towels. This transformation grants him unique advantages, such as increased flexibility, the ability to slip through tight spaces, and even the potential to absorb or deflect certain attacks.

Towel Armor: Yamato can create a layer of durable towels around himself, forming a makeshift armor. This armor provides enhanced defense against physical attacks and can absorb liquids.

Towel Transportation: Yamato can transform into a large towel and use the wind or other means to carry himself or others across distances. This allows for quick and stealthy movement.

Instant Clean-Up: Yamato can instantly clean and dry objects or surfaces by touching them with his towels. This ability is useful for various purposes, from personal hygiene to tidying up a messy area.

Awakening: Linen Monarch

Upon awakening, Yamato gains advanced control over the textile nature of towels, expanding the range and intricacy of his abilities.

Awakening Abilities:

Towel Fabrication: Yamato can create specialized towels with unique properties, such as heat resistance, elasticity, or enhanced absorbency. These towels can be used for specific tasks or tailored to counter particular opponents.

Towel Manipulation Mastery: Yamato can control an extensive number of towels simultaneously, allowing for the orchestration of intricate and large-scale maneuvers. This mastery of manipulation increases the overall versatility of his powers.

Dimensional Linens: Yamato can create interdimensional pockets within his towels, effectively turning them into portals. This allows for quick storage, retrieval of items, or even surprise attacks by appearing from unexpected locations.

Towel Enchantment: Yamato can infuse his towels with special properties, such as healing energy, protective wards, or temporary enhancements. These enchanted towels can be deployed strategically in various situations.

Named Moves:

Cotton Cascade: Yamato releases a cascade of soft towels that envelop an area, providing cover, disorienting opponents, and absorbing incoming attacks.

Rapid Wrap: Yamato swiftly wraps opponents in a flurry of towels, immobilizing them and limiting their movements.

Linen Labyrinth: Yamato creates a maze of transforming towels, disorienting and trapping opponents within a shifting textile labyrinth.

Warp Weave: In his awakened state, Yamato warps the fabric of his towels, allowing him to traverse great distances instantly and surprise opponents with unpredictable movements.

Regal Linen Shield: Yamato forms an intricate, regal shield made of reinforced towels, providing enhanced protection against powerful attacks.

The Fūro Fūro no Mi offers Yamato a unique set of textile-based abilities, blending utility and creativity in both offense and defense.


@Pot Goblin


Kaido:


S-Oni-/TheStrongest/Dragoni/Drunkman/AlwaysBetOnHim/You'reDeadNow/Clubber/Warmonger/BeastGod


Devil Fruit: Senso Senso no Mi (War-War Fruit)

Type: Paramecia


Description: The Senso Senso no Mi is a Paramecia-type Devil Fruit that grants its user, Kaido, the ability to manipulate and control the concept of war. This Devil Fruit enhances Kaido's combat abilities and strategic prowess, allowing him to harness the destructive forces associated with warfare.

Abilities:

War Manifestation: Kaido can manifest the physical manifestations of war, such as weapons, armor, and war machines. These manifestations are made of an ethereal, destructive energy and can be used for offense or defense.

Warfield Manipulation: Kaido can transform the surrounding environment into a warzone. This ability allows him to reshape the terrain, create fortifications, and strategically alter the battlefield to his advantage.

Troop Conjuring: Kaido can conjure ethereal soldiers or creatures associated with war. These troops, whether infantry, cavalry, or siege units, follow his commands and add an additional layer of offense or defense to his arsenal.

Strategic Intellect: The Senso Senso no Mi enhances Kaido's strategic thinking and battlefield awareness. He gains an innate understanding of military tactics, allowing him to plan and adapt to various situations on the fly.

War Aura: Kaido can envelop himself in an aura of war, increasing his physical strength, durability, and combat instincts. This aura can intimidate opponents and inspire his allies.

Awakening: The God of War's Battlefield


Upon awakening, Kaido gains even greater control over the concept of war, expanding the scale and power of his abilities.

Awakening Abilities:

Warfront Expansion: Kaido can extend the influence of war across a vast area, turning entire islands or regions into warzones. This expansion allows him to exert control over a larger battlefield and influence conflicts on a grand scale.

Total Mobilization: Kaido can summon entire armies, complete with various types of troops and war machinery, to his aid. This massive mobilization can overwhelm opponents and reshape the course of battles.

Ultimate Weapon Manifestation: Kaido can summon the manifestation of the ultimate weapon associated with war. This weapon, unique to the concept of war itself, possesses devastating power and can alter the very fabric of reality on the battlefield.

Warfield Manipulation Mastery: Kaido gains precision control over the warfields he creates, allowing for intricate and strategic adjustments to the environment. He can use this mastery to trap opponents, create advantageous positions, or launch surprise attacks.

Named Moves:

Armageddon Cannonade: Kaido summons a barrage of ethereal cannons that rain destructive energy projectiles upon the battlefield, creating chaos and devastation.

Legion Surge: Kaido conjures an overwhelming legion of spectral soldiers that march forward, overwhelming opponents through sheer numbers and tactical coordination.

Strategic Blitz: Kaido transforms the terrain into a dynamic and unpredictable warzone, utilizing it to outmaneuver and outwit opponents with calculated precision.

Warlord's Resurgence: In his awakened state, Kaido taps into the deepest wells of war energy, enhancing his physical and mental capabilities to their utmost limits, making him an unstoppable force on the battlefield.

The Senso Senso no Mi provides Kaido with the ability to command and control the very essence of war, transforming him into a formidable warlord capable of reshaping entire battlefields to his advantage.

@MonsterKaido

All done finally, hope you guys like these!


:neesama:

Oh I just noticed it defaulted to Yamato as male, welp. I was just trolling for her part with the towel stuff and such ofc, Ill do her a proper, better one soon instead.


:risicheck: :goyea:

Thanks so much dude!

:cheers::amazing::sweat::neesama::myman:
 

Akai2

🆉🅾🆁🅾 🆃🅾🅾 🆂🆃🆁🅾🅽🅺!
#25
Shiiiiit that tough, can't really imagine Luffy with anything other than the Gomu-Gomu.

I'll say that Sakazuki should be called S-Secretary and have the Bitcho-Bitcho no mi though

Completely fits him ducking the entire new world saga :suresure:
 
#26
A fun little thread I had in mind, what devil fruit abilities would you give to these characters cloned as Seraphims (no former warlord of any era included) and how would they be named, keeping in mind these rules:

1) No Logia
2) No Mythical Zoan
3) No using an ability for more than one character

- Luffy
- Smoker
- Enel
- Kuzan
- Borsalino
- Sakazuki
- Aramaki
- Caribou
- Marco
- Monet
- Caesar Clown
- Sabo
- Karasu
- Yamato
- Kaido


I may do one with the same premise but with a list of non devil fruit characters inverted to Seraphims and see what people come up with, to not convolute this thread

Random tags:
@TheKnightOfTheSea @NikaInParis @TheAncientCenturion @Akai2 @Monster Zoro's Tesla Supplier @Kizaruber Eats @GUI VI @Pot Goblin @RayanOO @centurion @EmperorKinyagi
Luffy - Bellamy’s spring fruit
Smoker - Hinas bind fruit
Enel - Doffys String fruit
Kuzan - Burgess’ Strength fruit
Borsalino - Foxys Slow Fruit
Sakazuki - Ovens Heat Fruit
Aramaki - Ms. Double fingers Spike Fruit
Caribou - Beges Castle fruit
Marco - Kings Pteranodon Fruit
Monet - Giollas Art Fruit
Caesar - Magellans Poison Fruit
Sabo - Kumas Paw Fruit
Karasu - Shiryus Invisibility Fruit
Yamato - Ivas Hormone Fruit
Kaido - Moriahs Shadow Fruit
 
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