General Mafia General Chat

That would be deserved after Halloween, in fairness. I'm glad you didn't get lynched afterwards over it, even if it did mean my faction was essentially doomed.
Nah. As I said I wanted to shoot you anyway xD. But Evan was a better target. The first days you played well, but D3 onwards you buddied me too hard it gave me a bad feeling about you. But of your team you were by far the best.
 

Adam 🍎

Pretty Boy
So i've been working on something and i think it is neat so i would like some feedback

It is a sub-section role madness/regular games i'll dub Roleplaying Madness. It has a notable distinction when compared to regular role madness or regular and that would be Traits and Investigation

In regular games you all know how invests work, you choose a player and ability does its thing, simple point and click type of stuff. Likewise this can also lead to some weird situations where a lucky invest nails a scum power role on d1 and shit like that. I've seen it cause a lot confusion and dislike especially when a GF role gets caught on some stuff like that.

So I started tinkering. In its core mafia is a game about thinking and connecting dots. So why not make investigations a bit more on that side. So i developed Traits

Traits are best explained like this. I'll take a random mafia character, let's take Luffy.
Luffy would then be given 2 categories of traits - Physical and Mental.

I'll presume you all know how Luffy works and acts so i don't need to explain. Investigating roles would then have abilities to investigate those traits and connect the dots. Let's say invest checks Luffy and he gets - Black Hair, Scar on the face and stubborn and so on. By connecting dots that investigator would figure out who that role is and thus they would access better investigate options and so on. In case of Watcher and Tracker they would get similar information.

Likewise a WU would also be used to further add to this. Instead of writing a WU name you could explain it like - individual with dark hair and a massive scar did XYZ and so on.

Now as some of you may presume, in flavor games this system doesn't work as good because we all know characters - so here comes 2nd part

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Flavorless Role Madness

In short, this are the games where you yourself make up a story/lore/characters of whatever you want and add traits that go with it. This way everyone enter the same game with equal knowledge and no one has an upper hand over the other thus making an unfair advantage

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Now if you combine Traits with Flavorless Role Madness you get a completely new type of mafia which is indeed more detective like. And this actually works even better if player roleplay the mental traits of the character issued to them. It just adds a new layer of fun to the game cause it gives another approach you can have to investigating that isn't dependable on abilities but rather on your detective skills

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Anyway, this is still work in progress for me but i just wanted some input you guys might have and sorry for the tag

 
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