General Mafia General Chat

Adam ๐ŸŽ

Pretty Boy
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It was not in a flavorless game though. We had some thing like blonde hair, male, magic powers.

So it works, people do ask for claims regardless though. But it doesnt rule out if the person was scum cause there were townies blonde hair, male, magic user as an example.
Yea the difference between flavourless and flavor one is the whole claim part. If you use flavor it is easier to guess the character based on traits and likewise certain players have an edge over others.

But if you go flavorless, if you make up a story of your own you avoid that. And then traits are equal to everyone and one player doesn't have an unfair advantage over the other

likewise whole CLAIM NOW is also negated a bit. Cause if you go flavorless there is no way someone can know if the character should be good or bad based on their name alone. Yes claiming helps but it isn't as hardcore as in flavor games

Flavourless im not sure how it would work but im thinking maybe like the RPG mafia game that Nitty hosted before maybe? Traits would be using an axe or a sword or a staff etc.
I'll give you an example

Let's say i create a character called Maxim

Maxim is tall, blonde hair, scar over his right eye, uses a greatsword and has knights armor. He is vigilant, stalwart, proud and humble.

Now in the game if i ask you to claim, you claim that. Since i have 0 flavor knowledge i can't know shit based on what you said, but likewise if i investigate you and know some traits i can perform actions to confirm if you are indeed what you say you are.

So flavourless games still have flavor, but the flavor only known the host which then forces players to depend on their detective skills rather than flavor knowledge
 

Adam ๐ŸŽ

Pretty Boy
โ€Ž
Actually seems interesting but wouldn't making your own character render investigating for flavor clues useless?
Nope, because characters you create still have traits you can investigate

see here
I'll give you an example

Let's say i create a character called Maxim

Maxim is tall, blonde hair, scar over his right eye, uses a greatsword and has knights armor. He is vigilant, stalwart, proud and humble.

Now in the game if i ask you to claim, you claim that. Since i have 0 flavor knowledge i can't know shit based on what you said, but likewise if i investigate you and know some traits i can perform actions to confirm if you are indeed what you say you are.

So flavourless games still have flavor, but the flavor only known the host which then forces players to depend on their detective skills rather than flavor knowledge
 

Ratchet

The End and the Beginning
โ€Ž
Oh lol I see what you mean, nah i worded myself weirdly. I didn't mean a new section should be opened but rather a new type of game under the same section, it is still a rolemadnes just a weird cousin of it
Eh, I think it can fall under role madness. Theoretically provided the host has the inclination there is nothing stopping anyone hosting a game exactly like how you described, it's just a different implementation of flavour.
 

Adam ๐ŸŽ

Pretty Boy
โ€Ž
Eh, I think it can fall under role madness. Theoretically provided the host has the inclination there is nothing stopping anyone hosting a game exactly like how you described, it's just a different implementation of flavour.
Yea that's what i meant. It is still role madness just a weird way of doing it.
 

Reborn

Throughout Heaven & Earth,I alone am d Honored One
โ€Ž
Well you understand how spy networks operate
Lol!!! No


What I understand is how to cause chaos and do lil bit of trolling and occasionally give fake news ๐Ÿ˜…


Neither I understand how intelligence works nor I understand all these complicated Mafia mechanics. ๐Ÿ˜‘๐Ÿ˜‘
 

Rej

Year of the black beard!
โ€Ž
So i've been working on something and i think it is neat so i would like some feedback

It is a sub-section role madness/regular games i'll dub Roleplaying Madness. It has a notable distinction when compared to regular role madness or regular and that would be Traits and Investigation

In regular games you all know how invests work, you choose a player and ability does its thing, simple point and click type of stuff. Likewise this can also lead to some weird situations where a lucky invest nails a scum power role on d1 and shit like that. I've seen it cause a lot confusion and dislike especially when a GF role gets caught on some stuff like that.

So I started tinkering. In its core mafia is a game about thinking and connecting dots. So why not make investigations a bit more on that side. So i developed Traits

Traits are best explained like this. I'll take a random mafia character, let's take Luffy.
Luffy would then be given 2 categories of traits - Physical and Mental.

I'll presume you all know how Luffy works and acts so i don't need to explain. Investigating roles would then have abilities to investigate those traits and connect the dots. Let's say invest checks Luffy and he gets - Black Hair, Scar on the face and stubborn and so on. By connecting dots that investigator would figure out who that role is and thus they would access better investigate options and so on. In case of Watcher and Tracker they would get similar information.

Likewise a WU would also be used to further add to this. Instead of writing a WU name you could explain it like - individual with dark hair and a massive scar did XYZ and so on.

Now as some of you may presume, in flavor games this system doesn't work as good because we all know characters - so here comes 2nd part

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Flavorless Role Madness

In short, this are the games where you yourself make up a story/lore/characters of whatever you want and add traits that go with it. This way everyone enter the same game with equal knowledge and no one has an upper hand over the other thus making an unfair advantage

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Now if you combine Traits with Flavorless Role Madness you get a completely new type of mafia which is indeed more detective like. And this actually works even better if player roleplay the mental traits of the character issued to them. It just adds a new layer of fun to the game cause it gives another approach you can have to investigating that isn't dependable on abilities but rather on your detective skills

____________

Anyway, this is still work in progress for me but i just wanted some input you guys might have and sorry for the tag

also thought about something like the trait system, I think it can be implied as extension of flavour
idk what will be the main difference from real mafia, it would only deserve an own section if its distinctive differently from mafia imho

tho I would like a tl;dr for that :endthis:
 

Yuelyn

๐’ž๐“‡๐’พ๐“‚๐“ˆ๐‘œ๐“ƒ ๐‘…๐’ถ๐’พ๐“ƒ ๐’ฎ๐‘œ๐“Š๐‘”๐’ฝ๐“‰ ๐น๐“๐‘œ๐“Œ๐‘’๐“‡
โ€Ž
@Reborn You aren't playing the Weeb game. Shame on you
 
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