General Mafia General Chat

D

Dragomir

So i've been working on something and i think it is neat so i would like some feedback

It is a sub-section role madness/regular games i'll dub Roleplaying Madness. It has a notable distinction when compared to regular role madness or regular and that would be Traits and Investigation

In regular games you all know how invests work, you choose a player and ability does its thing, simple point and click type of stuff. Likewise this can also lead to some weird situations where a lucky invest nails a scum power role on d1 and shit like that. I've seen it cause a lot confusion and dislike especially when a GF role gets caught on some stuff like that.

So I started tinkering. In its core mafia is a game about thinking and connecting dots. So why not make investigations a bit more on that side. So i developed Traits

Traits are best explained like this. I'll take a random mafia character, let's take Luffy.
Luffy would then be given 2 categories of traits - Physical and Mental.

I'll presume you all know how Luffy works and acts so i don't need to explain. Investigating roles would then have abilities to investigate those traits and connect the dots. Let's say invest checks Luffy and he gets - Black Hair, Scar on the face and stubborn and so on. By connecting dots that investigator would figure out who that role is and thus they would access better investigate options and so on. In case of Watcher and Tracker they would get similar information.

Likewise a WU would also be used to further add to this. Instead of writing a WU name you could explain it like - individual with dark hair and a massive scar did XYZ and so on.
What you're describing already exists. It's called the flavor cop.

Now as some of you may presume, in flavor games this system doesn't work as good because we all know characters - so here comes 2nd part

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Flavorless Role Madness

In short, this are the games where you yourself make up a story/lore/characters of whatever you want and add traits that go with it. This way everyone enter the same game with equal knowledge and no one has an upper hand over the other thus making an unfair advantage

__________________________________________________

Now if you combine Traits with Flavorless Role Madness you get a completely new type of mafia which is indeed more detective like. And this actually works even better if player roleplay the mental traits of the character issued to them. It just adds a new layer of fun to the game cause it gives another approach you can have to investigating that isn't dependable on abilities but rather on your detective skills

____________

Anyway, this is still work in progress for me but i just wanted some input you guys might have and sorry for the tag
This sounds cool. I know it's something that @Noctis had already wanted to do but an entirely new subsection is not necessary. You can just host this in the role madness section or super role madness if you deem it fit enough.
 

Adam 🍎

Pretty Boy
Yes exactly that, but on a larger scale. Traits would be included from WU, invests, watchers, trackers and so on.

This sounds cool. I know it's something that @Noctis had already wanted to do but an entirely new subsection is not necessary. You can just host this in the role madness section or super role madness if you deem it fit enough.
It needs some more tweaking and overall add some flavor to it but in a nutshell this is like combining Roleplay with Mafia. I am also working on Ability checks, those that played DnD will know what it is but i will explain this weekend
 
So i've been working on something and i think it is neat so i would like some feedback

It is a sub-section role madness/regular games i'll dub Roleplaying Madness. It has a notable distinction when compared to regular role madness or regular and that would be Traits and Investigation

In regular games you all know how invests work, you choose a player and ability does its thing, simple point and click type of stuff. Likewise this can also lead to some weird situations where a lucky invest nails a scum power role on d1 and shit like that. I've seen it cause a lot confusion and dislike especially when a GF role gets caught on some stuff like that.

So I started tinkering. In its core mafia is a game about thinking and connecting dots. So why not make investigations a bit more on that side. So i developed Traits

Traits are best explained like this. I'll take a random mafia character, let's take Luffy.
Luffy would then be given 2 categories of traits - Physical and Mental.

I'll presume you all know how Luffy works and acts so i don't need to explain. Investigating roles would then have abilities to investigate those traits and connect the dots. Let's say invest checks Luffy and he gets - Black Hair, Scar on the face and stubborn and so on. By connecting dots that investigator would figure out who that role is and thus they would access better investigate options and so on. In case of Watcher and Tracker they would get similar information.

Likewise a WU would also be used to further add to this. Instead of writing a WU name you could explain it like - individual with dark hair and a massive scar did XYZ and so on.

Now as some of you may presume, in flavor games this system doesn't work as good because we all know characters - so here comes 2nd part

________________________________________________

Flavorless Role Madness

In short, this are the games where you yourself make up a story/lore/characters of whatever you want and add traits that go with it. This way everyone enter the same game with equal knowledge and no one has an upper hand over the other thus making an unfair advantage

__________________________________________________

Now if you combine Traits with Flavorless Role Madness you get a completely new type of mafia which is indeed more detective like. And this actually works even better if player roleplay the mental traits of the character issued to them. It just adds a new layer of fun to the game cause it gives another approach you can have to investigating that isn't dependable on abilities but rather on your detective skills

____________

Anyway, this is still work in progress for me but i just wanted some input you guys might have and sorry for the tag

Seems fun, I've had the traits thing used in the past

It was not in a flavorless game though. We had some thing like blonde hair, male, magic powers.

So it works, people do ask for claims regardless though. But it doesnt rule out if the person was scum cause there were townies blonde hair, male, magic user as an example.

Flavourless im not sure how it would work but im thinking maybe like the RPG mafia game that Nitty hosted before maybe? Traits would be using an axe or a sword or a staff etc.

Either way sounds fun
 
D

Dragomir

Yes exactly that, but on a larger scale. Traits would be included from WU, invests, watchers, trackers and so on.
Then do that. Creat a setup, slap that concept to those roles and host it in the role madness section. It doesn't need its own. Trad mafia is pretty universal. You can host anything under the umbrella of trad as long as it has an uninformed majority vs informed minority.

It needs some more tweaking and overall add some flavor to it but in a nutshell this is like combining Roleplay with Mafia. I am also working on Ability checks, those that played DnD will know what it is but i will explain this weekend
Sounds good.
 

Adam 🍎

Pretty Boy
Then do that. Creat a setup, slap that concept to those roles and host it in the role madness section. It doesn't need its own. Trad mafia is pretty universal. You can host anything under the umbrella of trad as long as it has an uninformed majority vs informed minority.
Oh lol I see what you mean, nah i worded myself weirdly. I didn't mean a new section should be opened but rather a new type of game under the same section, it is still a rolemadnes just a weird cousin of it
 
So i've been working on something and i think it is neat so i would like some feedback

It is a sub-section role madness/regular games i'll dub Roleplaying Madness. It has a notable distinction when compared to regular role madness or regular and that would be Traits and Investigation

In regular games you all know how invests work, you choose a player and ability does its thing, simple point and click type of stuff. Likewise this can also lead to some weird situations where a lucky invest nails a scum power role on d1 and shit like that. I've seen it cause a lot confusion and dislike especially when a GF role gets caught on some stuff like that.

So I started tinkering. In its core mafia is a game about thinking and connecting dots. So why not make investigations a bit more on that side. So i developed Traits

Traits are best explained like this. I'll take a random mafia character, let's take Luffy.
Luffy would then be given 2 categories of traits - Physical and Mental.

I'll presume you all know how Luffy works and acts so i don't need to explain. Investigating roles would then have abilities to investigate those traits and connect the dots. Let's say invest checks Luffy and he gets - Black Hair, Scar on the face and stubborn and so on. By connecting dots that investigator would figure out who that role is and thus they would access better investigate options and so on. In case of Watcher and Tracker they would get similar information.

Likewise a WU would also be used to further add to this. Instead of writing a WU name you could explain it like - individual with dark hair and a massive scar did XYZ and so on.

Now as some of you may presume, in flavor games this system doesn't work as good because we all know characters - so here comes 2nd part

________________________________________________

Flavorless Role Madness

In short, this are the games where you yourself make up a story/lore/characters of whatever you want and add traits that go with it. This way everyone enter the same game with equal knowledge and no one has an upper hand over the other thus making an unfair advantage

__________________________________________________

Now if you combine Traits with Flavorless Role Madness you get a completely new type of mafia which is indeed more detective like. And this actually works even better if player roleplay the mental traits of the character issued to them. It just adds a new layer of fun to the game cause it gives another approach you can have to investigating that isn't dependable on abilities but rather on your detective skills
Actually seems interesting but wouldn't making your own character render investigating for flavor clues useless?
 
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