Don't believe so. He was on a high way to the lynch so that's one point against wasting this type of ability on him which could be used later to save a skoom.
Another point is that normally these kind of abilities need to include at least one skoom in them as lynching option iirc so the idea of the scum team giving a clue to one of its members to prevent town from being lynched is way too suboptimal with little to no gain.
Completely disagree on point one as it's a matter of perspective. Converse to that statement is If a tanky town player is on a highway to lynch who's also mega suspected, keeping him in play is better. Much better utility early game as well to have abilities thrown at a single target when scum info is still low.
The second point is what we're debating:
1) We're trying to find the scum among this list (there likely should be one, unless scum managed to amp or get around the restriction and everyone in the list is town)
2) No one in the list is beyond suspicion and substituting Reloaded for another scum player with bad standing isn't an optimal either.
3) What's their game plan here if they save Reloaded this day phase? His defenses are down in the night, he's most likely going to be hit with abilities, and he might be mega blocked from using anything. And in the day phase right now, he's using his abilities how we ask him to. So why would scum risk putting in another low standing member from their team to save a potentially already compromised member?