Tied Lynches - Tied lynches will be resolved based on the sanity of the tied players, in this looping sequence: Sane > Insane > Paranoid > Naive > Sane... For example, if a sane and an insane player are offered for a lynch. The sane player comes out on top and the insane one is lynched. However, If for example a paranoid and a sane player are offered for a lynch, or 2 paranoid players are offered, then this cannot be normally solved by the sequence. Therefore in this case both players will be prompted to guess the sanity of the other player. Who ever guesses correctly wins, and the other player is lynched. If both players guessed correctly, or both guessed incorrectly... this will finally be resolved via the chaddest way ever... RPS between the tied players.