[FNZ] Role Madness Policy Academy Crazy Quadrupoley Insanity Dethy Parity Bastarady Mafiay

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It's a big city... I can't be everywhere. They don't know where I am... We have a signal now from when I'm needed... But when that tag hits the dayphase... It's just not a meme ... It's a warning to them
 

Pot Goblin

Heisenbunny
sure

As for what I was saying, let me use an example with 4 players - A, B, C, D.

A is Mafia. Sane Cop.
B is Town. Insane Cop.
C is Town. Naive Cop.
D is Town. Paranoid Cop.

Then we have the players E, F, G and H.

E is Mafia. Naive Cop.
F is Town. Paranoid Cop.
G is Town. Insane Cop.
H is Town. Sane Cop.

A targets F = Innocent
B targets A = Innocent
C targets H = Innocent
D targets F = Guilty
E targets G = Innocent
F targets G = Guilty
G targets C = Guilty
H targets A = Guilty

-B protects A
-D kills F
-H kills A

F dies. Now here, what we do is assume two states - one where the killed player is Innocent (α) and one where the killed player was Guilty (β).

A and D targeted F, and can report their results.

(F) States -
α - A is Sane/Naive. D is Insane/Paranoid.
Because F died, we know that if A is Sane, D must be Paranoid. If A is Naive, D must be Insane.

β - A is Insane/Naive. D is Sane/Paranoid.
Because F died, we know that is A is Insane, D must be Paranoid. If A is Naive, D must be Sane.

We can't go any further with just that information. But in terms of classification, we're left with:


A must be Sane/Insane/Naive
D must be Sane/Insane/Paranoid

And then we go through the rest of the results. We need to keep the α and β scenarios seperate so that we can then begin to eliminate possibilities as to what cop they are. Once we're down to 1, we'll be able to say whether F was Town or Mafia.

We log all the results like that, lynch informative ones or discrepancies, and move to the next one.
:laughmoji:
I'm not sure that I really understand.

But my impression is if we keep track of who targets who and the results that people get we'll at least get some semblance of solving going on instead of lynching 100% blind.
 
sure

As for what I was saying, let me use an example with 4 players - A, B, C, D.

A is Mafia. Sane Cop.
B is Town. Insane Cop.
C is Town. Naive Cop.
D is Town. Paranoid Cop.

Then we have the players E, F, G and H.

E is Mafia. Naive Cop.
F is Town. Paranoid Cop.
G is Town. Insane Cop.
H is Town. Sane Cop.

A targets F = Innocent
B targets A = Innocent
C targets H = Innocent
D targets F = Guilty
E targets G = Innocent
F targets G = Guilty
G targets C = Guilty
H targets A = Guilty

-B protects A
-D kills F
-H kills A

F dies. Now here, what we do is assume two states - one where the killed player is Innocent (α) and one where the killed player was Guilty (β).

A and D targeted F, and can report their results.

(F) States -
α - A is Sane/Naive. D is Insane/Paranoid.
Because F died, we know that if A is Sane, D must be Paranoid. If A is Naive, D must be Insane.

β - A is Insane/Naive. D is Sane/Paranoid.
Because F died, we know that is A is Insane, D must be Paranoid. If A is Naive, D must be Sane.

We can't go any further with just that information. But in terms of classification, we're left with:


A must be Sane/Insane/Naive
D must be Sane/Insane/Paranoid

And then we go through the rest of the results. We need to keep the α and β scenarios seperate so that we can then begin to eliminate possibilities as to what cop they are. Once we're down to 1, we'll be able to say whether F was Town or Mafia.

We log all the results like that, lynch informative ones or discrepancies, and move to the next one.
hmm makes sense

only problem we might run into is mafia and/or lyncherino lying about who they targeted or what results they got plus also lyncherino being able to switch what they scan as
 

Mashiro Blue

𝓦𝓲𝓼𝓱 𝓾𝓹𝓸𝓷 𝓪 𝓼𝓱𝓸𝓸𝓽𝓲𝓷𝓰 𝓼𝓽𝓪𝓻 ✰
This feels like a sign up thread for getting a partner than the actual game lol
 
In the mean streets of dethy city nothing is what it seems. It's a shit hole city brimmed with scums and corrupted cops. Some sane, some insane others paranoid... As a lone wolf it's up to me to bring hope to the hopeless
 
Day 0 - Substitutions

EkkoLoJinx

Hate me... so long as you're alive to do it...

MUUGEN

呪のろいの王
Day 0 - Substitutions


@MUUGEN has subbed in for @Rej

@MitchMatch has subbed in for @Grammaton

do not discuss substitutions

I will give the new players an hour to select partners, after then they will be RNGed​

RNG me I’ll be hiking with no service for a few hrs unless someone wants to partner you can auto lock that in.
 
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