[Passive - Royal Candidate] - Felt, as a most probable member of the Royal Family, cannot be tracked or watched DP2 onwards.
[Passive - Thief] - Before being a Royal Candidate, Felt used to be a thief, having high agility and movements. Felt will dodge the first hostile ability on her once per cycle. SuperKills can only be dodged in the first cycle, while regular kills in the first 2 cycles.
[Active - Divine Protection of the Wind] - The Divine Protection allows Felt to dash ahead as fast as the blink of an eye, exactly like the wind, releasing a gust of wind at the destination of Felt. Felt has access to the following abilities:
[Divine Protection - Tracking] - Felt may use her divine protection to follow a player and effectively tracking them.
[Divine Protection - Hiding] - Felt may use her Divine Protection to hide behind a player. Superkills will bypass this ability (2-shot).
[Divine Protection - Thief's Hand] - Felt may use her Divine Protection and, in conjuction with her thief skills, steal (copy) a base ability from a player as an 1-shot (3-shot).
[Divine Protection - Swift Steps] - Felt activates this ability on herself or another player to haste their ability's resolution order, getting the highest priority resolution that night. Day action (1-shot)
[Divine Protection - Way of the Wind] - Felt may utilize this ability on a player. Felt will then try to guess who that player will visit that night. If Felt guesses correctly, she will attempt to superkill the player. If Felt doesn't guess correctly, Felt will be rolechrushed for the following cycle. Day action. Locked until DP3 (1-shot)
Wincon: Eliminate all threats to Town