[FNZ] Role Madness [Season 2] Round 10 - Antagonists Vs Protagonists

Status
Not open for further replies.
#41
Claiming - This game will feature a strict no to full claim (Flavour , WU name , Night actions and reaults together). Each Day phase players can either claim night actions and results or WU name and Flavour name. Only 2 claims per phase are allowed
Replace or Mod Kill : Absent for entire cycle will force host to replace player or Modkill them. Minimum 10 quality posts are mandatory, otherwise player may face consequences.
 
#44
Each Day phase players can either claim night actions and results or WU name and Flavour name. Only 2 claims per phase are allowed.

I actually played this variant long ago in another community. I think the mechanism was probably installed in order to balance the game out in that occasion, I wonder if this will prove the case either here.
 
#52
All players will lose 2 lives if lynched
That's interesting. I wonder if lives will be evenly distributed across town and scums otherwise logically I assume scums will have a slight better chance to possess more lives, so if a lynch failed there could be more chances that was a scum lynch on average, by itself.
 
#56
Something like this.

Each role has flavour name, code name, lives, avoids and abilities.

After each night there are WUs showing what happened at night featuring code names.

Example:

The Joestar approached the Vampire, hurting him badly.

(This would be an example of an attack in a WU. Means the Joestar = Jotaro took some lives off the Vampire = Dio).
OK!
 
#59
Flower here, I have just been silenced. I can't talk anymore today, but I can still make this announcement (sucks to be you whoever did that). So good luck, Town. Make this day count! Flower out for today.
Light at hard work already :noo:

Ya but if she was silenced, she wouldn't get an announcement, this could be bullshitting
 
Status
Not open for further replies.
Top