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Ratchet

The End and the Beginning
โ€Ž
You got it?

Such an OP role. Lucky you waifubro :)

Look at it

21. Kurumi Tokisaki





[Spirit] Kurumiโ€™s powers of time manipulation require the use of her own time (represented by the premium currency in the game) to activate. If Kurumi is inflicted with the [love] status, she will lose access to one of her bullets for the rest of the game, as that power will be sealed.



[City of Devouring Time] The first time a player quotes you during the day phase you will steal an amount of premium currency from them equivalent to 1/4th the daily login. The player in question will not be made aware of this action. (might need the player to help keep track of this tbh)

[Shadow Manipulation] If Kurumi votes to lynch the person lynched that day, she will acquire 1/3rd of their premium currency at the start of the next day phase. Anyone who quotes the Kurumi player during a cycle will have a 1/3rd chance of any action used against her failing for the rest of the cycle.

[Angel Zadkiel] Can activate up to two of these a phase.

[First Bullet Aleph] Protect yourself or a player for a phase (100 atoms)
[Second Bullet Bet] Delay all actions this user performs for a cycle. If they die before the actions activate, they are considered lost. (200 Atoms)
[Third Bullet Gimmel] Activate a standard killshot against an opponent (400 Atoms)
[Fourth Bullet Galel] Reverse time for you or a player of your choice. Any status effects, destroyed abilities, actions performed on that person or role changes from the last phase are undone. (100 Atoms)
[Fifth Bullet Hei] Kurumi will learn of two random actions during the night phase (100 atoms)
[Sixth Bullet Vav] Know every player that performed an action on you during the last cycle. (100 atoms)
[Seventh Bullet Zayin] Select a player. They cannot perform any actions for the rest of the cycle, but also canโ€™t be affected by any actions from other players for the rest of the cycle. (400 atoms)

Remastered Form: Second Angel Rasiel

[Tome of Revelation] Once per cycle, Kurumi can investigate one player and learn their role and abilities. This bypasses all protection.

[Expanded Bullets] Gain access to the use of the following bullets as well.

[Eight Bullet Het] Gain a Life. Allows you to activate one additional bullet the turn you use this ability. (500 atoms)
[Ninth Bullet Tet] Watch and Track a player of your choice. (200 atoms)
[Tenth Bullet Yud] Uncover any ??? in a writeup, or learn which role killed a player of your choosing. (100 atoms)
[Eleventh Bullet Yud Aelph] One-shot. Remove a player from the game. (700 atoms)
[Twelfth Bullet Yud Bet] One-shot. You can send one player of your choosing to either the previous cycle or the cycle prior. They are allowed to change their vote that day, and are allowed to use their current actions, which will be treated as being performed during the prior cycle. Changes in the past will be reflected in the present gamestate at the start of the next day phase. (1000 atoms)
This is art :sweat:
Yes and I wasted it. Never again.
 

MangoSenpai

Argonauts, roll out!
โ€Ž
I don't understand how a retaliation item would not hit the attacker though, even if they hid behind someone

It does not make sense to me

I'd have to ask novas about that interaction
 

Ratchet

The End and the Beginning
โ€Ž
@Ultra
  • Lich
    • Affected: Player
    • Effect (Conversive): If the Affected is lynched or killed, the Affected will return to life again after a predetermined number of phases, so long as a player with Phylactery keyed to the Affected is still alive. The number of phases it takes to return to life varies by game.
  • Phylactery
    • Affected: Player
    • Effect (Conversive): So long as the Affected is alive, a player with Lich keyed to the Affected can return to life.
 
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