That's why I enjoyed Echoes of Wisdom despite its gimmicky gameplay because at the end, it still felt like a Zelda game, especially when it comes to the dungeons.
But BotW? I gave the new formular the benefit of the doubt because BotW was the real first Zelda game with the new formular and I was expecting to still play the old classic dungeons (before BotW was released, I thought we'd get 7, 8 or even 10 dungeons) but it turned out, we got 4 small, repetitive looking, easy dungeons. The first one was unique till you reached the 2nd, the 3rd and the 4th one and thought "Yeah, nothing would be lost of value if they combined all the Divine Beasts into a single large dungeon."
That's just sad seeing this as a Zelda fan since the N64/Gamecube era.
However, like I said, I gave BotW the benefit of the doubt after playing it. Thinking, "Maybe they really didn't have enough time to implement enough ideas and design into the dungeons, nor fixed some of the issues in BotW like the poor weapon durability system. Maybe they were still testing some stuff to see how people like it" and I doubled down on this belief since I saw the earlier concepts of the Divine Beasts where they planned to implement 10 of these into this game, all with their own unique design.
That's why I was so anticipated waiting for TotK since I believed "Now that they figured out and experienced the new formular, they definitely can combine it with older Zelda elements/dungeons" but we basically got Divine Beasts with unique design this time, the other issues weren't only NOT solved, they made it even worse by making Link be able to climb the walls of the dungeons. You were able to SKIP a lot of the puzzles in majority of these dungeons which is a shame honestly. They also made the gimmicks more ridiculous with the vehicle and weapon crafting. It's definitely looking funny to see a mecha obliterating enemies but come on, that's not really something which I'd personally see in a Zelda game. Don't let me start on the sky islands whose majority were related to (repetitive) shrine puzzles. That being said, shrines. 120 in BotW - too much, a lot of people criticized the amount of useless shrines and how repetitive they were instead of keeping the successful dungeon design of the older titles (which got abandoned for some UNKNOWN reason). Instead, we got 152 shrines in TotK LOL. 120 shrines on Hyrule, 32 on the sky islands. So the majority of the time, you ended up searching for newer shrines in the same map which you thoroughly explored in the previous title. Yikes.
I know this post is off topic and it's an essay but tl;dr BotW was kept as a formular and Nintendo still used the bad parts about this game in the next one and made some parts even worse to the point that people referred TotK as "BotW 2.0" and this game still sold 20 million copies. At least TotK didn't win GOTY, that was a start.