Skip the hyper-realistic games and the consoles that look like they’re from 20+ years in the future, and go back to playing retro titles while unlocking secrets and glitches.
Zelda games got a completely new formular and they are keeping it because it (BotW) sold nearly 4x the sales of TP which was the previous most sold Zelda game in the franchise. Even TotK, which got criticized a lot by the Zelda fandom, sold 20 million copies.
This is what really makes me angry and deeply hurt. This BOTW stuff should have been a new IP. They rebooted Zelda and now it's bastardised, like it's wearing a skin suit of itself, skin walking.
I'm not a fan of Mario odyssey except cappy and some other mechanics too. The whole real world city thing ruined it for me.
Skip the hyper-realistic games and the consoles that look like they’re from 20+ years in the future, and go back to playing retro titles while unlocking secrets and glitches.
This is what really makes me angry and deeply hurt. This BOTW stuff should have been a new IP. They rebooted Zelda and now it's bastardised, like it's wearing a skin suit of itself, skin walking.
I'm not a fan of Mario odyssey except cappy and some other mechanics too. The whole real world city thing ruined it for me.
Skip the hyper-realistic games and the consoles that look like they’re from 20+ years in the future, and go back to playing retro titles while unlocking secrets and glitches.
Honestly what I've been doing for a good while now. I've mostly been playing old platformers (and occasionally other genres like Streets of Rage 2 which is a Beat 'Em Up) like Donkey Kong Country 2 and Yoshi's Island.
Which are in the top 5 platformers (out of the ones I've played) btw
Only games that were released in the past decade or so that I've played recently are Sonic Mania and Bananner Nababber.
Remember when PS5s were selling out immediately and it was hard to even preorder the bitches?
People were even trying to sell them for much higher than the original price iirc. And it was working.
Honestly what I've been doing for a good while now. I've mostly been playing old platformers (and occasionally other genres like Streets of Rage 2 which is a Beat 'Em Up) like Donkey Kong Country 2 and Yoshi's Island.
Which are in the top 5 platformers (out of the ones I've played) btw
Only games that were released in the past decade or so that I've played recently are Sonic Mania and Bananner Nababber.
This is what really makes me angry and deeply hurt. This BOTW stuff should have been a new IP. They rebooted Zelda and now it's bastardised, like it's wearing a skin suit of itself, skin walking.
That's why I enjoyed Echoes of Wisdom despite its gimmicky gameplay because at the end, it still felt like a Zelda game, especially when it comes to the dungeons.
But BotW? I gave the new formular the benefit of the doubt because BotW was the real first Zelda game with the new formular and I was expecting to still play the old classic dungeons (before BotW was released, I thought we'd get 7, 8 or even 10 dungeons) but it turned out, we got 4 small, repetitive looking, easy dungeons. The first one was unique till you reached the 2nd, the 3rd and the 4th one and thought "Yeah, nothing would be lost of value if they combined all the Divine Beasts into a single large dungeon."
That's just sad seeing this as a Zelda fan since the N64/Gamecube era.
However, like I said, I gave BotW the benefit of the doubt after playing it. Thinking, "Maybe they really didn't have enough time to implement enough ideas and design into the dungeons, nor fixed some of the issues in BotW like the poor weapon durability system. Maybe they were still testing some stuff to see how people like it" and I doubled down on this belief since I saw the earlier concepts of the Divine Beasts where they planned to implement 10 of these into this game, all with their own unique design.
That's why I was so anticipated waiting for TotK since I believed "Now that they figured out and experienced the new formular, they definitely can combine it with older Zelda elements/dungeons" but we basically got Divine Beasts with unique design this time, the other issues weren't only NOT solved, they made it even worse by making Link be able to climb the walls of the dungeons. You were able to SKIP a lot of the puzzles in majority of these dungeons which is a shame honestly. They also made the gimmicks more ridiculous with the vehicle and weapon crafting. It's definitely looking funny to see a mecha obliterating enemies but come on, that's not really something which I'd personally see in a Zelda game. Don't let me start on the sky islands whose majority were related to (repetitive) shrine puzzles. That being said, shrines. 120 in BotW - too much, a lot of people criticized the amount of useless shrines and how repetitive they were instead of keeping the successful dungeon design of the older titles (which got abandoned for some UNKNOWN reason). Instead, we got 152 shrines in TotK LOL. 120 shrines on Hyrule, 32 on the sky islands. So the majority of the time, you ended up searching for newer shrines in the same map which you thoroughly explored in the previous title. Yikes.
I know this post is off topic and it's an essay but tl;dr BotW was kept as a formular and Nintendo still used the bad parts about this game in the next one and made some parts even worse to the point that people referred TotK as "BotW 2.0" and this game still sold 20 million copies. At least TotK didn't win GOTY, that was a start.
Never played Castlevania (yet) but DKC and Super Mario World, especially Super Mario World, were classic staples of my childhood.
Still prefer Sonic though. Nothing can ever trump the nostalgic feeling I get when I remember all the good times I had playing Sonic Mega Collection.
Guys, look out for Indie games. Honestly, at least these devs still appreciate gaming and game development as a true passion, instead of a "mere job" whilst exploiting the gamers with countless DLCs or pay to win games. Expedition 33? It's looking like a real AAA title with a unique turn-based battle system and 30 devs were developing this great looking game. It's currently getting huge hype in the gaming community and this game sold over 1 million copies in a few days.
It's basically looking like a Final Fantasy game if Square Enix didn't decide to butcher this franchise with stupid hack n slay gameplay or unfinished games (looking at you, FF15...). Their excuse "Nobody want to play turn-based gameplay" but Persona 5 literally proves them wrong, lol. Looking how much people enjoy this indie game, it's clear SE's statement is invalid on that part.
Hollow Knight is another classic 2D metroidvania masterpiece with Soulsborne levels of difficulty. Octopath Traveller and a lot other games still prove that today's gaming isn't doomed.
That's why I enjoyed Echoes of Wisdom despite its gimmicky gameplay because at the end, it still felt like a Zelda game, especially when it comes to the dungeons.
But BotW? I gave the new formular the benefit of the doubt because BotW was the real first Zelda game with the new formular and I was expecting to still play the old classic dungeons (before BotW was released, I thought we'd get 7, 8 or even 10 dungeons) but it turned out, we got 4 small, repetitive looking, easy dungeons. The first one was unique till you reached the 2nd, the 3rd and the 4th one and thought "Yeah, nothing would be lost of value if they combined all the Divine Beasts into a single large dungeon."
That's just sad seeing this as a Zelda fan since the N64/Gamecube era.
However, like I said, I gave BotW the benefit of the doubt after playing it. Thinking, "Maybe they really didn't have enough time to implement enough ideas and design into the dungeons, nor fixed some of the issues in BotW like the poor weapon durability system. Maybe they were still testing some stuff to see how people like it" and I doubled down on this belief since I saw the earlier concepts of the Divine Beasts where they planned to implement 10 of these into this game, all with their own unique design.
That's why I was so anticipated waiting for TotK since I believed "Now that they figured out and experienced the new formular, they definitely can combine it with older Zelda elements/dungeons" but we basically got Divine Beasts with unique design this time, the other issues weren't only NOT solved, they made it even worse by making Link be able to climb the walls of the dungeons. You were able to SKIP a lot of the puzzles in majority of these dungeons which is a shame honestly. They also made the gimmicks more ridiculous with the vehicle and weapon crafting. It's definitely looking funny to see a mecha obliterating enemies but come on, that's not really something which I'd personally see in a Zelda game. Don't let me start on the sky islands whose majority were related to (repetitive) shrine puzzles. That being said, shrines. 120 in BotW - too much, a lot of people criticized the amount of useless shrines and how repetitive they were instead of keeping the successful dungeon design of the older titles (which got abandoned for some UNKNOWN reason). Instead, we got 152 shrines in TotK LOL. 120 shrines on Hyrule, 32 on the sky islands. So the majority of the time, you ended up searching for newer shrines in the same map which you thoroughly explored in the previous title. Yikes.
I know this post is off topic and it's an essay but tl;dr BotW was kept as a formular and Nintendo still used the bad parts about this game in the next one and made some parts even worse to the point that people referred TotK as "BotW 2.0" and this game still sold 20 million copies. At least TotK didn't win GOTY, that was a start.
I could not agree nor say it better. You're always the best one to turn to when it comes to woes about Zeldas situation haha.
The fuse mechanic looks extremely fun but the weapon durability system, the ruination of ganon in botw like they were inspired by the God awful cloud galactus in the 2nd not so fantastic 4 movie, the lack of proper, hand crafted, thematic, puzzle filled major dungeons and so on just murdered the franchise in cold blood for me though.
We desperately need more zelda-type games but almost none will ever match the quality of them either unless the biggest developers make them maybe. I gotta say okami was the most amazing zelda-like alternative I've ever played too, extremely creative, beautiful and fun game.
But yeah this a whole ass other topic anyway ofc.
I'm so glad I gave up console gaming and Nintendo when I did. Steam has been absolutely life changing for the better and for the worse, even though it's all digital and you don't own the games ofc.
Nothing better than retro gaming and piracy and anything that's let you still have physical games, play them offline and actually own them ofc.
80$ for a game, I remember struggling to afford games just over half that price and technically I still do, it's too much of a gamble, a risky investment on a single product/game.
Guys, look out for Indie games. Honestly, at least these devs still appreciate gaming and game development as a true passion, instead of a "mere job" whilst exploiting the gamers with countless DLCs or pay to win games. Expedition 33? It's looking like a real AAA title with a unique turn-based battle system and 30 devs were developing this great looking game. It's currently getting huge hype in the gaming community and this game sold over 1 million copies in a few days.
It's basically looking like a Final Fantasy game if Square Enix didn't decide to butcher this franchise with stupid hack n slay gameplay or unfinished games (looking at you, FF15...). Their excuse "Nobody want to play turn-based gameplay" but Persona 5 literally proves them wrong, lol. Looking how much people enjoy this indie game, it's clear SE's statement is invalid on that part.
Hollow Knight is another classic 2D metroidvania masterpiece with Soulsborne levels of difficulty. Octopath Traveller and a lot other games still prove that today's gaming isn't doomed.
Guys, look out for Indie games. Honestly, at least these devs still appreciate gaming and game development as a true passion, instead of a "mere job" whilst exploiting the gamers with countless DLCs or pay to win games. Expedition 33? It's looking like a real AAA title with a unique turn-based battle system and 30 devs were developing this great looking game. It's currently getting huge hype in the gaming community and this game sold over 1 million copies in a few days.
It's basically looking like a Final Fantasy game if Square Enix didn't decide to butcher this franchise with stupid hack n slay gameplay or unfinished games (looking at you, FF15...). Their excuse "Nobody want to play turn-based gameplay" but Persona 5 literally proves them wrong, lol. Looking how much people enjoy this indie game, it's clear SE's statement is invalid on that part.
Hollow Knight is another classic 2D metroidvania masterpiece with Soulsborne levels of difficulty. Octopath Traveller and a lot other games still prove that today's gaming isn't doomed.
I know this post is off topic and it's an essay but tl;dr BotW was kept as a formular and Nintendo still used the bad parts about this game in the next one and made some parts even worse to the point that people referred TotK as "BotW 2.0" and this game still sold 20 million copies. At least TotK didn't win GOTY, that was a start.
And yet they have no reason to change the formula.BotW and TotK sold crazy.I have a hard time seeing Nintendo goes back to the roots and losing money in form of BotW/TotK fans.
Each of this 2 games outsold several classic Zeldas together.Its just to lucrative.
Same with Pokemon,they look worse and worse with tons of technical issues but they sell like hot shit.
LMFAO, watch Game Pass go up in price like Shitflix too.
Thanks Nintendo. It's no wonder Reggie has spoken out against them at least twice now and quit when he did. Nintendo becoming a truly POS scumpany when a dude called Bowser unironically became CEO.
Idiots are just gonna further encourage piracy and patient gaming but the whales will keep supporting it as they have more money than sense/brain cells and want to feel superior, elitist too.
They pushed digital gaming to help kill our ownership of our games, to prevent sharing games and reselling/2nd hand purchases but they've never encouraged piracy ironically more than ever in the history of not just gaming but also consumerism/capitalism or whatever I guess.
Sorry but I just need to rant. It's like when some big, ass kissing YouTubers insisted games are "too cheap" and so games went up by price once or twice and now Nintendo does what others Nintendont and made things worse for all of us.
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Exactly this. Idiots keep throwing money at them and make it worse for all of us.
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