getting 2 out 7 to agree in each sector is not terribly hard imo. im a sucker for pushing hard on town momentum, if we have a good poe end of day 1 id love to hammer it all with kills. i was thinking as we approach day 1 yeet we make 2 lists like this:
1. if the yeeted player flips town, kill A, B, and C, and
2. if the yeeted player flips scum, kill X, Y, and Z
i find mine more fun too and accelerates the game more. i can see the angle behind yours from a controlled gameplay standpoint but i disagree with it because it's too punishing. you lose 2 townies for the price of 1. even if a townie correctly killed scum, if they make a mistake next day they get killed. you're guaranteeing a steady flow of dead townies for each dead scum, and twice as much if a townie king ordered a misfire.
lastly just cuz we devised a kingmaker doesnt mean entire player list will continuously comply to visiting the player who the kingmaker says to visit. it's wg, you'd get inactifags that forget to submit actions or submit whatever on their own without reading the thread. it doesnt fix my main issue with flower's watcher plan which i didnt like to begin with.
my plan only requires 2/7 for each sector to agree, this requires basically everyone to do so, and risks creating false positives.