Do you want a Christmas break?


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Refer to my post above, I think I was accurate in my assumption Blue is a cheeky fellow and more lenient when it comes to hosting SRM (or games in general.) There's more willingness to bend some things, rather than a sense of duty toward being stringent with strategies and whether they should be allowed.

So if he in the future hosts something like this, a little reminder about his leniency would probably clear up any confusion.
 
I am, if anything, more inclined to discard this whole "wish" thing entirely if I'm honest. I have never seen it once come out feeling fair and deserved, and I don't believe it adds anything to the game other than griefing/trolling.
I think it might can stay incorporated if it’s just to wish for a “basic” action. Even a strong version like an omega or a merge. (I know merges are controversial but it’s my favorite mechanic lol.)
 

Ratchet

The End and the Beginning
I reject I owed anything to town for the record, and I never went against my wincon. My wincon said nothing about town winning. Just keep 1 of 5 people alive one of which was actual mafia lol.

I accept it was a troll move and I don’t mind town’s ire. But it wasn’t game throwing or against my wincon. Ultimately it was greed to sweep my wincon in a “perfect manor”.
You were Pro-Town, you defended your existance earlier in the game as Pro-Town, the Host defended the revive being given to your role as a Town revive, and you decided to make yourself Anti-Town. You absolutely went against your wincon, spare me the disingenuousity.
 

AL sama

Red Haired
In all seriousness, the hard feelings - even if you don't intend to - do target Blue.

Everytime you talk about what nonsense this was, how stupid the mechanics were or roles were, you're shitting in the design of a game someone created.
It undermines Blue's time, care, and creation of the game. I don't know Blue too well still, but showing mechanics that couldn't be added, setting goals to make the game enjoyable for everyone, shows me that this had thought put into it. Effort that probably feels like a big waste when seeing people bash the game to smithereens.

Honest criticism, instead of acerbic criticism, is being abandoned here.

Alot of RMs tend to favor indies and scum. It's an inherent imbalance that has yet to be worked out regardless of what hosts try.
I do agree, in order to be considerate of users who don't troll games and are legitimately strategizing to earn their title and win, that game breaking should not happen.

If it does, hosts in general should be clear and place a warning toward users who might not want to sign up for a game that allows bending of the rules to outsmart the host's design and rewards creativity.
There should be a definite distinction, so people like Ratchet know what they're signing into. If I was in the mood to play seriously throughout the entire game and I wasn't told or warned that the game and host can be swayed for entertainment, I technically wouldn't know what I signed up for and feel deceived and my own effort as a player would feel almost cheated.

Imo I think alot of these feelings would diminish greatly if there were disclaimers or "I take after Aries, and you know the rules in Aries games. If you want a SRM or RM game that prohibits gamebending, please sign up to this one hosted by this user."

Boom
Bam
Done
If someone is dumb or arrogant enough to sign up after the fact then they don't have the right to complain
hosting a SRM as their second ever game game without a coach isn't very wise
 
You were Pro-Town, you defended your existance earlier in the game as Pro-Town, the Host defended the revive being given to your role as a Town revive, and you decided to make yourself Anti-Town. You absolutely went against your wincon, spare me the disingenuousity.
I didn’t go against my wincon. My wincon happened to align with town goals since I had to keep townies alive.

Blue considering me part of town really doesn’t matter to me bc it wasn’t in my wincon. I could just as easily win with scum.
 

Peroroncino

🅷🅰🅻🅰 🅼🅰🅳🆁🅸🅳
I am, if anything, more inclined to discard this whole "wish" thing entirely if I'm honest. I have never seen it once come out feeling fair and deserved, and I don't believe it adds anything to the game other than griefing/trolling.
why not have the player only be able to wish for abilities that are in the game such as kills, RBs, redirections and such
 
I was pro town. In the sense that what I wanted was beneficial to what town wanted and by stopping kills, and skipping nights was good for town. But helping town was a side effect of me pursing my goal in my mind.
 

Ratchet

The End and the Beginning
I didn’t go against my wincon. My wincon happened to align with town goals since I had to keep townies alive.

Blue considering me part of town really doesn’t matter to me bc it wasn’t in my wincon. I could just as easily win with scum.
Your role was designed to support the town. The only way you could win with scum was if scum endgamed with exactly one, and even that doesn't really count because "endgamed" is only there to speed up the inevitable, and the end result would still be every town role dying. For example when a game ends with 3 town and 3 Mafia alive, the implication is those 3 town die, but to avoid playing out 3 more cycles with the result fixed, hosts skip it and call the game there. At the very least, by turning Anti-Town you broke the balance of the game that stacked up your role with things that should have gone to the town, making the game unwinnable from the very start. You went against your wincon, and your defence of your actions is cheap.
 
Your role was designed to support the town. The only way you could win with scum was if scum endgamed with exactly one, and even that doesn't really count because "endgamed" is only there to speed up the inevitable, and the end result would still be every town role dying. For example when a game ends with 3 town and 3 Mafia alive, the implication is those 3 town die, but to avoid playing out 3 more cycles with the result fixed, hosts skip it and call the game there. At the very least, by turning Anti-Town you broke the balance of the game that stacked up your role with things that should have gone to the town, making the game unwinnable from the very start. You went against your wincon, and your defence of your actions is cheap.
I didn’t go against my wincon. I’m not defending the morality of my actions when it comes to tilting balance.

But I never game threw or went against wincon.
 

Ratchet

The End and the Beginning
why not have the player only be able to wish for abilities that are in the game such as kills, RBs, redirections and such
Would rather it just not exist at all, it never results in anything good.
I was pro town. In the sense that what I wanted was beneficial to what town wanted and by stopping kills, and skipping nights was good for town. But helping town was a side effect of me pursing my goal in my mind.
Spare me your nonsense won't you? You were described as Pro Town. It's not a side effect, that was your wincon. Your mentality should hve been shifted into protecting your targets rather than killing scum, but that's all. It's not that the town win con was a side gig for you to get to amp away to stroke your ego trip.
 
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