You can easily tell when town collectively comes together and start saying what actions and abilities each one of them used and at what player. But at that time it's too late, alot of the players used their abilities on an outed scum already.
I get it, it's fundamentally harder to co-ordinate with town, that's kinda inevitable, I concur.
The core argument I am trying to promote is to adapt and improvise. If you are faced with a problem, you want to try and find a solution to fix it. If you try one method of solving the problem, but it doesn't work the first time, or the second time or even the third time; What are the chances it's gonna work on the 4th attempt?
There are most often more than one solution to a problem, but you can't solve it if you try the same thing over and over and over again hoping for a different result!
And I get it, it's OP and BS - kinda goes against the traditional values and ideas of the game - but Weebs is a special kind of game, it's exciting, it's big, it's complex, it's a big big puzzle with many pieces on the board. It is an event.
Yes, I am used to these kinds of roles, they are nothing new to me. They do forego conventional knowledege to some degree, but it's not some unsolvable mystery.
The game isn't set up for you to lose, it's set up for you to try and find the solution using the multitude of pieces and information you gather.