General & Others Who has better Animated Scenes in Onigashima Zoro or Sanji?

Who in your opinion?


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@DruMzTV It is worth noting that most likely part B will be the main focus compositing wise, Wano compositing on average is still pretty nice, and inbetween weeks compositing can improve dramatically. I'm thinking of the difference between the NEP of episode 1045 and the finished product or even 1061's NEP being different from the episode.
 
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Deleted member 863

@DruMzTV It is worth noting that most likely part B will be the main focus compositing wise, Wano compositing on average is still pretty nice, and inbetween weeks compositing can improve dramatically. I'm thinking of the difference between the NEP of episode 1045 and the finished product or even 1061's NEP being different from the episode.
A-Part of 1061 was still weak

If you raise a 4 to a 5, sure thats an improvement. but in the end it's not possible to make insane jumps anymore to get it up to a 10
 
A-Part of 1061 was still weak

If you raise a 4 to a 5, sure thats an improvement. but in the end it's not possible to make insane jumps anymore to get it up to a 10
1061 A-part was not at all weak in the compositing department. It just wasn't the main focus of the episode, and it wasn't necessary to go all out with the compositing in that part. It more than got the job done.

And again, the only thing that can really be improved upon is the lighting for the flame attacks I'd say. Right now, the NEP looks a little too dark considering the number of potential light sources.

Those can easily be added in within the next week.
 
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Deleted member 863

we disagree on the A-Part then.
Despite the incredibly well done flashbacks, the majority of the fight in A-Part looked like this.


Uninteresting. Not bad, just standard stuff. But that is why i'm pointing it out, because i had hoped both parts would be treated treated consistently way above standard.

Comparing that to the B-Part and you can see the lighting in the BGs being a lot more nuanced with how it fades from a stronger red to a fainter red.
Of course those frames are not synonymous, but it's about how much care and thought is put into the comp of individual scenes. And the B-Part excells at that.

 
we disagree on the A-Part then.
Despite the incredibly well done flashbacks, the majority of the fight in A-Part looked like this.


Uninteresting. Not bad, just standard stuff. But that is why i'm pointing it out, because i had hoped both parts would be treated treated consistently way above standard.

Comparing that to the B-Part and you can see the lighting in the BGs being a lot more nuanced with how it fades from a stronger red to a fainter red.
Of course those frames are not synonymous, but it's about how much care and thought is put into the comp of individual scenes. And the B-Part excells at that.

Bro, that scene is literally just Sanji and Queen talking.

And your comparing that to an action shot. The A-part had plenty of nice stuff as well, from the germa flashes, to literally whenever characters actually have any sort of lighting on their attacks.

It just wasn't as creative as part B directorially either, when you had stuff like Queen thinking about Osome, and the dominating presence of Ifrit Janbe.
 


I know you're a reasonable guy @JazzMazz but please let's not pretend all these shots throughout the A-Part look way above average.
I already said that yeah, there are highlights in the A-Part, but a solid chunk still looks like this
Bro, your using just dialogue scenes, or winch green, which didn't have any sort of lighting for it. I could literally use a dozen counter examples easily.

Again, it was the weaker part, but your acting like they didn't bother with the compositing for that section at all, or that overall, that part didn't have above average compositing for the scenes that really needed it.(Shida's scene is really the only notable stretch of action which had very standard compositing for the most part)

Not every scene ever needs intense lighting, and the standard for the series at this point is still pretty solid(laughs in MHA fan cope over "the atmosphere is so much better at night time" despite the fact its still very average compositing wise).
 
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Deleted member 863

Bro, your using just dialogue scenes, or winch green, which didn't have any sort of lighting for it. I could literally use a dozen counter examples easily.

Again, it was the weaker part, but your acting like they didn't bother with the compositing for that section at all, or that overall, that part didn't have above average compositing for the scenes that really needed it.(Shida's scene is really the only notable stretch of action which had very standard compositing for the most part)

Not every scene ever needs intense lighting, and the standard for the series at this point is still pretty solid(laughs in MHA fan cope over "the atmosphere is so much better at night time" despite the fact its still very average compositing wise).

That's not the point i'm trying to make, the point i'm trying to make is about consistency.
Not "there is Zero good comp in the A-Part"
Yes, the flashbacks look good, yes scenes like Koudai's or Fasto's look good.
But no, the comp wasn't able to hold that level consistently throughout the A-Part (and looking at the episode, not even the first couple minutes of B-Part)

"So what? should they have focused on making the dialogue scenes more interesting instead of the dialogue scenes?"
No, that is also not the point i'm trying to make. It's really all about consistency.

Also, you can make dialogue scenes look very well comped. Shots like these are fantastic and a prime example

PS: there really doesn't need to be a logical reason for a lighting source. Just put a random flame wherever the heck you want in the shot and use that as a light source. There are enough in-story explanations about why the castle is on fire (Kazenbo, Sanji v Queen fight etc.)

and it's not like the viewer cares where the lighting source comes from lol. Just literally go ahead and create it, as long as it supports the sequence
 
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That's not the point i'm trying to make, the point i'm trying to make is about consistency.
Not "there is Zero good comp in the A-Part"
Yes, the flashbacks look good, yes scene like Koudai's or Fasto's look good.
But no, the comp wasn't able to hold that level consistently throughout the A-Part (and looking at the episode, not even the first couple minutes of B-Part)

"So what? should they have focused on making the dialogue scenes more interesting instead of the dialogue scenes?"
No, that is also not the point i'm trying to make. It's really all about consistency.

Also, you can make dialogue scenes look very well comped. Shots like these are fantastic and a prime example

PS: there really doesn't need to be a logical reason for a lighting source. Just put a random flame wherever the heck you want in the shot and use that as a light source. There are enough in-story explanations about why the castle is on fire (Kazenbo, Sanji v Queen fight etc.)

and it's not like the viewer cares where the lighting source comes from lol. Just literally go ahead and create it, as long as it supports the sequence
Yeah, I will say, in that scene, there is an obvious light source(Sanji's IJ).

As for Zoro vs King, I think its very possible that the NEP gets a glow up. You remember the difference in fire lighting between the NEP for 1045 and 1045 for example?



 
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Deleted member 863

Yeah, I will say, in that scene, there is an obvious light source(Sanji's IJ).

As for Zoro vs King, I think its very possible that the NEP gets a glow up. You remember the difference in fire lighting between the NEP for 1045 and 1045 for example?



i dont remember that, no

But the 1st and 3rd shot look good to begin with, even without the further improvement
 
i dont remember that, no

But the 1st and 3rd shot look good to begin with, even without the further improvement
Those shots still had "average wano compositing" despite the more interesting background. The only thing that really needs to be touched up on in 1062 is the compositing around King's flame as a potential light source. Thats it really I'd say.

But it does demonstrate how different NEP's can look from the final aired episode.
 
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Deleted member 863

So he animating to?
AD is not directly Key Animation (Animating)
It basically means he takes what all animators have drawn, and then improves upon their sequences (their drawings).
As a veteran monster animator he will add some smears or highlights. shading or whatever to them and change (improve them) with his own trademark ways and touches

Edit: In this case though, not "all" animators. Since, he is just **Assistant** AD on this episode.
Most likely - just the highlights and the climax of the episode
 
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