“Okay then-----Let’s begin our war?”
You are Kurumi Tokisaki!
[Passive - Worst Spirit] - Infamous as the most dangerous Spirit ever known, Kurumi is feared and despised by everyone. She starts every phase with 3 votes against her.
[Passive - Astral Dress] - Created through her spiritual dress, Kurumi’s dress acts as an armor. She is bulletproof and immune to any kind of poisoning.
[Active - Spacequake] - Created through her movements, Spacequakes are like a bomb explosion that destroys everything that it engulfs. At night, Kurumi may move from her position in the player’s list to a new one. The explosion will occur at her last position, and role-block the 8 nearest players alive. She may not perform any other action that same night.
[2-shots]
[Active - Angel: Zafkiel] - As a Spirit, Kurumi can summon Angels through
[Sephira Crystals] granting her access to several abilities. Armed with a pistol, Kurumi can manipulate time through the use of special bullets. Each phase, she may load her gun with one bullet and fire at a target of her choice. She may not use a bullet more than once per cycle, and must use at least 3 different bullets in a 2 cycles period. She may self target for certain bullets.
Each cycle, she may use an additional bullet per phase.
--- [
First Bullet: Aleph] - Accelerates external time on its target. Kurumi may target a player and enable them to use the same ability a second time that cycle. Because of their enhanced speed, the second usage of the ability will be unstoppable.
--- [Second Bullet: Bet] - Slows down the external time on its target. Kurumi may target a player and delay all their actions 1 cycle.
--- [Third Bullet: Gimmel] - Speeds up internal time to cause the subject to age. Kurumi may target a player and age their role. They will unlock any restricted ability they may have. Their role will reflect this.
--- [Fourth Bullet: Dalet] - Rewinds time on a target. Kurumi may target a player to restore the limited shots abilities they have expanded. Alternatively, she may rewind time to heal them from any ailments they’re suffering from. She must submit the time she’d like to rewind.
--- [Fifth Bullet: Hei] - Allows Kurumi to see a glimpse of the future. During the day, Kurumi may shoot herself to get a glimpse of the future. She will receive a vision of the following hour. During that hour, the game will be frozen in time. All actions sent during that hour will only get processed when time resumes, except her own actions (if any), and Kurumi will get her hand on all frozen write-ups before anyone. If a player next to her performs an action, she will learn the name of their target. If someone targets her during that period, she will learn their full role and may act in anticipation once the game resumes. After the hour has passed, the game will resume normally and no one except her will know anything. She may not use this two cycles in a row.
--- [Sixth Bullet Vav] - Sends the consciousness of its target into the body of a past version of themselves. Kurumi may target a player and vote silence them.
--- [Seventh Bullet: Zayin] - Temporarily freezes the target’s time. Kurumi may target a player and role-block them for a phase.
--- [Eighth Bullet: Het] - Creates a temporal clone of the target. During the day, Kurumi may shoot herself with this bullet and create a clone of herself from a previous cycle. Her clone will appear under the form of a Sock Puppet account that she may gift to a person of her choice that isn’t part of the game. They will have control of the sock puppet account, and may take part in the game. A special chat will be created after the appearance of her first clone, and all subsequent clones will joint it as well (if any). Her clone has access to her experiences, memories and abilities. They will have an exact copy of her role. They have full autonomy, however she may kill a clone each cycle if they disobey her.
--- [Ninth Bullet: Tet] - Allows Kurumi to share her senses with someone in a different time or dimension. Kurumi may target a player and send them a message through the host.
--- [Tenth Bullet: Yud] - Peeks into the past of any object struck. Kurumi may target a player and look into their past. She will learn the target of their action in the previous phase (if any).
--- [Eleventh Bullet: Yud Aleph] - Sends its target to the future.
[Redacted]
--- [Twelfth Bullet: Yud Bet] - Sends its target to the past.
[Redacted]
[Active - City of Devouring Time] - [Redacted]
Wincon - Eliminate all threats to Town.