General Mafia General Chat

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Dragomir

As long as it is balanced so what?

I had 20 abilities in Jesus role i had
That Jesus role as a part of the Weeb game hosted by Nova, someone who's had a ton of hosting experience and knows what he's doing. That's a stark contrast to someone who's about to host his first-ever mafia game.

6 abilities per role is a ridiculous number for a first-time host. It doesn't matter if it's balanced or not. Be smart and conservative. Giving yourself too much stress trying to host a large game for no reason is only prepping yourself up for a crash. It's in TAC's best interest to focus on hosting good and clean games and progress himself into SRM territory.

Trying to come out guns blazing for your first game is not a good idea at all. Besides, something like 6 abilities per role would classify the game as an SRM which we can't allow him to host anyway. Gotta be an approved host before hosting super role madness and even then, you'll still need a coach for that first SRM. (Or an alternative would be to co-host with a coach)
 

Adam 🍎

Pretty Boy
β€Ž
That Jesus role as a part of the Weeb game hosted by Nova, someone who's had a ton of hosting experience and knows what he's doing. That's a stark contrast to someone who's about to host his first-ever mafia game.

6 abilities per role is a ridiculous number for a first-time host. It doesn't matter if it's balanced or not. Be smart and conservative. Giving yourself too much stress trying to host a large game for no reason is only prepping yourself up for a crash. It's in TAC's best interest to focus on hosting good and clean games and progress himself into SRM territory.

Trying to come out guns blazing for your first game is not a good idea at all. Besides, something like 6 abilities per role would classify the game as an SRM which we can't allow him to host anyway. Gotta be an approved host before hosting super role madness and even then, you'll still need a coach for that first SRM. (Or an alternative would be to co-host with a coach)
Quality of a host isnt determined by how many games they played or hosted.

Quality is if they have a gist for it.

If you have a thing for hosting it comes natural to you. Doesnt matter if you have 2 - 4 - 6 - 8 abilities. If you understand the concept and you have a balanced system it is impossible to screw up in a big way

Most screw ups stem from balancing issues and low concetration. When some abilities mingle in a way and you cant determine which is right, or if you go full on mechanics. Same if you do night actions - how we say it - like you dont give a fuck - you screw up

I dont know how good of a host or player TAC is but if he thinks he can handle bigger stuff he should do so. Hell my first game was 20 players with heavy mechanics - Borderlands game -

As long as you have

  1. Balanced game
  2. Clear mind
  3. Organized Google sheets
You will do just fine
 
D

Dragomir

Quality of a host isnt determined by how many games they played or hosted.

Quality is if they have a gist for it.

If you have a thing for hosting it comes natural to you. Doesnt matter if you have 2 - 4 - 6 - 8 abilities. If you understand the concept and you have a balanced system it is impossible to screw up in a big way

Most screw ups stem from balancing issues and low concetration. When some abilities mingle in a way and you cant determine which is right, or if you go full on mechanics. Same if you do night actions - how we say it - like you dont give a fuck - you screw up

I dont know how good of a host or player TAC is but if he thinks he can handle bigger stuff he should do so. Hell my first game was 20 players with heavy mechanics - Borderlands game -

As long as you have

  1. Balanced game
  2. Clear mind
  3. Organized Google sheets
You will do just fine
I disagree. How many games you hosted really does help as it allows you to build experience, learn from your mistakes, develop better ideas for setup creating. Sure, having a natural talent with it can be a factor but it's just like being successful with everything else in the world. It takes time.

I agree that as long as you have a balanced game, a clear mind, and good organization you will do well, but these things don't happen on a whim. Creating a balanced game is not gonna happen if you're overloading yourself with abilities and mechanics for the sake of it. Proper balance in a game is relative. The bigger and heavier you go with the setup, the less balance it's going to have. At best you will end up being "lol" balanced which is simply, it's not perfect but it's good enough so that one big thing won't immediately break the game.

I would disagree that your Borderlands game was really that big. I would consider it to be a lot more like a normal role madness than an SRM. Nonetheless, hosting is something I strongly believe will require you to gain experience and to develop your skills with it in a progressive manner to become a good quality host.
 

Adam 🍎

Pretty Boy
β€Ž
I disagree. How many games you hosted really does help as it allows you to build experience, learn from your mistakes, develop better ideas for setup creating. Sure, having a natural talent with it can be a factor but it's just like being successful with everything else in the world. It takes time.
Hosting more games helps yes. But if you understand the logic behind it and you have a proper coach to guide you it is literally impossible to fail big time

Rak coached me first game, i played maybe 2 games before that and i did amazing, i did so amazing i was approved first game


but these things don't happen on a whim.
Like i said, TAC might have experience with different things and this comes natural to him


Creating a balanced game is not gonna happen if you're overloading yourself with abilities and mechanics for the sake of it. Proper balance in a game is relative. The bigger and heavier you go with the setup, the less balance it's going to have. At best you will end up being "lol" balanced which is simply, it's not perfect but it's good enough so that one big thing won't immediately break the game.
Thats why coaches are for tho.
It is YOUR job to make sure game is balanced and guide the host


I would disagree that your Borderlands game was really that big. I would consider it to be a lot more like a normal role madness than an SRM. Nonetheless, hosting is something I strongly believe will require you to gain experience and to develop your skills with it in a progressive manner to become a good quality host.
20 players - 4 to 5 abilities each, location each night with items and shop

Thats big
 
D

Dragomir

Hosting more games helps yes. But if you understand the logic behind it and you have a proper coach to guide you it is literally impossible to fail big time
I don't disagree with this at all but the success of the game is still going to be relative to its size. You'll find a lot more success hosting a 20 player game with moderate abilities and mechanics as opposed to a 30 player monster. Understanding the logic behind a game won't change the fact that you will still be under a lot duress hosting a large game making you more susceptible to making mistakes.

Rak coached me first game, i played maybe 2 games before that and i did amazing, i did so amazing i was approved first game
Good job.

Like i said, TAC might have experience with different things and this comes natural to him
Sure, he could, but it doesn't change any of my points.

Thats why coaches are for tho.
It is YOUR job to make sure game is balanced and guide the host
Obviously, it is, but the host will also need to put themselves in a proper position to succeed. Having a multitude of abilities and mechanics is not doing that. Just cause you have a coach to help you doesn't at all mean you should be making the game as big as possible. I had to learn the hard way for my first ever mafia game when I decided to go balls to the walls with my setup resulting in a crash of epic proportions. And this happened despite me having 2 coaches to help me, Rak and Nick. "I have a coach to help me, I'll be just fine!" No, it's not that simple.

20 players - 4 to 5 abilities each, location each night with items and shop

Thats big
Not really. The roles were fairly simple and easy to understand–which is a good thing–as opposed to the convoluted havoc that is an SRM role. You had shopping and location mechanics, but again the same thing, they were simple. The heaviness of your setup does not extend much further than the Fullmetal Alchemist game I hosted.

Borderlands was a good setup, Beky. But I wouldn't consider it big. The World of Warcraft game you hosted, now that was big. That one was firmly in SRM territory. To be fair to you, I wouldn't consider a few of the games that are in the SRM section right to actually be SRM so it's just more of my own personal opinion than a straight-up fact. If you consider Borderlands to have been a big game, that's fine but I wouldn't agree.
 

Adam 🍎

Pretty Boy
β€Ž
I don't disagree with this at all but the success of the game is still going to be relative to its size. You'll find a lot more success hosting a 20 player game with moderate abilities and mechanics as opposed to a 30 player monster. Understanding the logic behind a game won't change the fact that you will still be under a lot duress hosting a large game making you more susceptible to making mistakes.
You can host 5-10-15 games but as.long you dont put effort to understand the logic of hosting and set up those games will be for shit

Whats seperates good from bad hosting is the ability of a host to understand the game and you dont need X amount of games played or hosted for that

I coached several people that were same as TAC ( bonnie being me fav ) and did an amazing job.

Single most important quality for any host is to understand the game and if you have that it doesbt matter if you have 1 or 10 abilities


Obviously, it is, but the host will also need to put themselves in a proper position to succeed. Having a multitude of abilities and mechanics is not doing that. Just cause you have a coach to help you doesn't at all mean you should be making the game as big as possible. I had to learn the hard way for my first ever mafia game when I decided to go balls to the walls with my setup resulting in a crash of epic proportions. And this happened despite me having 2 coaches to help me, Rak and Nick. "I have a coach to help me, I'll be just fine!" No, it's not that simple.
I am aware of the game and i scholded both of them for not doing their job properly. I even scholded Chris and Zem for same thing.

If Rak and Nick did their job right that time that game would be a lot better. Ask any person i coached just how much a healthy coaching style influences your hosting experience


Not really. The roles were fairly simple and easy to understand–which is a good thing–as opposed to the convoluted havoc that is an SRM role. You had shopping and location mechanics, but again the same thing, they were simple. The heaviness of your setup does not extend much further than the Fullmetal Alchemist game I hosted.

Borderlands was a good setup, Beky. But I wouldn't consider it big. The World of Warcraft game you hosted, now that was big. That one was firmly in SRM territory. To be fair to you, I wouldn't consider a few of the games that are in the SRM section right to actually be SRM so it's just more of my own personal opinion than a straight-up fact. If you consider Borderlands to have been a big game, that's fine but I wouldn't agree.
Well one has idea of whats big or isnt. It is irelevant


Point is - you shouldnt put people down or limit their capabilities before they even showed them. If TAC wants to do that then let him, help him as per your duty

Hell, if you want ill coach @TheAncientCenturion and i will bet VIP he will do a good job :myman:
 
D

Dragomir

You can host 5-10-15 games but as.long you dont put effort to understand the logic of hosting and set up those games will be for shit

Whats seperates good from bad hosting is the ability of a host to understand the game and you dont need X amount of games played or hosted for that

I coached several people that were same as TAC ( bonnie being me fav ) and did an amazing job.

Single most important quality for any host is to understand the game and if you have that it doesbt matter if you have 1 or 10 abilities
Yes, the most important quality is being able to understand the game. Part of understanding the game is to realize that hosting takes time and experience to master, not making a big setup for your first time.

I am aware of the game and i scholded both of them for not doing their job properly. I even scholded Chris and Zem for same thing.
For real? That's pretty funny to know.

Point is - you shouldnt put people down or limit their capabilities before they even showed them. If TAC wants to do that then let him, help him as per your duty
I'm not putting anybody down or limiting their capabilities by applying this concept of taking it slow to develop your skills. It's what I think will help a new host become a good one. When I say someone shouldn't come out guns blazing, balls to the walls for their first ever mafia game, I'm talking about trying to host a setup similar to the All-Stars game. Go look at it in the game setup archive and tell me that's a game you'd be okay with a newbie host hosting. If TAC came at me with a setup akin to your Borderlands game, I would allow him to host it just fine. It's a manageable game that won't cause a tremendous amount of stress. He can still show off his creativity with setup creation no problem despite being limited in how big or heavy the setup can be. Big roles with lots of abilities are overrated. It's more about the thoughtfulness and intricacies that go into the roles that count. Making a well-made role is far more important than making a big role. It's not a hindrance to TAC or any other upcoming host to say that they shouldn't host a game with a high number of players, creating roles as heavy as they possibly can.
 

Adam 🍎

Pretty Boy
β€Ž
sadly you aren't a coach and back then you were a terrible one :myman::myman:
My poor Kokoro :josad:

Yes, the most important quality is being able to understand the game. Part of understanding the game is to realize that hosting takes time and experience to master, not making a big setup for your first time.


For real? That's pretty funny to know.


I'm not putting anybody down or limiting their capabilities by applying this concept of taking it slow to develop your skills. It's what I think will help a new host become a good one. When I say someone shouldn't come out guns blazing, balls to the walls for their first ever mafia game, I'm talking about trying to host a setup similar to the All-Stars game. Go look at it in the game setup archive and tell me that's a game you'd be okay with a newbie host hosting. If TAC came at me with a setup akin to your Borderlands game, I would allow him to host it just fine. It's a manageable game that won't cause a tremendous amount of stress. He can still show off his creativity with setup creation no problem despite being limited in how big or heavy the setup can be. Big roles with lots of abilities are overrated. It's more about the thoughtfulness and intricacies that go into the roles that count. Making a well-made role is far more important than making a big role. It's not a hindrance to TAC or any other upcoming host to say that they shouldn't host a game with a high number of players, creating roles as heavy as they possibly can.
At work so i cant respond ptopetly :josad:
 

Zemmi

GodMommie
β€Ž
@Dragomir & @AL sama

I wonder if I should make certain things I would accept in ToS universal for all hosts.

Such as I would allow players to leave defenses with me if they knew they were going to be away during times of defense :choppawhat: I know I never did it before now, but I did accept to do it this game.

I also think it makes it more fair since an hour time frame is so small.
 

Adam 🍎

Pretty Boy
β€Ž
Yes, the most important quality is being able to understand the game. Part of understanding the game is to realize that hosting takes time and experience to master, not making a big setup for your first time
What better experience than to challenge yourself to be better? I can make you are 10 player game that is more complex than 20 player one.

Size isnt determent, complexity is. And even then if you have 30 to 50 min of time to concetrate on Night actions and you double check you should be gucci.

In TAC's case 6 abilities arent that insane if they are basic and he doesnt have like 20+ people


For real? That's pretty funny to know.
Contrary to popular belief i did take Coaching serious :josad:


I'm not putting anybody down or limiting their capabilities by applying this concept of taking it slow to develop your skills. It's what I think will help a new host become a good one. When I say someone shouldn't come out guns blazing, balls to the walls for their first ever mafia game, I'm talking about trying to host a setup similar to the All-Stars game. Go look at it in the game setup archive and tell me that's a game you'd be okay with a newbie host hosting. If TAC came at me with a setup akin to your Borderlands game, I would allow him to host it just fine. It's a manageable game that won't cause a tremendous amount of stress. He can still show off his creativity with setup creation no problem despite being limited in how big or heavy the setup can be. Big roles with lots of abilities are overrated. It's more about the thoughtfulness and intricacies that go into the roles that count. Making a well-made role is far more important than making a big role. It's not a hindrance to TAC or any other upcoming host to say that they shouldn't host a game with a high number of players, creating roles as heavy as they possibly can
How many players did Tac want in his game?
 

Zemmi

GodMommie
β€Ž
Just gonna say I have only really hosted & coached ToS. I have never got complaints about either, was always very dedicated. I might have had mech fails here and there but owned up to them and made the right immediately, because I'm human and have countless scenarios mechs conflicted.

So as for never doing my job correctly that is bs, anyone who has ever worked with me will tell you that me not doing my job "properly" is the biggest lie ever. :milaugh:
 

AL sama

Red Haired
β€Ž
@Dragomir & @AL sama

I wonder if I should make certain things I would accept in ToS universal for all hosts.

Such as I would allow players to leave defenses with me if they knew they were going to be away during times of defense :choppawhat: I know I never did it before now, but I did accept to do it this game.

I also think it makes it more fair since an hour time frame is so small.
only in emergency cases yeah
 
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