Naturally thats how game mechanics work, but as a player this you're not thinking of Ai manipulation as the main strategy for most bosses. In DS3 for example there are a couple tactics that can be done to force Pontiff into throwing a parryable attack, but its not really necessary. Oceiros however would totally fuck you up if you allow him some distance, so you have to constantly keep your positioning in check.
Cinder is a controversial fight because his moveset is so random and hard to follow up with
Curved sword Cinder is a huge pain in the ass for example, and sometimes you get like 5 minutes of a highly aggressive Cinder not giving you any room for counters, other times he might not pull out curved sword
As for iFrames I've never seen anyone complain but he has a lot of moves that are total bullshit, arguably even worse than Oceiros charge
His kick for example is one of the most dreaded moves by runners lol
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Cinder is a controversial fight because his moveset is so random and hard to follow up with
Curved sword Cinder is a huge pain in the ass for example, and sometimes you get like 5 minutes of a highly aggressive Cinder not giving you any room for counters, other times he might not pull out curved sword
As for iFrames I've never seen anyone complain but he has a lot of moves that are total bullshit, arguably even worse than Oceiros charge
His kick for example is one of the most dreaded moves by runners lol
Here’s a breakdown/short of it, but there’s way more you can find
https://youtube.com/shorts/yuPn20AVccg?feature=share